• Title/Summary/Keyword: 가상현실기반 하드웨어 평가기술

Search Result 8, Processing Time 0.02 seconds

Virtual Reality Based Welding Training Simulator (가상현실 기반 용접 훈련 시뮬레이터)

  • Jo, Dong-Sik;Kim, Yong-Wan;Yang, Ung-Yeon;Lee, Gun-A.;Choi, Jin-Sung;Kim, Ki-Hong
    • Proceedings of the KWS Conference
    • /
    • 2010.05a
    • /
    • pp.49-49
    • /
    • 2010
  • 용접은 산업계의 기계 조립 및 접합을 위한 공정의 주요한 작업으로 조선, 중공업, 건설 등 산업현장에서 사람에 의한 수동적인 작업으로 대부분 수행된다. 이러한 용접 작업을 수행하는 용접 기술자는 산업 현장 훈련원과 직업 교육 학교에서 양성되지만 용접 훈련 과정은 실습 초보자에게 위험하고, 장시간 교육하기에 어려울 뿐 아니라 재료 낭비, 의사 소통의 한계, 즉석 결과 평가의 한계, 공간부족 등 다양한 문제가 있다. 그러므로, 안전하고 반복적인 실습 환경 제공하고 장시간 및 다수 교육참여 지원 등이 가능한 시스템을 구축하여 숙련된 우수 인력 조기 확보와 훈련 비용을 절감할 필요가 있다. 본 논문에서는 실제와 동일한 상호작용을 제공할 뿐만 아니라 고품질로 훈련 환경을 가시화하여 용접 상황을 동일하게 모사하는 가상 현실 기반 용접 훈련 시뮬레이터를 제시한다. 이 시스템은 용접의 형상과 환경의 고품질 가시화, 경험 DB를 통한 용접의 비드 형상 데이터 획득, 용접 토치를 이용하는 사용자 상호작용, 용접 훈련 결과 평가 및 최적 작업 가이드, 용접 콘텐츠 저작, 다양한 용접 훈련을 가시화하는 하드웨어 플랫폼으로 구성된다. 고품질 가상 용접 가시화는 경험 DB 기반 비드 형상 데이터와 신경회로망을 이용한 비드 형상 예측을 통해 실시간 비드 표현이 이루어지며 쉐이더 기반 고품질 모재 및 비드 표현, 아크 불꽃 효과 표현을 포함한다. 사용자 상호작용은 현장 작업 도구와 일치된 토치 인터페이스와 위치추적을 이용하여 토치의 작업각, 진행각, 속도, 거리 등을 반영할 수 있으며 진동과 소리 등 용접 훈련의 사실적 상호작용도 재현하였다. 용접 훈련 평가 및 최적 작업 가이드는 훈련자의 용접속도, 거리, 각도 등의 사용자 작업 결과를 그래픽으로 표현하고, 애니메이션을 통한 훈련 자세를 추후 분석할 수 있도록 하였고, 가상토치, 기준선, 수치계기 등을 이용한 최적 작업 훈련 가이드 제시하였다. 훈련 콘텐츠 저작은 메뉴UI 기반으로 용접의 전류, 전압 등의 조건과 상황을 선택하도록 제시하였고, 하드웨어 플랫폼은 워크벤치형 입체 디스플레이 방식으로 용접 환경을 가시화하였고, 위, 정면, 아래보기 등 다양한 용접 자세 변경을 지원 할 수 있도록 구축하였다. 이러한 가상현실 기반 훈련 시뮬레이터는 아크열 발생에 따른 장시간 훈련의 어려움을 극복할 수 있고, 다양한 실습 환경을 바꾸어 가며 반복적인 훈련이 가능하고, 실 재료를 사용하지 않아 재료의 낭비를 줄일 수 있는 환경 친화적인 안전하고 효율적인 훈련 실습 환경을 제공할 수 있다.

  • PDF

Design and implementation of VRML Authoring Tool based on the web (웹 기반의 VRML 저작도구 설계 및 구현)

  • 이재현
    • Journal of Internet Computing and Services
    • /
    • v.2 no.3
    • /
    • pp.63-70
    • /
    • 2001
  • As, the web technology and the computer hardware have been rapidly evolving, the convenient interface and reality are more important than the transmission time and the execution time. For satisfying these requirements, VRML is the most suitable language to implement virtual reality on the Web. However, it is too difficult for non-expert to use. It is also complicated to reconstruct VRML whenever it changes. In order to resolve these problems, this paper implements VRML Authoring Tool based on the web. Also, this paper analyzes the problem of the existing the cooperating VRML and database system, implements the extended VRML supporting system, and evaluates it with the existing system.

  • PDF

A Study on utilization of 3-Dimension GIS for Disaster Prevention on Urban Safety and Disaster Paradigm (도시안전패러다임을 고려한 방재분야 3차원 공간정보 활용방안 연구)

  • Park, Young-Jin;Yeon, Kyung-Hwan
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.10a
    • /
    • pp.136-141
    • /
    • 2008
  • The rapid development of the information technology has passed over the implementation of the virtual reality. It is realizing information services that are form of the globalization, based on the Internet. In addition, the effort to apply IT to public administration for public services has been made. The remarkable development of computer hardware has overcome the limit of the information distribution and emerged for practical use in various fields such as public institution, underground facilities management, tourism industry development etc. However, the practical use of Virtual Reality with Three-Dimensional GIS on disaster management by Korea National Emergency Management Agency is very much low. Therefore, this studies focus on how to use 3-Dimensional GIS for the purpose of fire disaster prevention. The studies also discussed, through understanding of the limitations of 2-Dimensional GIS, the establishment of basis for fire prevention technology development and its utilization among those ubiquitous city paradigms, which have become so much issues these days.

