• Title/Summary/Keyword: 가상하도

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Demand Analysis of Agro-Healing Virtual Reality Therapy System Factors Considering the Characteristics of Respondents (응답자 특성을 고려한 가상 치유농장 시스템 개발요인 수요분석)

  • Koo, Hee-Dong;Kim, Soo-Jin;Bae, Seung-Jong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
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    • v.28 no.1
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    • pp.1-15
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    • 2022
  • A Care farm is known to have positive effects on various people in psychological, physical, and social aspects. However, care farm services for the disabled, transportation disadvantaged, and socially disadvantaged are limited. This study conducted a demand survey in order to provide basic data for development of the Agro-Healing Virtual Reality Therapy(AVRT) system. The respondents were the ordinary person(n=127) and the disabled person(n=72), and the survey items consisted of 4 categories and 20 items, including intention to use AVRT, requirements for use, factors to be considered when developing the system, and content and program preferences. The intention to use a AVRT was found to be at a high level of 80% or more by respondent characteristics. In addition, similar results were shown in all items such as virtual reality experience, willingness to use, appropriate use time, and willingness to pay by respondent characteristics, and correlation by item was determined through correlation analysis. As for the conditions of use, both sides preferred rural types and were found to have the purpose of healing. However, there were concerns about dizziness in common between system use, and in the case of the disabled person, there were difficulties in purchasing expensive equipment. In the development of the AVRT system, the part of sensory priority, important technology level, and color preference were evaluated, and the preference of content and programs to be developed in the system was identified. Fruit, vegetables, flowers, and animals preferred mandarin, tomato, tulips, and dogs first, horticultural healing preferred harvest management for the ordinary person, plant cultivation for the disabled person, and forest healing and animal education preferred walking and dog-related programs. However, agricultural work was found to be a program with high preference for making processed foods for the ordinary person and creating an animal breeding environment for the disabled person. The result of this study is expected to provide reference data that can be suggested for the development of Agro-healing Virtual Reality Therapy system.

Drone-mounted fruit recognition algorithm and harvesting mechanism for automatic fruit harvesting (자동 과일 수확을 위한 드론 탑재형 과일 인식 알고리즘 및 수확 메커니즘)

  • Joo, Kiyoung;Hwang, Bohyun;Lee, Sangmin;Kim, Byungkyu;Baek, Joong-Hwan
    • Journal of Aerospace System Engineering
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    • v.16 no.1
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    • pp.49-55
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    • 2022
  • The role of drones has been expanded to various fields such as agriculture, construction, and logistics. In particular, agriculture drones are emerging as an effective alternative to solve the problem of labor shortage and reduce the input cost. In this study therefore, we proposed the fruit recognition algorithm and harvesting mechanism for fruit harvesting drone system that can safely harvest fruits at high positions. In the fruit recognition algorithm, we employ "You-Only-Look-Once" which is a deep learning-based object detection algorithm and verify its feasibility by establishing a virtual simulation environment. In addition, we propose the fruit harvesting mechanism which can be operated by a single driving motor. The rotational motion of the motor is converted into a linear motion by the scotch yoke, and the opened gripper moves forward, grips a fruit and rotates it for harvesting. The feasibility of the proposed mechanism is verified by performing Multi-body dynamics analysis.

Zombie, the Subject Ex Nihilo and the Ethics of Infection (좀비, 엑스 니힐로의 주체와 감염의 윤리)

