• Title/Summary/Keyword: 가상 장비

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A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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A Development of Effective Educational Simulator for Electronic Control System of Automobile Chassis (섀시 전자제어 시스템의 효과적인 교육을 위한 능동형 시뮬레이터의 개발)

  • Son, Il-Moon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3326-3333
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    • 2012
  • In this paper, an educational simulator of automobile chassis electronic control system was developed. The developed system is composed of three parts, a driving condition control & monitoring system, a chassis electronic system monitoring & analysis system, and a virtual simulator & educational multimedia contents. The driving condition control & monitoring system has a commercial real car simulator, hydraulic equipments for representing driving conditions, and a remote control and monitoring system. In the chassis electronic system monitoring & analysis system, information of various sensors and actuators applied to the system can be monitored by Labview programs. Finally, the suggested virtual simulator and the multimedia with 2D Flash and 3D animations can be used effectively by means of teaching materials.

An Efficient Hand Gesture Recognition Method using Two-Stream 3D Convolutional Neural Network Structure (이중흐름 3차원 합성곱 신경망 구조를 이용한 효율적인 손 제스처 인식 방법)

  • Choi, Hyeon-Jong;Noh, Dae-Cheol;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.66-74
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    • 2018
  • Recently, there has been active studies on hand gesture recognition to increase immersion and provide user-friendly interaction in a virtual reality environment. However, most studies require specialized sensors or equipment, or show low recognition rates. This paper proposes a hand gesture recognition method using Deep Learning technology without separate sensors or equipment other than camera to recognize static and dynamic hand gestures. First, a series of hand gesture input images are converted into high-frequency images, then each of the hand gestures RGB images and their high-frequency images is learned through the DenseNet three-dimensional Convolutional Neural Network. Experimental results on 6 static hand gestures and 9 dynamic hand gestures showed an average of 92.6% recognition rate and increased 4.6% compared to previous DenseNet. The 3D defense game was implemented to verify the results of our study, and an average speed of 30 ms of gesture recognition was found to be available as a real-time user interface for virtual reality applications.

Implementation of Virtual Reader and Tag Emulator System Using DSP Board (DSP 보드를 이용한 가상의 리더와 태그 에뮬레이터 시스템 구현)

  • Kim, Young-Choon;Joo, Hae-Jong;Choi, Hae-Gill;Cho, Moon-Taek
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.10
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    • pp.3859-3865
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    • 2010
  • Modeling a virtual reader and tags, the emulator system is realized by using a commercial signal generation device to make signal, a data collection equipment, and DSP board. By using a Virtual UHF RFID (860 ~ 960 [MHz]) reader/tags module, a developed RFID reader, protocol of tag, and properties of RF support to provide the way how to verify the suitability to international standards (ISO 18000-6 Type C, EPCglobal C1G2). In this paper, to implement a proposed model reader and tag model, Visual DSP is applied by using DSP board, composing the system's signal generators, signal analyzers and performance verification, the target readers or tags, RFID emulator control computesr and control programs.

A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality (IT융합교육 사례: 가상현실에 기반한 가구배치 시뮬레이션)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.25-30
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    • 2015
  • Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
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    • v.14 no.4
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    • pp.88-98
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    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

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Virtual Flight Test for Conceptual Lunar Lander Demonstrator (달 착륙선 개념설계형상 검증모델 가상비행시험)

  • Lee, Won-Beom;Rew, Dong-Young
    • Aerospace Engineering and Technology
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    • v.12 no.1
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    • pp.87-93
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    • 2013
  • The conceptual design lunar lander demonstrator has been developed to use as a test bed for advanced spacecraft technologies and to test a prototype planetary lander capable of vertical takeoff and landing. Size of the lunar lander demonstrator is the same as that of lunar lander conceptually designed, however, the weight of lunar lander demonstrator is designed in 1/6 scale in consideration of gravity difference between moon and earth. The thruster clustering and virtual flight test were performed in the demonstrator fixed on the ground. The demonstrator ground test has been conducted for two months in the test site for the solid motor combustion of the Goheung Flight Center. The purposes of ground test of demonstrator are to demonstrate and verify essential electronics, propulsion system, control algorithm, embedded software, structure and system operation technologies before developing the flight model lander. This paper is described about the virtual flight test including test configuration, test aims and test facilities

A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.125-132
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    • 2021
  • In this paper, We propose a study on the construction of an environment for collaboration in mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed form of virtual reality and augmented reality. We can view objects in the real and virtual world at the same time. And unlike VR, MR HMD does not occur the motion sickness. It is using a wireless and attracting attention as a technology to be applied in industrial fields. Myo wearable device is a device that enables arm rotation tracking and hand gesture recognition by using a triaxial sensor, an EMG sensor, and an acceleration sensor. Although various studies related to MR are being progressed, discussions on developing an environment in which multiple people can participate in mixed reality and manipulating virtual objects with their own hands are insufficient. In this paper, We propose a method of constructing an environment where collaboration is possible and an interaction method for smooth interaction in order to apply mixed reality in real industrial fields. As a result, two people could participate in the mixed reality environment at the same time to share a unified object for the object, and created an environment where each person could interact with the Myo wearable interface equipment.

Task-Visual Information Map to Develop AR Navigators of Construction Equipment (건설장비 AR 네비게이터 개발을 위한 작업-시각정보 맵 도출)

  • Song, Sujin;Kang, Hojun;Kim, Hanbeen;Moon, Taenam;Shin, Do Hyoung
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.3
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    • pp.116-124
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    • 2016
  • Work efficiency of earth work which is one of the main works occurring in construction site mainly depends on the performance of individual operators of earth work equipment. Consequently, the skill of individual operators of earth work equipment can significantly affect overall construction schedules. Many invisible areas inevitably exist in construction site because of the nature of construction site where occlusions occur from structures being built, installed or moving equipment, moving workers, etc. The lack of visual information regarding tasks critically impedes the effective performance of operators of earth work equipment. AR (Augmented Reality) is a computer technology that superimposes virtual objects onto the real world scene. This characteristic of AR may address the lack of visual informations in earth work process, thus helping to improve the work efficiency of operators of earth work equipment. The purpose of this study is to present a task-visual information map that identifies visual informations required in tasks of earth work and which of the tasks are suitable for AR technology. This study focuses on visual informations in tasks of earth work with excavators. The map was created based on the investigations on the problems of each task of earth work with excavators and visual informations required to address the problems. Through the map, four visual informations were found to be suitable for AR technology to improve the work efficiency of excavator operators. Based on the findings of this study, AR systems for excavators can be developed more effectively.