• Title/Summary/Keyword: 개미 집단 시스템

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An Ant System Extrapolated Genetic Algorithm (개미 알고리즘을 융합한 적응형 유전알고리즘)

  • Kim Joong Hang;Lee Se-Young;Chang Hyeong Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.8
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    • pp.399-410
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    • 2005
  • This paper Proposes a novel adaptive genetic algorithm (GA) extrapolated by an ant colony optimization. We first prove that the algorithm converges to the unique global optimal solution with probability arbitrarily close to one and then, by experimental studies, show that the algorithm converges faster to the optimal solution than GA with elitism and the population average fitness value also converges to the optimal fitness value. We further discuss controlling the tradeoff of exploration and exploitation by a parameter associated with the proposed algorithm.

Analysis on ACO Algorithm for Searching Shortest Path (최단경로 탐색을 위한 ACO 알고리즘의 비교 분석)

  • Choi, Kyung-Mi;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1354-1356
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    • 2012
  • 최근 ITS(Intelligent Transportation Systems)의 개발과 함께 차량용 내비게이션의 사용이 급증하면서 경로탐색의 중요성이 더욱 가속화되고 있다. 현재 차량용 내비게이션은 멀티미디어 및 정보통신 기술의 결합과 함께 다양한 기능 및 정보를 사용자에게 제공하고 있으며 이러한 기능과 정보를 사용해서 목적지점까지의 최단경로를 탐색하는 것이 내비게이션 시스템의 핵심기능이다. 이러한 경로탐색 알고리즘은 교통시스템, 통신 네트워크, 운송 시스템은 물론 이동 로봇의 경로 설정 등 다양한 분야에 사용되고 있다. 개미 집단 최적화(Ant Colony Optimization, ACO) 알고리즘은 메타 휴리스틱 탐색 방법으로 그리디 탐색(Greedy Search)뿐만 아니라 긍정적 반응의 탐색을 사용한 모집단에 근거한 접근법으로 순환 판매원 문제(Traveling Salesman Problem, TSP)를 풀기 위해 처음으로 제안되었다. 본 논문에서는 개미 집단 최적화(ACO) 알고리즘이 기존의 경로 탐색 알고리즘으로 알려진 Dijkstra 보다 최단경로 탐색에 있어서 더 적합한 알고리즘이라는 것을 설명하고자 한다.

Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

A Path Planning of Mobile Agents By Ant Colony Optimization (개미집단 최적화에 의한 이동 에이전트의 경로 계획)

  • Kang, Jin-Shig
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.7-13
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    • 2008
  • This paper suggests a Path-planning algorithm for mobile agents. While there are a lot of studies on the path-planning for mobile agents, mathematical modeling of complex environment which constrained by spatio-temporally is very difficult and it is impossible to obtain the optimal solutions. In this paper, an optimal path-planning algorithm based on the graphic technique is presented. The working environment is divided into two areas, the one is free movable area and the other is not permissible area in which there exist obstacles and spatio-temporally constrained, and an optimal solution is obtained by using a new algorithm which is based on the well known ACO algorithm.

A Study about Additional Reinforcement in Local Updating and Global Updating for Efficient Path Search in Ant Colony System (Ant Colony System에서 효율적 경로 탐색을 위한 지역갱신과 전역갱신에서의 추가 강화에 관한 연구)

  • Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.237-242
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    • 2003
  • Ant Colony System (ACS) Algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem (TSP). In this paper, we introduce ACS of new method that adds reinforcement value for each edge that visit to Local/Global updating rule. and the performance results under various conditions are conducted, and the comparision between the original ACS and the proposed method is shown. It turns out that our proposed method can compete with tile original ACS in terms of solution quality and computation speed to these problem.

Ant Colony Hierarchical Cluster Analysis (개미 군락 시스템을 이용한 계층적 클러스터 분석)

  • Kang, Mun-Su;Choi, Young-Sik
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.95-105
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    • 2014
  • In this paper, we present a novel ant-based hierarchical clustering algorithm, where ants repeatedly hop from one node to another over a weighted directed graph of k-nearest neighborhood obtained from a given dataset. We introduce a notion of node pheromone, which is the summation of amount of pheromone on incoming arcs to a node. The node pheromone can be regarded as a relative density measure in a local region. After a finite number of ants' hopping, we remove nodes with a small amount of node pheromone from the directed graph, and obtain a group of strongly connected components as clusters. We iteratively do this removing process from a low value of threshold to a high value, yielding a hierarchy of clusters. We demonstrate the performance of the proposed algorithm with synthetic and real data sets, comparing with traditional clustering methods. Experimental results show the superiority of the proposed method to the traditional methods.

