• Title/Summary/Keyword: 감각 측정 모듈

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Development of Sensory Feedback System for Myoelectric Prosthetic Hand (전동의수 사용자를 위한 감각 측정 및 전달 시스템 개발)

  • Bae, Ju-Hwan;Jung, Sung Yoon;Kim, Shinki;Mun, Museong;Ko, Chang-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.10
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    • pp.851-856
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    • 2015
  • This study aimed to develop a sensory feedback system which could measure force and temperature for the user of myoelectric prosthetic hands. The Sensory measurement module consisted of a force sensing resistor to measure forces and non-contact infrared temperature sensor. These sensors were attached on the fingertips of the myoelectric prosthetic hand. The module was validated by using standard weights corresponding to external force and a Peltier module. Sensory transmission module consisted of four vibration motors. Eight vibration patterns were generated by combining motion of each vibration motor and were dependent on kinds and/or magnitude. The module was verified by using standard weigts and water at varying temperatures. There were correlations of force and temperature between the sensory measurement module and standard weight and water. Additionally, exact vibration patterns were generated, indicating the efficacy of the sensory feedback system for the myoelectric prosthetic hand.

Garden Alive : An interaction-enabled intelligent garden (Garden Alive : 상호작용 가능한 지능적인 가상 화단)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.559-561
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    • 2005
  • 본 논문은 사용자가 감각형 인터페이스를 사용하여 가상공간의 지능적인 화단을 체험, 체감 할 수 있는 시스템(Garden Alive)을 제안한다. 제안된 시스템은 카메라, 조도, 습도 센서를 갖춘 현실공간의 화단과 상호작용에 사용되는 감각형 인터페이스, 진화모듈과 감정모듈을 갖춘 인공지능 모듈, 그리고 가상식물의 성장과 반응을 보여주는 Virtual Garden으로 구성된다. 감각형 인터페이스는 카메라로 사용자의 손동작을 인식하고, 조도센서로 광량을 확인하여, 습도센서로 물의 양을 측정한다. 이러한 정보를 바탕으로 인공지능 모듈은 식물의 진화 방향과 감정상태의 변화를 결정한다. Virtual Garden은 L-system을 기반으로 제작되어 가상식물들은 실제 식물들과 유사한 형태로 성장하도록 한다. 제안된 Garden Alive에서 화단의 식물들은 각각의 개체마다. 유전자를 가지고 있어 식물의 다양성을 볼 수 있고, 빛과 수분 등의 환경요인에 따른 적합도를 평가함으로써 세대를 거듭함에 따라 진화해가는 모습을 볼 수 있다. 마지막으로 단순히 자극에 반응하는 식물이 아닌 사용자와 상호작용에 따른 식물의 감정 변화를 통해 적절한 반응을 보이는 지능적인 식물을 구현하였다. 따라서 제안된 시스템은 오락과 교육을 위한 콘텐츠, 사용자에 따른 개별적 반응을 통해 심리적인 안정을 제공할 수 있는 콘텐츠 등으로 응용될 수 있다.

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Input Device for Immersive Virtual Education (몰입형 가상교육을 위한 입력장치)

  • Jeong, GooCheol;Im, SungMin;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.34-39
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    • 2013
  • This paper suggests an input device that allows a user not only to naturally interact with education contents in virtual environment but also to sense haptic feedback according to his/her interaction. The proposed system measures a user's motion and then creates haptic feedback based on the measured position. To create haptic information in response to a user's interaction with educational contents in virtual environment, we develop a motion input device which consists of a motion controller, a haptic actuator, a wireless communication module, and a motion sensor. To measure a user's motion input, an accelerometer is used as the motion sensor. The experiment shows that the proposed system creates continuous haptic sensation without any jerky motion or vibration.

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Development of a New Training System for the Improvement of Equibrilium Sense (평형 감각 증진을 위한 새로운 훈련 장치의 개발)

  • Lee Jung Ok;Park Young Gun;No Pang Hwang;Hong Chul Un;Kim Nam Gyun
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.465-469
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    • 2004
  • We propose a new training system for the improvement of equilibrium sense using unstable platform. This system consists of unstable platform, computer interface and various softwares. The unstable platform was a simple structure of elliptical-type which included tilt sensor and wireless RF module. To evaluate the effort of balance training, we measured the parameters such as the moving time to the target and duration to maintain cursor in the target of screen. Balance training was carried out for two weeks and we classified the subjects into two groups by the training program. As a result, the moving time was reduced and duration time was lengthened through the repeating training of equilibrium sense using training program of sine curve trace(SCT) and Block game. Especially, there was remarkable improvement at direction which was too difficult for the subjects to balance their body. It was showed that this system had an effort on improving equilibrium sense and might be applied to clinical use as an effective balance training system.