  • Seo, Dong-Soo
    • Journal of Popular Narrative
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    • v.25 no.3
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    • pp.181-209
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    • 2019
  • The purpose of this article is to compare zombie narratives in relation to the Other. In previous research, the view of zombies as post-capitalist soulless consumers or workers has been frequently expressed. But in this article, I wanted to look at zombies as the main cause of the collapse of the world and a new future. First, zombies do not only mean the representation of the consumer in the late capitalist era. Rather, it is an awakening subject desiring the outside of the system. As you can see from the Uncanny's point of view, zombies are something that we should oppress as freaks and monsters that threatened the Other. To be a zombie in this way is to meet one's other self, the "Fundamentals of Humanity," and it is the moment when everything becomes the subject ex nihilo, the new beginning. Second, the concept of infection shows a new ethic. Zombie cannibalism is different from the selfish love of a vampire who sucks a worker's blood. Zombie cannibalism is an infection, which is a model of Christian love for one's neighbor. It is a moment of awakening and the beginning of solidarity. It is on the waiting for the solidarity that the zombie hangs in such a way, and the attack on the human being is an active illusion. Third, the situation of the end of a zombie narrative is another event for newness. The anger of a zombie serves not just to show monsters, but acts as a catalyst that accelerates the world's catastrophes. The anger of zombies is the messianic violence that stops the false world, and presents a new way. The emergence of zombies and the popular response to them embody a desire for the possibility of a new subject and world.

Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.

Analysis of Utilization Status about National GNSS Infrastructure Linked to Precise Positioning Service (정밀 위치결정 서비스에 연계한 국가 GNSS 인프라 활용현황 분석)

  • Park, Joon-Kyu;Jung, Kap-Yong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.2
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    • pp.401-408
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    • 2017
  • GNSS(Global Navigation Satellite System) is positioning and navigation system using satellites. Accurate positioning is possible in all regions of the world using satellite signals. In Korea, GPS was introduced in the late 1980s. GPS is used in research and work in various fields such as navigation, surveying, and GIS. Since 1995, NGII(National Geographic Information Institute) has installed and operated CORS(Continuously Operating Reference Station) for the practical use of GNSS surveying, RINEX download and VRS(Virtual Reference Station) service was provided for precise positioning. Demand for these services is explosively increasing in the field of surveying. Therefore, there is a need for research to provide good service. In this study, status of national surveying infra structure was researched focused on CORS and its services. As a results, current status of CORS and service were presented. Users of VRS service has increased greatly. In order to provide stable service and advanced surveying, it is necessary to continuously upgrade services such as providing services for various GNSS satellites and securing stability through server redundancy in the data center.

Performance Evaluation of Loss Functions and Composition Methods of Log-scale Train Data for Supervised Learning of Neural Network (신경 망의 지도 학습을 위한 로그 간격의 학습 자료 구성 방식과 손실 함수의 성능 평가)

  • Donggyu Song;Seheon Ko;Hyomin Lee
    • Korean Chemical Engineering Research
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    • v.61 no.3
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    • pp.388-393
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    • 2023
  • The analysis of engineering data using neural network based on supervised learning has been utilized in various engineering fields such as optimization of chemical engineering process, concentration prediction of particulate matter pollution, prediction of thermodynamic phase equilibria, and prediction of physical properties for transport phenomena system. The supervised learning requires training data, and the performance of the supervised learning is affected by the composition and the configurations of the given training data. Among the frequently observed engineering data, the data is given in log-scale such as length of DNA, concentration of analytes, etc. In this study, for widely distributed log-scaled training data of virtual 100×100 images, available loss functions were quantitatively evaluated in terms of (i) confusion matrix, (ii) maximum relative error and (iii) mean relative error. As a result, the loss functions of mean-absolute-percentage-error and mean-squared-logarithmic-error were the optimal functions for the log-scaled training data. Furthermore, we figured out that uniformly selected training data lead to the best prediction performance. The optimal loss functions and method for how to compose training data studied in this work would be applied to engineering problems such as evaluating DNA length, analyzing biomolecules, predicting concentration of colloidal suspension.

