• 제목/요약/키워드: 가상 착의

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20~30대 저체중 성인여성의 토르소원형 설계 - Clo 3D 프로그램 적용 사례 - (Development of Torso Pattern for Underweight Female in their 20s~30s - Using Clo 3D program -)

  • 임지영
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.963-970
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    • 2013
  • The purpose of this study was to develop torso pattern of underweight female in their 20s~30s by using Clo 3D virtual garment simulation system. The results were as follows; first, as a result of analyzing torso somatotype, underweight women showed lower average than average values of whole women in their twenties and thirties in the items such as length, width, circumference, thickness except for height. Second, by using 3D virtual garment simulation, new torso pattern considered underweight female was development. The basic numerical formula were as follows ; bust girth B/2+3.5, armhole depth B/4+0.5, front waist girth W/4+0.5+0.7, back waist girth W/4+0.5-0.7, front hip girth H/4+1+0.5, back hip girth H/4+1-0.5, chest width B/6+3.1, back width B/6+4.5, neck width B/12+0.2 and neck depth B/12+1.7. Third, by reducing hollowed amount of front, back, and side line, and hollowed amount of back center line, the reduced quantity was included to darts amount. Number of dart was adjusted to two pieces so that darts amount was equally distributed to two darts. Forth, according to the results of the new torso pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new torso pattern was appropriate for the underweight women. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.

20대 후반 여성의 상반신 뒷면 형상에 따른 저고리 원형 개발 (Jeogori Pattern Development for Female in Late 20s According to Shape of Upper Back)

  • 엄란이;이예진
    • 한국생활과학회지
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    • 제23권6호
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    • pp.1191-1204
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    • 2014
  • Even though a Han-bok, or traditional Korean costume, should be inherited since it is invaluable part of our culture, research on Han-bok is scarce. Since the development of a Jeogori pattern, the upper garment of Korean traditional clothes, is done mostly based on the chest size, the design does not completely consider on wearer's body shape. Moreover, unless made by an expert, trial and error is almost always necessary to improve the fit of the clothes. In this research, a Jeogori pattern was suggested that improves the fit based on the shape of the upper back(straight or bent) of a female in her late 20s who often wears a Han-bok and is comfortable when moving. Using a 3D virtual clothing system, the optimum pattern was selected based on the body shape. The final selection was made, and each subjects tried the garment on to evaluate the comfort when moving, along with its appearance, based on a seven point Likert scale. As a result, for a straight body shape, the optimum ease for the front bust width was 2.5cm, and that for the back bust width was 2.0cm. The optimum center back dart was 1.0cm. The optimum Geodae width was 7.6cm, and the optimum back Geodae point was 2.0cm. For the bent body shape, the optimum ease for the front and back bust was 2.0cm. The optimum Geodae width was 8.4cm, and the optimum back Geodae point was 1.5cm. Furthermore, if the Hwajang slope was set at half of the vertical distance between the laterals of the neck and shoulder, a fitted silhouette appeared, which is preferred nowadays. In the appearance evaluation, the final pattern designed in this research received higher scores than the original design(straight; p<.001, bent; p<.05). The results of the evaluation of the comfort when moving also showed higher scores for the final pattern that was designed.

한국 노인의 3D 인체특성 분석을 통한 Hip protector 치수체계 수립 및 입체패턴 설계 (Development of a Sizing System and a Draping Pattern for Hip Protector based on 3D Data Analysis of Korean Older Women)

  • 전은진;박세권;유희천;김희은
    • 한국의류산업학회지
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    • 제18권1호
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    • pp.120-129
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    • 2016
  • This study aimed to develop an optimal sizing system and a draping pattern for hip protector based on an analysis of anthropometric characteristics of Korean older women. A hip protector is a specialized form of pants or underwear containing pads along the outside of each hip. The 3D body scan data of Korean older women were analyzed to identify their anthropometric characteristics and a four-size system with 93% of population accommodation was developed by clustering analysis based on key dimensions derived from factor analysis. The sizing system consists of small/short, large/short, small/tall, and large/tall. A 3D physical model and hip pads were fabricated; then, a hip protector was draped on the 3D model and hip pads. The sizing system of hip protector was analyzed in terms of size and shape and a draping pattern was compared on back center, back side, front side, front center and pad. Lastly, the pattern deformation and clothing pressure were analyzed using the virtual clothing system CLO. Virtual system have disadvantage of not to suggest the objective value. In the future research the wearing comfort and impact absorption of the hip protector needs to be tested and then a hip protector design will be finalized by considering the hip protector's size, material, comfort testing results, aesthetic appeal, protection effectiveness, and practical utility of everyday use.

