• Title/Summary/Keyword: 가중치 그래프

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Classification of the Seoul Metropolitan Subway Stations using Graph Partitioning (그래프 분할을 이용한 서울 수도권 지하철역들의 분류)

  • Park, Jong-Soo;Lee, Keum-Sook
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.3
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    • pp.343-357
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    • 2012
  • The Seoul metropolitan subway system can be represented by a graph which consists of nodes and edges. In this paper, we study classification of subway stations and trip behaviour of subway passengers through partitioning the graph of the subway system into roughly equal groups. A weight of each edge of the graph is set to the number of passengers who pass the edge, where the number of passengers is extracted from the transportation card transaction database. Since the graph partitioning problem is NP-complete, we propose a heuristic algorithm to partition the subway graph. The heuristic algorithm uses one of two alternative objective functions, one of which is to minimize the sum of weights of edges connecting nodes in different groups and the other is to maximize the ratio of passengers who get on the subway train at one subway station and get off at another subway station in the same group to the total subway passengers. In the experimental results, we illustrate the subway stations and edges in each group by color on a map and analyze the trip behaviour of subway passengers by the group origin-destination matrix.

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Implementation and Evaluation of Path-Finding Algorithm using Abstract Graphs (추상 그래프를 활용한 경로 탐색 알고리즘의 구현 및 성능 평가)

  • Kim, Ji-Soo;Lee, Ji-wan;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.245-248
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    • 2009
  • Recently, Many studies have been progressing to path-finding with dynamic information on the Terminal Based Navigation System(TBNS). However, the most of existing algorithms are based on $A{\ast}$ algorithm. Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost in case of that there is no way determined by heuristic function or there are 2 way more which have almost same cost. In this paper, two abstract graph(AG) that are different method of construction, Homogeneous Node merging($AG^H$) and Connected Node Merging($AG^C$), are implemented. The abstract graph is a simple graph of real road network. The method of using the abstract graph is proposed for reducing dependency of heuristic and exploring cost. In result of evaluation of performance, $AG^C$ has better performance than $AG^H$ at construction cost but $AG^C$ has worse performance than $AG^H$ exploring cost.

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Mining Frequent Service Patterns using Graph (그래프를 이용한 빈발 서비스 탐사)

  • Hwang, Jeong-Hee
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.471-477
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    • 2018
  • As time changes, users change their interest. In this paper, we propose a method to provide suitable service for users by dynamically weighting service interests in the context of age, timing, and seasonal changes in ubiquitous environment. Based on the service history data presented to users according to the age or season, we also offer useful services by continuously adding the most recent service rules to reflect the changing of service interest. To do this, a set of services is considered as a transaction and each service is considered as an item in a transaction. And also we represent the association of services in a graph and extract frequent service items that refer to the latest information services for users.

Graph-based High-level Motion Segmentation using Normalized Cuts (Normalized Cuts을 이용한 그래프 기반의 하이레벨 모션 분할)

  • Yun, Sung-Ju;Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.35 no.11
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    • pp.671-680
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    • 2008
  • Motion capture devices have been utilized in producing several contents, such as movies and video games. However, since motion capture devices are expensive and inconvenient to use, motions segmented from captured data was recycled and synthesized to utilize it in another contents, but the motions were generally segmented by contents producers in manual. Therefore, automatic motion segmentation is recently getting a lot of attentions. Previous approaches are divided into on-line and off-line, where ow line approaches segment motions based on similarities between neighboring frames and off-line approaches segment motions by capturing the global characteristics in feature space. In this paper, we propose a graph-based high-level motion segmentation method. Since high-level motions consist of repeated frames within temporal distances, we consider similarities between neighboring frames as well as all similarities among all frames within the temporal distance. This is achieved by constructing a graph, where each vertex represents a frame and the edges between the frames are weighted by their similarity. Then, normalized cuts algorithm is used to partition the constructed graph into several sub-graphs by globally finding minimum cuts. In the experiments, the results using the proposed method showed better performance than PCA-based method in on-line and GMM-based method in off-line, as the proposed method globally segment motions from the graph constructed based similarities between neighboring frames as well as similarities among all frames within temporal distances.

Query Expansion based on Word Graph using Term Proximity (질의 어휘와의 근접도를 반영한 단어 그래프 기반 질의 확장)

  • Jang, Kye-Hun;Lee, Kyung-Soon
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.37-42
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    • 2012
  • The pseudo relevance feedback suggests that frequent words at the top documents are related to initial query. However, the main drawback associated with the term frequency method is the fact that it relies on feature independence, and disregards any dependencies that may exist between words in the text. In this paper, we propose query expansion based on word graph using term proximity. It supplements term frequency method. On TREC WT10g test collection, experimental results in MAP(Mean Average Precision) show that the proposed method achieved 6.4% improvement over language model.

Geometric LiveWire and Geometric LiveLane for 3D Meshes (삼차원 메쉬에 대한 기하학 라이브와이어와 기하학 라이브레인)

  • Yoo Kwan-Hee
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.13-22
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    • 2005
  • Similarly to the edges defined in a 2D image, we can define the geometric features representing the boundary of the distinctive parts appearing on 3D meshes. The geometric features have been used as basic primitives in several applications such as mesh simplification, mesh deformation, and mesh editing. In this paper, we propose geometric livewire and geometric livelane for extracting geometric features in a 3D mesh, which are the extentions of livewire and livelane methods in images. In these methods, approximate curvatures are adopted to represent the geometric features in a 3D mesh and the 3D mesh itself is represented as a weighted directed graph in which cost functions are defined for the weights of edges. Using a well-known shortest path finding algorithm in the weighted directed graph, we extracted geometric features in the 3D mesh among points selected by a user. In this paper, we also visualize the results obtained from applying the techniques to extracting geometric features in the general meshes modeled after human faces, cows, shoes, and single teeth.

