• Title/Summary/Keyword: 개념적 지식

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Developing & Applying a Template-based Game-type Learning Contents Authoring Tool (템플릿 기반 게임형 학습콘텐츠 저작 도구의 구현 및 적용)

  • Kim, Hye Sun;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.41-53
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    • 2007
  • Recently, there has been much research to improve immersiveness and learning achievement using the edutainment that combines learning with game. However, from the viewpoint of instructors, there has been little research to solve technical difficulties and to reduce the authoring time in tailoring a game-type learning content. Therefore, in this paper, we propose an authoring tool, which enable instructors to tailor game-type learning contents reflecting their own preferences in spite of no backgrounds of technical skills. The authoring tool proposed has key features to hide authoring handicaps and reduce authoring time by providing the overall template for customized game-type learning contents based on template concept. To evaluate the effectiveness of the authoring tool, we applied it to teachers and elementary school students. From the evaluation, the result represented that instructors can make their own learning contents without being aware of technical problems within a short time. Also, the result showed that the learning achievement degree and immersive depth of students have been significantly improved.

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A Study on Construction of Domain Ontology in Third-party Logistics (제3자 물류 환경에서 도메인 온톨로지 구축)

  • Gao, Li;Koh, Jin-Gwang;Bae, Si-Yeong;Lee, Hyun-Chang;Choi, Hyun-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.4
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    • pp.235-241
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    • 2011
  • A large number of industry and trade circulation enterprises integrate logistics resource. They give links of product transport to some professional logistics enterprises in order to reduce costs. We call these professional logistics enterprises as the Third-party Logistics. As the development of the computer and internet, the suppliers, buyers and the Third-party Enterprises connect each other with internet. And different company use different management software, so heterogeneous data become a big problem of the information system for Third-party Enterprises. We built the logistics ontology with prot$\'{e}$g$\'{e}$, and translate it in OWL. We also built the rules for Logistics Ontology to improve the limitations of the OWL. Then we design the intelligent system for 3PL Enterprises Distribution Center based on Logistics Ontology and Logistics Rules. At final, we give an example to show the workflow visually.

An Analysis about Narrative of Weights and Measures in Korean Elementary Mathematics Textbooks (한국 초등수학 교과서의 도량형 서술 내용에 대한 분석)

  • Lee, Jong-hak;Jeon, Youngju
    • Journal of the Korean School Mathematics Society
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    • v.22 no.3
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    • pp.183-197
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    • 2019
  • The purpose of this study is to support elementary teachers to use the teaching of weights and measures. To help the author of the next elementary mathematics textbook to be used as a reference for the quantitative narrative process. For this purpose, I focused on the contents of textbooks in terms of definition, a unit of measure, and calculation. As a result, first, as for the definition of weights and measures, it is taken as an example rather than as an explicit statement. Second, several problems were found in the metrology content and metric unit introduction order. Third, the computation between measurement units stood in simple computation rather than procedural knowledge. Fourth, it was concluded that the reason and groundbreaking of the grade-specific differences and the amount of a student's education are necessary.

An Exploratory Study of Developing a Measurement Tool for the Quality of Information Commons (정보공유공간의 품질 측정지표 개발에 관한 탐색적 연구)

  • Park, Ji-Hong;Key, Sun-Ah
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.4
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    • pp.5-25
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    • 2012
  • The purpose of this study is to develop a measurement tool for the quality of information commons. Information commons is a physical, technological, social, and intellectual place where library users can experience various educational, research, and cultural activities. It is recently gaining popularity and several libraries have implemented it to help users share knowledge and interact with each other. It also intends to provide a place for collaboration, learning, and rest. Despite its benefits and usefulness, there is no measurement tool explicitly designed for the quality of information commons. This study used in-depth personal interview, compared prior studies, and conducted a pilot study to elicit library users' perceptions on information commons and factors influencing on the perceived quality of information commons. Groups of initial items were emerged through classifying and clustering key concepts in the data. Then, the validity of the items were verified through a pilot study. The findings of this study will be useful for developing more reliable and valid survey measurement tool.

Development of MDA-based Subsurface Spatial Ontology Model for Semantic Sharing (시멘틱 공유를 위한 MDA기반 지하공간정보 온톨로지 모델 개발)

  • Lee, Sang-Hoon;Chang, Pyoung-Wuck
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.121-129
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    • 2009
  • Today, it is difficult to re-use and share spatial information, because of the explosive growth of heterogeneous information and specific characters of spatial information accumulated by diverse local agency. A spatial analysis of subsurface spatial informa-tion, one of the National Spatial Data Infrastructure, needs related spatial information such as, topographical map, geologic map, underground facility map, etc. However, current methods using standard format or spatial datawarehouse cannot consider a se-mantic hetergenity. In this paper, the layered ontology model which consists of generic concept, measuremnt scale, spatial model, and subsurface spatial information has developed. Also, the current ontology building method pertained to human experts is a expensive and time-consuming process. We have developed the MDA-based metamodel(UML Profile) of ontology that can be a easy under-standing and flexiblity of environment change. The semantic quality of devleoped ontology model has evaluated by reasoning engine, Pellet. We expect to improve a semantic sharing, and strengthen capacities for developing GIS experts system using knowledge representation ability of ontology.