Virtual Fitting Program을 활용한 남성복 기본 팬츠 패턴개발 연구 - 남성복 교재를 중심으로 - (A Study on the Development of Basic Pants Pattern for Men Using Virtual Fitting Program - Focused on the Menswear Textbook -)

  • 신경희;서추연
    • 한국의류산업학회지
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    • 제20권4호
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    • pp.410-421
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    • 2018
  • The study is designed to develop a educational basic pants patterns for men, and has been analyzed focusing on the university textbooks published since 2000. We also used CAD programs and virtual fitting programs to analyze the fitness of pants. To do this purpose, after choosing 7 Men's Wear textbooks, selected patterns were drawn and measured using PAD system and were compared and analyzed. Also, the appearance evaluation was examined through virtual fitting and then evaluated 21 male and female university students in their 20s. After supplementing the problems of the patterns in the existing textbooks, a pattern was developed and verified the fitness of the developed pattern. The results of comparing the proposed measurement items of each textbook for the pants pattern indicated a significant differences in terms of hip circumference of each pattern, which were between 96~105cm. A comparison of the drafting methods of each pattern showed the drafting methods for the crotch length, the front crotch extension, the back crotch extension were the difference. The results of appearance evaluation were pattern E presented the slimmest fit and pattern D presented the loosest fit. As a result of analysis of pants pattern, a waist circumference 82cm, a hip circumference 98cm, a crotch length 24cm, a pants length 104cm and a ham line width 46cm were most suitable. The development pattern was evaluated as superior to the existing pattern through the appearance evaluation of the virtual fitting.

3D 가상착의 프로그램을 활용한 청소년 남학생의 보디스 원형 비교 (Comparison of bodice prototypes of adolescent male students using 3D virtual simulation program)

  • 차수정
    • 복식문화연구
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    • 제26권5호
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    • pp.727-743
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    • 2018
  • In this study, we used the 3D simulation program to create bodice patterns for adolescents boy students and analyze the fitting and air gap through 3D simulation. The purpose of this study was to select the bodice pattern method that best suited the body shapes of the adolescents male students. The subjects of this study were the French E pattern, Japanese N pattern, and Korean industrial L and J patterns. The applied size was the sixth Korean human body size survey data of 2010 Korea. The age range of the subjects was 13-18 years. DC Suite Program Ver. 5.1 was used, and SPSS 23.0 program was used for data analysis. As a result of comparing the shapes of the bodice patterns in the 3D simulation program, the E pattern had two waist darts on the front and one shoulder dart and one waist dart on the back, and the J and L patterns only had one dart on the back. The N pattern had no darts on either the front or back. As a result of examining the appearance evaluation of the pattern, air gap, color distribution, and clothing cross-section, the E pattern was evaluated as the closest to the body, and the N pattern was evaluated as the pattern with the largest allowance. The J pattern was evaluated as the best fit for body shape of the male adolescents. However, it is necessary to develop a pattern system by adding extra ease in setting the center front length.

가상착의 시뮬레이션을 이용한 소매 오그림량 배분에 따른 외관평가 (The Evaluation of Sleeve Appearance on Sleeve Easing Contraction Using Virtual Garment Simulation)

  • 오영순;김여숙
    • 한국지역사회생활과학회지
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    • 제24권4호
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    • pp.457-469
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    • 2013
  • The purpose of this study is to quantitatively analyze the impacts of the distribution of easing contraction of the sleeve on the external appearance of bodice and sleeve through virtual clothing simulation. Virtual clothing is conducted by differentiating the sleeve easing in accordance with the experimental condition of bodice and sleeve that are followed by draping. And then the evaluation is carried out. As a result of an analysis of the similarity between the virtual garment and the actual clothing, the whole external appearance of the bodice and sleeve was expressed similarly. The external appearance according to the distribution of easing contraction got better as the easing contraction of sleeve was concentrated on sleeve cap in front while the appearance was better at the back as it was more gently distributed than in the front. In a comparison of armhole form, the clothing of which the top of it was most similar to S0 was S4 in which the gap between the armhole and the arm was the least and the front and rear silhouette fell relatively well. In a comparison between the position of bust circumference line and that of the sleeve base line, the front of the sleeve matched the bust circumference line as the easing contraction was distributed close to the center of the sleeve cap while in the back, the sleeve base line and the bust circumference line matched when some easing contraction ratio was added close to the armpit point. The cross section figures of garment space of the shoulder, the margin was evenly distributed in S4 or S5 with differing distributions of easing contraction in the front and the back. This study is significant in that it supplies the objective baseline data which makes a novice more able to make a good external appearance of the sleeve.