A Practical RWA Algorithm-based on Lookup Table for Edge Disjoint Paths (EDP들의 참조 테이블을 이용한 실용적 인 경로 설정 및 파장 할당 알고리즘)

  • 김명희;방영철;정민영;이태진;추현승
    • Journal of KIISE:Information Networking
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    • v.31 no.2
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    • pp.123-130
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    • 2004
  • Routing and wavelength assignment(RWA) problem is an important issue in optical transport networks based on wavelength division multiplexing(WDM) technique. It is typically solved using a combination of linear programming and graph coloring, or path selection based graph algorithms. Such methods are either complex or make extensive use of heuristics. In this paper we propose a novel and efficient approach which basically obtains the maximum edge disjoint paths (EDPs) for each source-destination demand pair. And those EDPs obtained are stored in Lookup Table and used for the update of weight matrix. Routes are determined in order by the weight matrix for the demand set. The comprehensive computer simulation shows that the Proposed algorithm uses similar or fewer wavelengths with significantly less execution time than bounded greedy approach (BGA) for EDP which is currently known to be effective in practice.

A Shortest Bypass Search Algorithm by using Positions of a Certain Obstacle Boundary (임의형태의 장애물 경계정보를 이용한 최소거리 우회경로 탐색 알고리즘)

  • Kim, Yun-Sung;Park, Soo-Hyun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.129-137
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    • 2010
  • Currently used shortest path search algorithms involve graphs with vertices and weighted edges between each vertex. However, when finding the shortest path with a randomly shaped obstacle(an island, for instance) positioned in between the starting point and the destination, using such algorithms involves high memory inefficiency and is significantly time consuming - all positions in the map should be considered as vertices and every line connecting any of the two adjacent vertices should be considered an edge. Therefore, we propose a new method for finding the shortest path in such conditions without using weighted graphs. This algorithm will allow finding the shortest obstacle bypass given only the positions of the obstacle boundary, the starting point and the destination. When the row and column size of the minimum boundary rectangle to include an obstacle is m and n, respectively, the proposed algorithm has the maximum time complexity, O(mn). This performance shows the proposed algorithm is very efficient comparing with the currently used algorithms.

A Path Finding Algorithm based on an Abstract Graph Created by Homogeneous Node Elimination Technique (동일 특성 노드 제거를 통한 추상 그래프 기반의 경로 탐색 알고리즘)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dea-Soo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.39-46
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    • 2009
  • Generally, Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost in case of that there is no way determined by heuristic function or there are 2 way more which have almost same cost. In this paper, we propose an abstract graph for path-finding with dynamic information. The abstract graph is a simple graph as real road network is abstracted. The abstract graph is created by fixed-size cells and real road network. Path-finding with the abstract graph is composed of two step searching, path-finding on the abstract graph and on the real road network. We performed path-finding algorithm with the abstract graph against A* algorithm based on fixed-size cells on road network that consists of 106,254 edges. In result of evaluation of performance, cost of exploring in path-finding with the abstract graph is about 3~30% less than A* algorithm based on fixed-size cells. Quality of path in path-finding with the abstract graph is, However, about 1.5~6.6% more than A* algorithm based on fixed-size cells because edges eliminated are not candidates for path-finding.

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Efficient Handoff Scheme Using Weighted Digraph in Mobile Computing Environments. (무선통신 환경에서 가중치를 가진 방향 그래프를 이용한 효율적인 핸드오프 기법)

  • Park, Seol-Min;Park, Joon;Hawang, Bu-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.587-589
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    • 2003
  • 이동 통신 시스템의 가장 큰 특징 중의 하나가 이동노드의 이동성을 보장하기 위한 핸드오프 기술이다. 그러나 핸드오프 시에 발생되는 패킷의 손실은 지연에 민감하거나 또는 실 시간성을 요하는 서비스에서 요구하는 조건을 만족시키지 못할 경우가 있다. 이에 이동노드가 외부 네드워크로 이동하는 경우 낮은 지연을 가지는 핸드오프 방법으로 사전등록 핸드오프 방법이 있다. 사전등록 핸드오프는 히스토리 파일에 있는 임의의 한 이동노드가 전에 방문한 셀들에 대한 정보를 사용하여 이동 전에 등록에 관한 패킷을 다음 이동할 셀 외부에이전트에게 미리 전송하고 이동을 하는 방법이다. 그러나 히스토리 파일은 이동노드가 외부네트워크를 방문했던 횟수대로 구성되기 때문에 이를 사용했을 때 잘못된 이동 예측이 발생할 수 있다. 이 논문에서는 이동노드의 외부 네트워크 방문 히스토리를 현 이동노드가 위치한 셀의 기준 값을 고려하고, 방향그래프(Directed graph) 형식으로 작성한 히스토리 파일을 이용하여 잘못된 이동 예측을 방지하는 기법을 제안한다.

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