A Study on the Decryption Method for Volume Encryption and Backup Applications (볼륨 암호화 및 백업 응용프로그램에 대한 복호화 방안 연구)

  • Gwui-eun Park;Min-jeong Lee;Soo-jin Kang;Gi-yoon Kim;Jong-sung Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.3
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    • pp.511-525
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    • 2023
  • As awareness of personal data protection increases, various Full Disk Encryption (FDE)-based applications are being developed that real-time encryption or use virtual drive volumes to protect data on user's PC. FDE-based applications encrypt and protect the volume containing user's data. However, as disk encryption technology advances, some users are abusing FDE-based applications to encrypt evidence associated with criminal activities, which makes difficulties in digital forensic investigations. Thus, it is necessary to analyze the encryption process used in FDE-based applications and decrypt the encrypted data. In this paper, we analyze Cryptomator and Norton Ghost, which provide volume encryption and backup functions. We analyze the encrypted data structure and encryption process to classify the main data of each application and identify the encryption algorithm used for data decryption. The encryption algorithms of these applications are recently emergin gor customized encryption algorithms which are analyzed to decrypt data. User password is essential to generate a data encryption key used for decryption, and a password acquisition method is suggested using the function of each application. This supplemented the limitations of password investigation, and identifies user data by decrypting encrypted data based on the acquired password.

Effect of Weather, Flight, and Time Conditions on Anxiety and Time Perception of Helicopter Pilots in Flight (기상, 비행 및 시간 조건이 조종 중인 헬리콥터 조종사의 불안 및 시간지각에 미치는 영향)

  • MunSeong Kim;ShinWoo Kim;Hyung-Chul O. Li
    • Science of Emotion and Sensibility
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    • v.26 no.1
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    • pp.65-78
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    • 2023
  • Aircraft are representative of human-machine systems. There is a delay between the human operation and the completion of the machine operation such as when the machine starts to operate and when the force is transmitted to the machine and completed. Time perception is an important component of timing tasks and is known to be affected by the anxiety associated with high arousal. This research verified the impact of weather, flight, and time conditions on the anxiety and time perception of in-service pilots in a virtual reality area. Weather conditions were divided into visual flight weather conditions and very low visibility conditions. Experiments 1 and 2 were performed with different flight and time conditions. In Experiment 1, time perception was measured by employing a button added to the control rod in the scenario of hovering and level flight with relatively little transformed in momentum and little delay. In Experiment 2, time perception was measured in the procedure of naturally taking off the helicopter by employing only the control stick in a takeoff scenario where there was a lot of transformation in momentum and a lot of delays. As a result of the experiment, it was reported that anxiety and heart rate increased in very low visibility conditions In particular, among all flight conditions in Experiments 1 and 2, it was reported that time was overestimated in the scenario of increased anxiety. This outcome can lead to overestimation of time under the impact of anxiety and failure of the timing task, which may lead to challenges in maneuvering and possibly lead to accidents.

Analysis of Hydraulic Characteristics in River Using 3D Geospatial Information (3차원 지형공간정보를 이용한 하천수리특성 분석)

