• Title/Summary/Keyword: 개인 건강 디바이스

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Dementia Patient Wandering Behavior and Anomaly Detection Technique through Biometric Authentication and Location-based in a Private Blockchain Environment (프라이빗 블록체인 환경에서 생체인증과 위치기반을 통한 치매환자 배회행동 및 이상징후 탐지 기법)

  • Han, Young-Ae;Kang, Hyeok;Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.119-125
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    • 2022
  • With the recent increase in dementia patients due to aging, measures to prevent their wandering behavior and disappearance are urgently needed. To solve this problem, various authentication methods and location detection techniques have been introduced, but the security problem of personal authentication and a system that can check indoor and outdoor overall was lacking. In order to solve this problem, various authentication methods and location detection techniques have been introduced, but it was difficult to find a system that can check the security problem of personal authentication and indoor/outdoor overall. In this study, we intend to propose a system that can identify personal authentication, basic health status, and overall location indoors and outdoors by using wristband-type wearable devices in a private blockchain environment. In this system, personal authentication uses ECG, which is difficult to forge and highly personally identifiable, Bluetooth beacon that is easy to use with low power, non-contact and automatic transmission and reception indoors, and DGPS that corrects the pseudorange error of GPS satellites outdoors. It is intended to detect wandering behavior and abnormal signs by locating the patient. Through this, it is intended to contribute to the prompt response and prevention of disappearance in case of wandering behavior and abnormal symptoms of dementia patients living at home or in nursing homes.

A Study on Proposing a Guideline for Healthcare Service Visualization - Focusing on the mobile healthcare applications - (헬스케어 데이터 시각화 연구 - 모바일 헬스케어 서비스를 중심으로 -)

  • Roh, Eun Ji;Park, Seung ho
    • Design Convergence Study
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    • v.15 no.4
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    • pp.1-16
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    • 2016
  • Healthcare service helps users' health management by collecting an individual user's activity and biometric data from mobile devices and by providing them to the user. As a result, it has become necessary to perform a research on how to show the collected data. According to information visualization, the same data can have various interpretations depending on how they are represented. Healthcare data must be elivered to information acceptors without errors or distortion as they are directly related to people's health. With the expansion of healthcare service by the development of technology, this study could measure various data from users and was started to provide a necessary guideline for the visualization of measured numerical data. To propose a specific visualization by applying the visualization direction, 5 types of data including present value, measured value, relative value, relation data, and prediction value were set as the values necessary for the continuous use of mobile healthcare. Visualization was proposed concretely by applying clarity, variable comparison, brevity, relation, reliability, independence, and contextuality, which are the criteria for vitalizing the healthcare service.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

Effects of Mattress Material Change on Sleep Quality: An Exploratory Study (매트리스 소재변화가 수면의 질에 미치는 영향: 탐색적 연구)

  • Su-Eun Lim;Ki-Hyun Park;Young-Hwa Baek;Si-Woo Lee;Se-Jin Park;Ho-Ryong Yoo;Kwang-Ho Bae
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.95-106
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    • 2022
  • This study evaluated the effects of latex mattresses on sleep quality and comfort. The participants were 11 healthy adults (five males, six females, mean age 37.7 years, mean height 167.8 cm, and mean weight 67.0 kg) without severe insomnia or other disease that could affect sleep, examined by a clinician. In their personal living space, participants slept on a spring mattress for 7 days, with their sleep registered using a wearable device (Fitbit), a sleep log, the Pittsburgh Sleep Quality Index (PSQI), the Insomnia Severity Index (ISI), and a satisfaction survey. The mattresses were then replaced with latex mattresses, which were used for 14 days. As a result, sleep time increased by 62.9 min on weekdays and 53.2 min on weekends after using the latex mattress, and a significant decrease, of 3.8, as seen on the ISI. As measured by the PSQI, the poor sleepers decreased from 10 to 7, but this was not statistically significant, and in the satisfaction survey, the comfort of the low back, neck, and shoulders was significantly increased. This suggests that changes to latex mattresses may positively affect objective and subjective sleep quality.