• Title/Summary/Keyword: 가상하도

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Explosion Likelihood Investigation of Facility Using CVD Equipment Using SEMI S6 (SEMI S6를 적용한 CVD 설비의 폭발분위기 조성 가능성 분석)

  • Mi Jeong Lee;Dae Won Seo;Seong Hee Lee;Dong Geon Lee;Se Jong Bae;Jong-Bae Baek
    • Korean Chemical Engineering Research
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    • v.61 no.1
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    • pp.62-67
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    • 2023
  • Due to the prolonged impact of COVID-19, the demand for Information Technology (IT) products is increasing, and their production facilities are expanded. Consequently, the use of harmful and dangerous chemicals are increased, the risk of fire(s) and explosion(s) is also elevated. In order to mitigate these risks, the government sets standards, such as KS C IEC 60079-10-1, and manages explosion-prone hazardous facilities where flammable substances are manufactured, used, and handled. However, using the standards of KS, it is difficult to predict the actual possibility of an explosion in a facility, because ventilation (an important factor) is not considered when setting up a hazardous work environment. In this study, the SEMI S6, Tracer Gas Test was applied to the chemical vapor deposition (CVD) facility, a major part of the display industry, to evaluate ventilation performance and to confirm the possibility of creating a less explosive environment. Based on the results, it was confirmed that the ventilation performance in the assumed scenarios met the standards stipulated in SEMI S6, along with supporting the possibility of creating a less explosive working condition. Therefore, it is recommended to use the prediction tool using engineering techniques, as well as KS standards, in such hazardous environments to prevent accidents and/or reduce economic burden following accidents.

Development of VR-based Crane Simulator using Training Server (트레이닝 서버를 이용한 VR 기반의 크레인 시뮬레이터 개발)

  • Wan-Jik Lee;Geon-Young Kim;Seok-Yeol Heo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.703-709
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    • 2023
  • It is most desirable to train with a real crane in an environment similar to that of a port for crane operation training in charge of loading and unloading in a port, but it has time and space limitations and cost problems. In order to overcome these limitations, VR(Virtual Reality) based crane training programs and related devices are receiving a lot of attention. In this paper, we designed and implemented a VR-based harbor crane simulator operating on an HMD. The simulator developed in this paper consists of a crane simulator program that operates on the HMD, an IoT driving terminal that processes trainees' crane operation input, and a training server that stores trainees' training information. The simulator program provides VR-based crane training scenarios implemented with Unity3D, and the IoT driving terminal developed based on Arduino is composed of two controllers and transmits the user's driving operation to the HMD. In particular, the crane simulator in this paper uses a training server to create a database of environment setting values for each educator, progress and training time, and information on driving warning situations. Through the use of such a server, trainees can use the simulator in a more convenient environment and can expect improved educational effects by providing training information.

Study on Improvement Plans for Installation and Operation of Traffic Safety Facilities according to Differences in Perception Methods and Range of Autonomous Vehicles and Human Vehicles (자율주행차량과 일반차량의 인지 방식과 범위의 차이에 따른 교통안전시설 설치 및 운영 개선방안 연구)

  • Hyeokjun Jang;Eunjeong Ko;Eum Han;Kitae Jang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.1
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    • pp.311-326
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    • 2023
  • This paper proposes a plan to improve the installation and operation of traffic safety facilities using a microscopic simulation by confirming the difference in the perception method and range of autonomous vehicles and human vehicles. In this study, the existing 『Traffic Safety Sign Installation·Management Guidelines』 was reviewed, and safety signs among traffic safety facilities were classified according to changes in vehicle behavior. Subsequently, for the classified facilities, the installation location of the traffic sign was changed through simulation experiments, and the optimal location was inferred to suggest an improvement plan. This study confirmed how traffic safety facilities installed based on the visibility of human drivers affect road efficiency and safety in mixed traffic flow with autonomous vehicles and human-controlled vehicles. The optimal location derived through this study is meaningful because it can be used as the basis for revising the guidelines on the installation and management of traffic safety facilities.