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Network City as a New Urban Growth Model: A Review on Its Formation, Spatial Structure, Management, and Growth Potential (새로운 도시성장 모형으로서의 네트워크 도시 -형성과정, 공간구조, 관리 및 성장전망에 대한 연구동향-)

  • Sohn, Jung-Yul
    • Journal of the Korean Geographical Society
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    • v.46 no.2
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    • pp.181-196
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    • 2011
  • The purpose of this study is to explore the network city in detail as a new model for explaining urban growth in the changing economic environment in recent years. For this purpose, starting from Batten's (1995) pioneering work on network city in the mid 1990s to the most recent ones, literature is reviewed and various aspects of network city model are examined including formation process, spatial structure, application to management and urban planning, and growth potential. With this, the study aims at providing comprehensive knowledge necessary for evaluating if the network city model is appropriate in explaining the urban phenomena in the 21st century. The result of the review shows that network city model is the one appropriately explaining the changing urban system associated with the economic globalization and the development of transport and information technology. In addition, more and more European city governments tend to adopt this as the urban planning principle.

The study on the Information Policy Vision of Science Technology in the 21s1 century (21세기 과학기술정보정책방향에 관한 연구 - 특히 건설기술정보정책 방향을 중심으로 -)

  • 박찬용
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.9 no.1
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    • pp.115-135
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    • 1998
  • The purpose of this paper is to propose the vision for information policy of construction technical information in the era of Knowledge Revolution Society and to contribute global economy as well as domestic in the cooperation with the Ministry of Science and Technology, and the Ministry of Information and Communication. For these we consider the scope of construction technical information, and the concept of the policy on it, and propose information classifications briefly. Also, we examine the currency of information policy in domestic and abroad. It is also examined domestic present condition of government, public corporation, construction industries. The 4 strategies for Information Policy of Construction Technology in the 21st century are presented as follows i ) Acknowledgement on the change of condition in the 21st century ii ) Paradigm shieft of Information Policy of Construction Technology iii) Development of Information Infrastructure of Construction Technology iv) Presentation of vision on the Information Policy for focused construction field

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Developing a Prototype of Learning Epistemic Frame using Computer based Learning System: Learning Analytics (인식론적 프레임 학습을 위한 컴퓨터 기반 교육프로그램 프로토타입 개발: 학습분석 중심으로)

  • Choi, Younyoung;Seo, Donggi
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.23-29
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    • 2018
  • There is a growing interest in computer based learning system that can learn a new concept of epistemic frames in response to the demands of $21^{st}$ century Skills. However, there is little research on the theoretical models for the epistemic frames applicable in the changing educational environment and the measurement theories (Psychometric theory, Learning Analytics) that can be evaluated. Therefore, in this study, we propose the core elements of the learning system prototype that can educate the epistemic frames in the practical community. Furthermore, this study explores and suggests an appropriate psychometric measurement theory (learning analytics) that allows us to measure, infer, and evaluate a learner.

4PBL model proposal for education of Game Design (게임 교과목 교육을 위한 4PBL모델 제안 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.93-102
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    • 2018
  • This article aims to present an effective and systematic learning methodology of game curriculum which is oriented convergence education. In particular, I will present the 4PBL model reflecting the trend of the changing times from teacher-centered learning to learner-centered learning environment. The 4PBL model consists of Personal based Learning, Problem based Learning, Project based learning and Performance based Learning. In this article, I will explain the concepts and characteristics of PBLs at each stage by providing concrete examples of game education courses. Such an attempt may have a meaningful value in that it can suggest a learning environment in which knowledge can be structured subjectively in a changing educational paradigm.

An Ontology-based Semantic Blog Model for Supporting System Queries to Recommend Interest Community (관심 커뮤니티 추천을 위한 시스템 질의를 지원하는 온톨로지 기반 시맨틱 블로그 모델)

  • Yang, Kyung-Ah;Yang, Jae-Dong;Choi, Wan
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.219-233
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    • 2008
  • This paper suggests an intelligent semantic blog model to systematically analyze and manage biogosphere with ontology as its conceptual knowledge base. In the model, the system managers may support users to easily find appropriate blog resources by tracking and analyzing various relationships between ontology - they may intelligently recommend Interest blog communities to relevant users by monitoring interaction activities in blogoshpere, dynamically grouping the communities with the ontology. To systematically specify the functionality of our model, 1) we first express the structure of blog resources in terms of objects and relationships between them and then 2) we formalize a set of operators designed to be applied to the resources. System queries are implemented by the combination of the operators.