• Title/Summary/Keyword: 감정 상호작용

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Non-intrusive Calibration for User Interaction based Gaze Estimation (사용자 상호작용 기반의 시선 검출을 위한 비강압식 캘리브레이션)

  • Lee, Tae-Gyun;Yoo, Jang-Hee
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.45-53
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    • 2020
  • In this paper, we describe a new method for acquiring calibration data using a user interaction process, which occurs continuously during web browsing in gaze estimation, and for performing calibration naturally while estimating the user's gaze. The proposed non-intrusive calibration is a tuning process over the pre-trained gaze estimation model to adapt to a new user using the obtained data. To achieve this, a generalized CNN model for estimating gaze is trained, then the non-intrusive calibration is employed to adapt quickly to new users through online learning. In experiments, the gaze estimation model is calibrated with a combination of various user interactions to compare the performance, and improved accuracy is achieved compared to existing methods.

Emotional Character Model using User Interaction (사용자 상호작용에 따른 감성 캐릭터 모델)

  • 심연숙;변혜란
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.447-450
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    • 2000
  • 컴퓨터 그래픽 기술의 발전에 따라 영화, 가상현실, 게임 등의 분야에서 캐릭터 애니메이션에 대한 연구가 활발히 이루어지고 있다 기존의 캐릭터 애니메이션 기술에서는 애니메이터가 직접 움직임을 정의하였지만, 최근에는 사용자의 환경이나 실세계 환경에 상호작용 하면서 지능적으로 동작할 수 있는 감성 캐릭터 애니메이션이 요구되고 있다. 본 논문은 사용자와 상호작용하는 과정에서 사용자의 감정상태를 파악하고, 이에 대응하는 적절한 행동을 할 수 있는 캐릭터의 생성에 대한 연구이다. 본 논문에서는 캐릭터에 감성을 부여하기 위하여 OCC모델을 바탕으로 하여 시스템을 설계하였다

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Effects of Service Provider's Interaction and Customer's Participation on Relationship Beliefs: A Mediation Role of Rapport in Service Delivery (고객이 인지한 서비스제공자의 상호작용성과 고객참여가 관계신념에 미치는 영향 -레포의 매개역할을 중심으로-)

  • Oh, Chang-Ho;Park, Dae-Sub
    • Management & Information Systems Review
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    • v.31 no.4
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    • pp.445-467
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    • 2012
  • Service is delivered to customers through interactions between service personnel and customer that will influence encounter outcomes. During service encounter, physical, psychological, emotional elements will be put into the service delivery. Thus, the purpose of this paper was to understand the rapport in hospitality & service encounter and examine the relationship between service provider's interaction, customer's participation and relationship belief. The research findings indicated that service provider's interaction and customer's participation were positively related to rapport. Furthermore, rapport which a customer feels from employee was found to contribute greatly to successful relationship beliefs with customers.

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Emotion Recognition using Bio-signal Measurements & K-Means Classifier (생체신호 분석과 K-Means 분류 알고리즘을 이용한 감정 인식)

  • Cha, Sang-hun;Kim, Sung-Jae;Kim, Da-young;Kim, Kwang-baek;Yun, Sang-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.386-388
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    • 2018
  • 본 논문은 사회적 상호작용 결여로 감정 기복이 심하고 스트레스로 인해 정서불안 증세를 보이는 자폐 범주성 장애아동의 감정 상태를 인식하기 위한 목적으로 4가지 감정 자극에 대하여 생체신호를 분석하고 K-Means 알고리즘을 적용하여 획득한 정보로부터 감정 상태를 인식하는 방법을 제안한다. 실험구성은 참가자가 주어지는 감정자극 영상을 시청하는 동안 맥파 및 피부전도 센서를 이용하여 생체신호를 측정한 후 자율신경 비율을 나타내는 LF/HF의 심박 정보와 피부 반응 정보를 정량적으로 분석하였고, 추출된 정보로부터 K-Means 알고리즘을 적용하여 감정 상태를 분류하는 과정으로 진행된다. 총 3명의 일반인을 대상으로 실험을 진행하였으며, 4가지 감정 자극에 대한 실험을 수행한 결과, 생체신호 측정을 이용한 감정인식 방법이 제시되는 감정 자극을 충분히 분류할 수 있음을 확인할 수 있었다.

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Analysis of the Interaction Effects of Self-esteem with Self-resilience on Adolescents Anger (청소년의 분노에 대한 자아존중감과 탄력성의 상호작용 효과 분석)

  • Lee, Eun-Chul;Nam, Sun-Woo
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.322-331
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    • 2016
  • This study aims to investigate interaction effects of self-esteem with self-resilience on adolescents' anger and to suggest for teaching method. For research, Anger, self-esteem, self-resilience was measured to total of 419 adolescents. The collected data were analyzed by multiple regression analysis and hierarchical regression analysis. The results, Firstly, anger were negatively influenced by the emotion regulation, diversity of Interests and interest, self-esteem in schools. Secondly, anger-in was negatively influenced by the self-esteem in schools, self-esteem in social, emotion regulation. Thirdly, anger-control was positively influenced by the emotion regulation, self-esteem in family. Fourthly, interaction effects of the self-esteem and self-resilience was statistically confirmed on anger. Fifthly, interaction effects of the self-esteem and self-resilience was statistically confirmed on anger-control.