Continuous Time Markov Process Model for Nuclide Decay Chain Transport in the Fractured Rock Medium (균열 암반 매질에서의 핵종의 붕괴사슬 이동을 위한 연속시간 마코프 프로세스 모델)

  • Lee, Y.M.;Kang, C.H.;Hahn, P.S.;Park, H.H.;Lee, K.J.
    • Nuclear Engineering and Technology
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    • v.25 no.4
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    • pp.539-547
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    • 1993
  • A stochastic approach using continuous time Markov process is presented to model the one-dimensional nuclide transport in fractured rock media as a further extension for previous works[1-3]. Nuclide transport of decay chain of arbitrary length in the single planar fractured rock media in the vicinity of the radioactive waste repository is modeled using a continuous time Markov process. While most of analytical solutions for nuclide transport of decay chain deal with the limited length of decay chain, do not consider the case of having rock matrix diffusion, and have very complicated solution form, the present model offers rather a simplified solution in the form of expectance and its variance resulted from a stochastic modeling. As another deterministic way, even numerical models of decay chain transport, in most cases, show very complicated procedure to get the solution and large discrepancy for the exact solution as opposed to the stochastic model developed in this study. To demonstrate the use of the present model and to verify the model by comparing with the deterministic model, a specific illustration was made for the transport of a chain of three member in single fractured rock medium with constant groundwater flow rate in the fracture, which ignores the rock matrix diffusion and shows good capability to model the fractured media around the repository.

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Analyses of SGTR Accident With Mihama Unit Experience (미하마 원전경험에 대한 SGTR 사고해석)

  • Lee, S.H.;Kim, K.;Kim, H.J.;Eun, Y.S.
    • Nuclear Engineering and Technology
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    • v.26 no.1
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    • pp.41-53
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    • 1994
  • A SGTR accident postulated at Kori unit 1 is simulated with Mihama unit experience, which occurred on February 1991, to evaluate the capability of plant to cope with the transient. The system design and plant conditions of Kori Unit 1 are much similar with those of Mihama Unit 2. Therefore, special concern has been given to evaluate the sequence and the resulting consequence of the postulated SGTR accident at the Kori unit 1 An analysis is peformed as realistically as possible, with following the EOP of Kori unit 1. The result indicates that the leak through tube break terminates within about forty minutes, and the Kori unit 1 may be sufficient to cope with SGTR accident with same type of sequence. However, the reconsideration may be required for the design of Kori unit 1 which disconnects non-safety AC power from off-site power on SI signal generation. It may be pointed out that the content of EOP for SGTR accident is not enough to require operator's proper judgements. An analysis of SGTR accident tested in the LSTF which simulated the SGTR accident at the Mihama Unit 2 is peformed using the RELAP5/MOD3. The results indicates that the code yields in general good agreement with the test, except the break flowrate at the early stage of the event.

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Effects of Wearing Toe Braces of Hallux Valgus on Gait during Virtual Environment Simulation (무지외반증 발가락 교정기 착용 여부가 가상 환경 시뮬레이션 시 보행에 미치는 영향)

  • Dong-Su Kim;Da-Eun Lee;Hyun-A Shin;Ji-Won Jeon;Young-Keun Woo
    • PNF and Movement
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    • v.21 no.1
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    • pp.27-35
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    • 2023
  • Purpose: Hallux valgus (HV) is one of the most common chronic foot disorders, occurring when the first toe deviates laterally toward the other toe. HV impairs muscle strength and affects gait function (postural sway and gait speed). Thus, this study aims to investigate using the FDM system the effect of wearing braces on gait while wearing a virtual reality (VR) device. Methods: This study was conducted on 28 healthy adults with HV of 15 degrees or more. To compare differences in walking, depending on whether a toe brace can be worn, the subject walked without wearing anything, walked after wearing the VR device, and walked after wearing the VR device and the toe brace, and the FDM system was used for the gait ability measurement analysis. Results: As a result of a one-way repeated analysis of variance, the walking speed-related variables (cadence, velocity, etc.) in the HV group were higher during comfortable walking. In addition, walking while wearing a VR device and walking while wearing a VR device and a toe brace demonstrated more significant values in terms of six gait parameters (double stance phase, loading response, stage, stage, stage, and stage). The maximum pressure of the forefoot was significantly reduced when walking while wearing a VR device and a toe brace compared to comfortable walking, but in all variables, there was no statistically significant difference between walking while wearing a VR device and walking while wearing a VR device and a toe brace. Conclusion: Orthosis with a VR device during gait (OVG) and gait with a VR device (GVR) affect gait in HV patients. However, there was no significant difference between GVR and OVG. Thus, it is necessary to conduct experiments on various HV angles and increase the duration of wearing the toe brace.