  • PDF

Study on Development of Virtual Components for Active Air Suspension System Based on HILS for Commercial Vehicle (상용차용 HILS기반 능동형 공기현가 시스템의 가상 Components 개발에 관한 연구)

  • Ko, Youngjin;Park, Kyungmin;Baek, Ilhyun;Kim, Geunmo;Lee, Jaegyu
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.21 no.2
    • /
    • pp.26-36
    • /
    • 2013
  • Purpose of this study is to develop virtual components and environment for developing a controller of an Active Air Suspension System in laboratory that slough off existing development environment using real vehicle test. This paper presents an air spring modeling and analysis of air suspension system for a commercial vehicle. Preferentially, It was performed vehicle test for pneumatic system and an air spring for characteristic analysis of system. Each component of an air spring suspension system was developed through emulations and modeling of system for pressure and height sensors in the basis on test results in SILS environment. Non-linear characteristics of air spring are accounted for using the measured data. Also, pressure and volume relations for vehicle hight control is considered. After performance verification of virtual model was performed, we developed virtual environment based on HILS for an Active Air Suspension System. We studied estimation and verification technology for control algorithm that developed.

The Study of Gateway Control Module Using SAE J1939 Protocol (SAE J1939 프로토콜기반 Gateway 제어모듈 개발에 관한 연구)

  • Ko, Youngjin;Kim, Doyeong
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.21 no.1
    • /
    • pp.128-136
    • /
    • 2013
  • This study presents the development of Gateway Control Module using SAE J1939 protocol for the commercial vehicles. Presently, the load rate of CAN bus is increased by the single network composition and addition of new ECUs for development of intelligent vehicles. Because the embedded system of the integrated network control function has the errors of the CAN bus caused by the increase of ECU, it is needed for development of commercial vehicles. Also, this study presents the development of smart functions that can diagnosis CAN bus errors, fault diagnosis of ECU and basic function that arbitrates CAN bus between ECUs of commercial vehicle. GCM was designed for 4channel separation about Gateway function as solution of load rate decrease and smart functions. HILS(Hardware in the loop simulation)system that can achieve simulation about CAN Messages of all systems on vehicle was applied to evaluate performance and verification of all functions and performance. The load rate on CAN bus was decreased at using functions what was delivery, block and process of GCM. Through this, it was enabled to organize systematic architecture for gateway.

A study on Cognitive Judgment Technology using Augmented Reality (증강현실을 이용한 인지 판단 기술에 관한 연구)

  • Lee, Cheol-Seung;Kim, Kuk-Se
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.6
    • /
    • pp.1075-1080
    • /
    • 2020
  • The development of computing technology and networking is developing as the fundamental technology of the 4th industrial revolution. AR and VR technologies, which are dual realistic media fields, are developing into many application areas, especially! The potential for development in the medical field is very high. As for the development potential of the health care field, the 4th industrial revolution such as AR/VR to solve problems, such as the increase of various chronic diseases due to the aging of the population, the limitation of infrastructure that can deal with them, and the lack of specialized personnel. It is adopting services in the healthcare field using representative technologies. Accordingly, AR/VR in the healthcare field occupies about 17% of the total industrial market. Therefore, in this study, cognitive judgment technology using AR applies cognitive evaluation through a computing system to the mild cognitive impairment, and based on the results, researches to utilize cognitive rehabilitation contents using augmented reality, and hardware necessary for cognitive judgment technology. Also, software design to help in the field of cognitive judgment technology and healthcare using AR.

A Study on the Design of Immersed Augmented Reality Education Models (몰입형 증강현실 교육 모델 설계에 관한 연구)

  • Tae, Hyo-Sik
    • Journal of Internet of Things and Convergence
    • /
    • v.7 no.4
    • /
    • pp.23-28
    • /
    • 2021
  • Through the 4th industrial revolution, it is rapidly developing in various fields such as artificial intelligence, AR/VR, and big data, and software is at the center. In the field of education as well, the importance of integrated education to support the development of technology is being emphasized, and in order to compete in software technology, securing human resources for software development should be prioritize in domestic. However, unlike the hardware-centric society of the past, the role of software technology human resources is very important, and the reality is that they are discharging human resources that are far from the human resources image that companies need. In this paper, present an immersed education model for training AR software professionals, and based on this, propose an evaluation index that can grasp the quality of the program of the immersed AR education model. Through the AR education model, it is expected that the weaknesses and strengths of the model can be identified, and it can contribute to setting the direction for improvement of the education program.

Research for the Element to Analyze the Performance of Modern-Web-Browser Based Applications (모던 웹 브라우저(Modern-Web-Browser) 기반 애플리케이션 성능분석을 위한 요소 연구)

  • Park, Jin-tae;Kim, Hyun-gook;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.10a
    • /
    • pp.278-281
    • /
    • 2018
  • The early Web technology was to show text information through a browser. However, as web technology advances, it is possible to show large amounts of multimedia data through browsers. Web technologies are being applied in a variety of fields such as sensor network, hardware control, and data collection and analysis for big data and AI services. As a result, the standard has been prepared for the Internet of Things, which typically controls a sensor via HTTP communication and provides information to users, by installing a web browser on the interface of the Internet of Things. In addition, the recent development of web-assembly enabled 3D objects, virtual/enhancing real-world content that could not be run in web browsers through a native language of C-class. Factors that evaluate the performance of existing Web applications include performance, network resources, and security. However, since there are many areas in which web applications are applied, it is time to revisit and review these factors. In this thesis, we will conduct an analysis of the factors that assess the performance of a web application. We intend to establish an indicator of the development of web-based applications by reviewing the analysis of each element, its main points, and its needs to be supplemented.

  • PDF