Exploring the Pre-service Science Teachers' Emotional Experience, Display Rules, and Controlling Strategies During Teaching Practice (교육실습과정에서 나타난 예비과학교사의 감정 경험과 감정 표현 규칙, 조절 전략의 탐색)

  • Kim, Heekyong;Lee, Narea
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.231-251
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    • 2016
  • The goal of the study was to examine pre-service teachers' emotional experiences, especially during student teaching. The following questions guided this study. First, during student teaching, what are the characteristics of emotional experiences of pre-service science teachers? Second, what are used as the emotional rules and strategies by student teacher? In this study, we tracked nine pre-service science teachers over a four-week period of the student teaching. The data sources were lesson observations, interviews, emotional journals, and video-recorded classroom lessons. Results showed that student teachers experienced various 25 different types of emotions which were reported as the primary emotions of Koreans. The main subjects for interaction for positive emotions were students. For negative emotions, students, teachers and student teachers themselves all resulted in such negative emotional experiences. When the student teachers experienced negative emotions, they followed the emotional rule that their emotions should not be expressed in front of the students. Because of this, they tried various strategies for controlling emotions, such as 'understanding students', 'finding the positive side', 'seeing good students', 'ignoring', 'holding back', 'evading', and 'giving up'. Finally, suggestions for teacher education were discussed.

An Emotion Recognition Technique Using Speech Signals (음성신호를 이용한 감정인식)

  • Jeong, Byeong-Uk;Cheon, Seong-Pyo;Kim, Yeon-Tae;Kim, Seong-Sin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.123-126
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    • 2007
  • 본 논문은 음성신호를 이용한 감정인식에 관한 연구이다. 감정인식에 관한 연구는 휴먼 인터페이스(Human Interface) 기술의 발전에서 인간과 기계의 상호작용을 위한 것이다. 본 연구에서는 음성신호를 이용하여 감정을 분석하고자 한다. 음성신호의 감정인식을 위해서 음성신호의 특정을 추출하여야한다. 본 논문에서는 개인에 따른 음성신호의 감정인식을 하고자하였다. 그래서 화자인식에 많이 사용되는 음성신호 분석기법인 Perceptual Linear Prediction(PLP) 분석을 이용하여 음성신호의 특정을 추출하였다. 본 연구에서는 PLP 분석을 통하여 개인화된 감정 패턴을 생성하여 간단하면서도 실시간으로 음성신호로부터 감정을 평가 할 수 있는 알고리즘을 만들었다.

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An Android based Contextphone to aware Human Emotion (인간의 감정을 인지하는 안드로이드 기반 컨텍스트폰)

  • Ryu, Yunji;Kim, Sangwook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.558-561
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    • 2010
  • 컨텍스트폰은 사용자의 주변 상황을 실시간으로 수집하고 시각화하는 휴대전화이며 인간의 여섯 번째 감각 도구로써 신체의 일부가 되고 있다. 이에 따라 사용자에 특화된 상황 인지 기능을 지원하는 모바일 플랫폼 기술이 많이 연구되고 있다. 하지만 모바일 기기간의 상호작용이 아니라 사용자간의 소셜 인터랙션을 지원하는 모바일 플랫폼 연구는 미비하며 감정 등의 고수준 정보는 지원하지 않는다. 따라서 본 논문에서는 감정을 포함한 다양한 정보들을 지원하는 컨텍스트폰 플랫폼을 이용하여 사용자간의 감정을 공유 할 수 있는 컨텍스트폰에 대해 기술한다. 또한 사용자의 감정을 인식하기 위해 컨텍스트폰 플랫폼은 휴대전화 카메라를 이용하여 사용자의 얼굴이미지를 수집하고 감정인식기로 전달한다. 감정인식기는 사용자의 얼굴을 특징추출하여 패턴인식에 적용되는 분류분석 알고리즘을 통해 사용자의 감정을 알아내고 컨텍스트 서버를 매개체로 사용자간 감정을 전달하며 모바일 화면에 시각화한다.

A Study on the Influence of Family Affection Interaction Behavior on Experience Value in Family Tourism (가족여행에서 가족 간의 상호작용 행동이 체험 가치에 미치는 영향에 관한연구)

  • Wang, Yue;Sim, Jae-yeon;Kim, Hyung-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.101-108
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    • 2019
  • Family tourism has become the mainstream demand of the tourism market, and it is also an effective way to obtain happiness. This paper takes family tourists as the research object, takes the family tourism family affection interaction behavior and the experience value relationship as the link, Empirically tests the family tourism "interaction behavior-social support-experience value" conceptual model and the relationship hypothesis. The results showed that interaction of family affection had a positive and significant effect on the functional, cognitive and emotional experience value of family tourists. Family interaction in family tourism has a significant positive impact on social support. Social support has significant positive effects on functional, cognitive, emotional and overall experiential values. This conclusion expands the theoretical and empirical research on the relationship between interaction behavior and experience value, and provides a basis for understanding the interaction behavior and experience value of family love from the perspective of tourism experience essence.

Affective interaction to emotion expressive VR agents (가상현실 에이전트와의 감성적 상호작용 기법)

  • Choi, Ahyoung
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.5
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    • pp.37-47
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    • 2016
  • This study evaluate user feedback such as physiological response and facial expression when subjects play a social decision making game with interactive virtual agent partners. In the social decision making game, subjects will invest some of money or credit in one of projects. Their partners (virtual agents) will also invest in one of the projects. They will interact with different kinds of virtual agents which behave reciprocated or unreciprocated behavior while expressing socially affective facial expression. The total money or credit which the subject earns is contingent on partner's choice. From this study, I observed that subject's appraisal of interaction with cooperative/uncooperative (or friendly/unfriendly) virtual agents in an investment game result in increased autonomic and somatic response, and that these responses were observed by physiological signal and facial expression in real time. For assessing user feedback, Photoplethysmography (PPG) sensor, Galvanic skin response (GSR) sensor while capturing front facial image of the subject from web camera were used. After all trials, subjects asked to answer to questions associated with evaluation how much these interaction with virtual agents affect to their appraisals.