Optimal solution search method by using modified local updating rule in ACS-subpath algorithm (부경로를 이용한 ACS 탐색에서 수정된 지역갱신규칙을 이용한 최적해 탐색 기법)

  • Hong, SeokMi;Lee, Seung-Gwan
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.443-448
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    • 2013
  • Ant Colony System(ACS) is a meta heuristic approach based on biology in order to solve combinatorial optimization problem. It is based on the tracing action of real ants which accumulate pheromone on the passed path and uses as communication medium. In order to search the optimal path, ACS requires to explore various edges. In existing ACS, the local updating rule assigns the same pheromone to visited edge. In this paper, our local updating rule gives the pheromone according to the total frequency of visits of the currently selected node in the previous iteration. I used the ACS algoritm using subpath for search. Our approach can have less local optima than existing ACS and find better solution by taking advantage of more informations during searching.

A Effective Ant Colony Algorithm applied to the Graph Coloring Problem (그래프 착색 문제에 적용된 효과적인 Ant Colony Algorithm에 관한 연구)

  • Ahn, Sang-Huck;Lee, Seung-Gwan;Chung, Tae-Choong
    • The KIPS Transactions:PartB
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    • v.11B no.2
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    • pp.221-226
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    • 2004
  • Ant Colony System(ACS) Algorithm is new meta-heuristic for hard combinational optimization problem. It is a population-based approach that uses exploitation of positive feedback as well as greedy search. Recently, various methods and solutions are proposed to solve optimal solution of graph coloring problem that assign to color for adjacency node($v_i, v_j$) that they has not same color. In this paper introducing ANTCOL Algorithm that is method to solve solution by Ant Colony System algorithm that is not method that it is known well as solution of existent graph coloring problem. After introducing ACS algorithm and Assignment Type Problem, show the wav how to apply ACS to solve ATP And compare graph coloring result and execution time when use existent generating functions(ANT_Random, ANT_LF, ANT_SL, ANT_DSATUR, ANT_RLF method) with ANT_XRLF method that use XRLF that apply Randomize to RLF to solve ANTCOL. Also compare graph coloring result and execution time when use method to add re-search to ANT_XRLF(ANT_XRLF_R) with existent generating functions.

GPU-based Parallel Ant Colony System for Traveling Salesman Problem

  • Rhee, Yunseok
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.1-8
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    • 2022
  • In this paper, we design and implement a GPU-based parallel algorithm to effectively solve the traveling salesman problem through an ant color system. The repetition process of generating hundreds or thousands of tours simultaneously in TSP utilizes GPU's task-level parallelism, and the update process of pheromone trails data actively exploits data parallelism by 32x32 thread blocks. In particular, through simultaneous memory access of multiple threads, the coalesced accesses on continuous memory addresses and concurrent accesses on shared memory are supported. This experiment used 127 to 1002 city data provided by TSPLIB, and compared the performance of sequential and parallel algorithms by using Intel Core i9-9900K CPU and Nvidia Titan RTX system. Performance improvement by GPU parallelization shows speedup of about 10.13 to 11.37 times.

Implementation of ACS-based Wireless Sensor Network Routing Algorithm using Location Information (위치 정보를 이용한 개미 집단 시스템 기반의 무선 센서 네트워크 라우팅 알고리즘 구현)

  • Jeon, Hye-Kyoung;Han, Seung-Jin;Chung, Kyung-Yong;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.51-58
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    • 2011
  • One of the objectives of research on routing methods in wireless sensor networks is maximizing the energy life of sensor nodes that have limited energy. In this study, we tried to even energy use in a wireless sensor network by giving a weight to the transition probability of ACS(Ant Colony System), which is commonly used to find the optimal path, based on the amount of energy in a sensor and the distance of the sensor from the sink. The proposed method showed improvement by 46.80% on the average in energy utility in comparison with representative routing method GPSR (Greedy Perimeter Stateless Routing), and its residual energy after operation for a specific length of time was 6.7% more on the average than that in ACS.