온라인 의류구매 시 가상착의 시뮬레이션 활용 및 선호도 분석 (Analysis of Utilization of Virtual Try on Simulation and Consumers' Preference in Apparel Online Shopping)

  • 임호선
    • 한국의류산업학회지
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    • 제14권1호
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    • pp.83-89
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    • 2012
  • Recent rapid development of computer, information communication and Web service technologies is exerting considerable effects on all industrial areas. As such digital technologies are also introduced to the clothing and fashion industry and create 'virtual garment environment' consisting of 3D virtual bodies, virtual garments and virtual try-on systems, consumers are now able to try virtual garments on their virtual body online. This study was conducted in order to analyze consumers' tendency of clothing purchase using 3D virtual simulation technology, which is increasing attention throughout the world, and to propose strategies on the development of virtual try-on technology for activating apparel online shopping. The subjects of this study were men and women aged 18 or older living in the North Carolina State, U.S., and a questionnaire survey was conducted with them on their tendency of apparel online shopping and their preference for real garments and virtual garments. According to the results of this study, consumers' awareness of apparel shopping using virtual try-on was still low. Moreover, in the results of surveying consumers' purchase preference for real garments and virtual garments, preference was highest for real garment (P), which was followed by virtual garments OA, OB and BB. Based on the results of this study, for the activation of apparel online shopping using virtual simulation technology, it is considered necessary to provide services implementing virtual try-on similar to consumers' actual try-on. This requires further active research and technology development on virtual try-on simulation using digital technologies.

3D 가상착의 시스템에 의한 비만 중년여성의 토르소 원형설계에 관한 연구 (A Development of the Torso Pattern for Obese Middle-aged Women from 3D Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권1호
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    • pp.86-93
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    • 2010
  • The purpose of this study was to develop torso pattern of Middle-aged obese women by using the virtual twin and 3D virtual garment simulation system. The results were as follows; 1. By using 3D Virtual Garment Simulation, new torso pattern considered obese women was development. The basic numerical formula were as follows ; bust girth B/2+5, armhole depth B/6+5, front waist girth W/4+2+0.5, back waist girth W/4+1-0.5, front hip girth H/4+1+0.5, back hip girth H/4+2-0.5, chest width B/6+2.5, back width B/6+2.5 and back neck width B/20+2.5. 2. According to the results of the new torso pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new torso pattern is appropriate for the obese women. Also, new torso pattern was evaluated to allow proper space length of bust, waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Comparison of Middle Aged Men's Bodice Prototype using 3D Simulation

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제25권5호
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    • pp.117-126
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    • 2020
  • 본 연구에서는 3차원 시뮬레이션 프로그램으로 40-50대 중년남성의 보디스 원형을 제작한 후 가상착의로 외관평가 및 공극률, 단면도, 색분포도 등을 분석하여 패턴 간의 차이를 비교 분석해 봄으로써 중년남성에게 적합한 보디스 패턴 제도 방법을 선정하고자 하였다. 이를 통하여 중년남성용 의복을 제작 생산하는 업체에 패턴 개발에 필요한 기초자료를 제공하고자 하였다. 보디스 원형 분석 결과, J패턴이 중년남성의 체형에 가장 적합한 보디스 패턴으로 분석되었다. E패턴은 너무 여유가 없고, L패턴과 N패턴은 여유가 너무 많은 것으로 평가되었다. 그러나 J패턴도 등길이와 앞중심길이의 설정에 있어서 수정이 요구되었다. 등이 앞으로 굽고 어깨도 앞으로 기우는 노화현상에 따라 앞뒤길이 및 어깨각도, 어깨길이 치수의 조정이 요구되었다. 향후 J패턴을 수정하여 연구용 패턴을 제작한 후, 중년남성에 대한 실제 착의실험을 통한 중년남성용 보디스 원형개발이 이루어져야 할 것으로 생각된다.

3차원 시뮬레이션을 활용한 성인여성용 팬츠 원형 비교 연구 - DC Suite Program을 중심으로 - (Comparison of pants for adults women by 3D simulation - Focus of the DC Suite Program -)

  • 차수정;강연경
    • 패션비즈니스
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    • 제17권4호
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    • pp.1-21
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    • 2013
  • A study using compare and analyze about differences among three basic pants patterns(shape and size of pattern, fitting and amount of air gap and so on) through 3D simulation. This study use 3D simulation program, DC Suite version 3.0. The results are as a follows: The results of comparison about total pants pattern shape, the ESMOD have two tucks of front and one dart of back and the Secoli and On&on have each dart of front and back. The results of estimation about total appearance, the On&on is the best of all pattern about total silhouette of front and back side and the ESMOD is the worst of all. In a case of the ESMOD, the thigh part has so many spaces between body and pants so it is rated low. When we examine about space between body and pants, amount of air gap of ESMOD is 0.6 at waist circumference and next is On&on(0.07). In case of hip circumference, the Secoli is 0.08 and the ESMOD is 0.14. The ESMOD's amount of air gap is 0.32 at thigh circumference and 0.62 at knee circumference. The Secoli's amount air gap is 0.26 at thigh circumference and 0.59 at knee circumference.