  • Kim, Si-Chul;Lee, Jong-Seok
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.33-33
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    • 2021
  • 예측하기 어려운 복잡한 기후 변화로 인해 수자원 관리측면에서 다양한 방법을 도입하여 해결할 수 있는 방안이 국가적 주요 관심사로 다루어지고 있다. 따라서 투입인력과 소요시간 절감, 장비와 인력진입 불가지역에 대한 정보획득, 높은 공간해상도, 항공측량 대비 높은 경제성 등 다양한 장점의 드론을 이용한 하천지형 특성별 수리특성 분석방안이 필요하다. 본 연구에서는 성연천 하류부지역을 대상으로 위성항법시스템(Global Navigation Satellite System, GNSS) 측량 지형성과와 드론측량(Drone) 지형성과를 지상에 설치된 CHP(Check Point) 좌표 값을 확인하여 두 지형의 정확도를 비교하였으며 HEC-RAS 모형을 이용하여 빈도별 수리특성을 비교 산정하였다. 본 연구는 성연천 하류 480m구간을 선정하고 GNSS를 이용한 실측지형자료와 GCP(Ground Control Point)를 얻기 위해 정확도 검증을 실시하였으며 위성항법시스템(GNSS) 측량과 DRONE RGB측량의 CHP(Check Point) 오차를 비교하여 정확도를 검증하였다. 오차 값이 확인된 위성항법시스템(GNSS)을 이용하여 가상기준점을 선정하고 RTK 모바일스테이션을 설치하여 DRONE LIDAR측량을 통해 지형자료를 취득하였으며 얻어진 지형자료를 HEC-RAS를 통해 입력 후 성연천 하천기본계획에 제시되어진 조도계수와 빈도별 홍수위를 적용하여 연구구간 480m에 대해 100년 빈도의 결과 값을 비교 검토하였다. 100년 빈도 계획 홍수량 조건의 하상과 한계수위의 차에서 위성항법시스템(GNSS) 측량 지형자료를 기준으로 평균수위 측정오차는 드론 RGB 측량 지형자료 0.460m, 드론 LIDAR 측량 지형자료 0.260m의 결과를 얻었으며 동일 조건 흐름하의 평균유속에서 위성항법시스템(GNSS) 측량 지형자료를 기준으로 평균유속 측정오차는 드론 RGB 측량 지형자료 0.40m/s, 드론 LIDAR 측량 지형자료 0.36m/s의 결과를 얻었다. 통수 단면적의 비교 결과는 위성항법시스템(GNSS) 측량 지형자료를 기준으로 드론 RGB 측량 지형자료 전체 단면의 평균오차는 20.20m2, 드론 LIDAR 측량 지형자료 전체 단면의 평균오차는 21.682의 결과를 얻었으며 이상에서와 같이 홍수위와 평균유속, 통수 단면적의 측정오차 비교 결과를 종합할 때 통수 단면적 측정결과는 위성항법시스템(GNSS) 측량과 드론 RGB 측량의 차이가 적었으나 계획 홍수량 조건의 하상과 한계수위 차이와 동일조건 흐름하의 평균유속에서 위성항법시스템(GNSS) 측량과 드론 LIDAR 측량의 차이가 적은 것으로 나타났다. 그리고 통수용량(capacity)(m3) 비교에서는 위성항법시스템(GNSS) 측량을 기준으로 드론 RGB 측량은 약 7644m3, 드론 LIDAR 측량은 약 7547m3의 차이를 보여 드론 LIDAR를 이용한 결과가 가장 정확한 측정방법으로 추천할 수 있음을 확인하였다.

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A Study on the Concept and Characteristics of Metaverse based NFT Art - Focused on <Hybrid Nature> (메타버스 기반 NFT 아트 작품 사례 연구 - <하이브리드 네이처>를 중심으로)

  • Bosul Kim;Min Ji Kim
    • Trans-
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    • v.14
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    • pp.1-33
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    • 2023
  • In the Web 3.0 era, the third generation of web technologies that uses blockchain technology to give creators ownership of data, metaverse is a crucial trend for developing a creator economy. Web 3.0 aims for a value in which content creators are compensated from participation without being dependent on the platform. Blockchain NFT technology is crucial in metaverse, a vital component of Web 3.0, to ensure the ownership of digital assets. Based on the theory that investigates the concept and characteristics of metaverse, this study identifies five features of the metaverse based NFT art ①'Continuity', ②'Presence', ③ 'Concurrency', ④'Economy', ⑤ 'Application of technology'. By focusing on metaverse based NFT art <Hybrid Nature> case study, we analyzed how the concepts and characteristics of the metaverse and NFT art were reflected in the work. This study focuses on the concept of NFT art, which is emerging at the intersection of art, technology and industry, and emphasizes the importance of finding creative, aesthetic, and cultural values rather than the NFT art's potential for financial gain. It is still in its early stage for academic studies to focus on the aesthetic qualities of NFT art. Future academics and researchers can find this study to gain deeper understanding of the traits and artistic, creative aspects of metaverse based NFT art.