3D printed surveyed restoration and metal framework in removable dentures: A case report (3D 프린팅 된 서베이드 금관과 금속 프레임워크를 이용한 양악 가철성 의치 수복 증례)

  • Song Yi Park;Sang-Won Park;Chan Park;Woohyung Jang;Kwi-Dug Yun
    • The Journal of Korean Academy of Prosthodontics
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    • v.61 no.2
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    • pp.153-159
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    • 2023
  • Computer-aided design-computer-aided manufacturing technology has been widely used in the manufacture of fixed prostheses including implants, but in the case of removable dentures, the analog method is still being used due to the errors such as a lack of fusion and over-fusion in selective laser meting process. With the recent development of CAD software, virtual surveying and framework design are made possible, and the designed file can be manufactured by milling or 3D printing. It replace the analog method of waxing and denture curing process and also can reduce the production time and cost. Therefore, this case is reported because good clinical results were obtained by digitally surveying on CAD software to produce a surveyed metal restoration and framework on maxillary and mandibular removable dentures.

Analysis of Domestic and International Science Education Research Trends on Play: Focusing on Implications for Research in Elementary Science Education (놀이에 관한 국내·외 과학교육 연구 동향 분석 - 초등과학교육 연구를 위한 시사점을 중심으로 -)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.34-46
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    • 2023
  • To investigate the trends in science education research related to play and derive implications for elementary science education research, we analyzed 109 research articles on play in science education published both in Korea and abroad. First, the number of research studies conducted abroad has been steadily increasing since 2009, with the highest number targeting middle school students. Conversely, domestic research has the highest number of papers targeting elementary school students. Second, in terms of research methods, quantitative methods were the most commonly used. Third, the use of questionnaires was the most frequently published research method, while the use of observation and products was smaller in number in domestic studies compared to those conducted abroad. Fourth, In the aspects of the contents, more research was conducted in the field of physics than in other areas. In case of researches for elementary school students, domestic research was focused on four areas of science. Fifth, among the studies exploring effectiveness, the 'cognitive domain' was the most studied, followed by the 'science-related attitude domain' and the 'inquiry and practice domain'. Sixth, the use of play was high in the following order: online games, video games, virtual play, and games with rules. For domestic researches, studies on analog play were most frequently reported, and the ratio of digital games in abroad was higher than that of others. Seventh, the highest number of papers used teacher-directed play, and this tendency was more noticeable in domestic studies.

Evaluation of Performance of Grouts and Pipe Sections for Closed-loop Vertical Ground Heat Exchanger by In-situ Thermal Response Test (현장 열응답 시험을 통한 수직 밀폐형 지중열교환기용 그라우트와 열교환 파이프 단면의 성능 평가)

  • Lee, Chul-Ho;Park, Moon-Seo;Min, Sun-Hong;Choi, Hang-Seok;Sohn, Byong-Hu
    • Journal of the Korean Geotechnical Society
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    • v.26 no.7
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    • pp.93-106
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    • 2010
  • In performing a series of in-situ thermal response tests, the effective thermal conductivities of six vertical closed-loop ground heat exchangers were experimentally evaluated and compared one another, which were constructed in a test bed in Wonju. To compare thermal efficiency of the ground heat exchangers in field, the six boreholes were constructed with different construction conditions: grouting materials (cement vs. bentonite), different additives (silica sand vs. graphite) and the shape of pipe-sections (general U-loop type vs. 3 pipe-type). From the test results, it can be concluded that cement grouting has a higher effective thermal conductivity than bentonite grouting, and the efficiency of graphite better performs than silica sand as a thermally-enhancing addictive. In addition, a new 3 pipe-type heat exchanger provides less thermal interference between the inlet and outlet pipe than the conventional U-loop type heat exchanger, which results in superior thermal performance. Based on the results from the in-situ thermal response tests, a series of economic analyses have been made to show the applicability of the new addictives and 3 pipe-type heat exchanger.

A Study on Factors Affecting Usage Intention of Metaverse Services in the Work Environment (업무환경에서의 메타버스 사용의도에 대한 영향요인 연구)

  • Wonsang Cho;Hyunchul Ahn
    • Knowledge Management Research
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    • v.23 no.4
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    • pp.251-273
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    • 2022
  • Metaverse is one of the most frequently used words recently, with digitalization accelerated by the COVID-19 pandemic that started in 2019 and the development of information and communication technology. It is expected to bring a new revolution in our life as a whole in user experience. In particular, as telecommuting was adopted in the business area, interest in virtual office services such as digital video conferencing and remote offices, which are similar to the metaverse, has also increased. In this study, a study on the intention to use the metaverse service used in the work environment was applied to the Unified Theory of Acceptance and Use of Technology 2(UTAUT2). External variables for metaverse characteristics, such as self-presentation, telepresence, and technostress, were analyzed and discussed. In this study, PC-based Gather.town and VR-based Facebook Horizon, currently the most well-known and considered usable in work environments, were introduced to potential users and conducted a survey. This study has academic implications in that the research has examined the factors that affect the technology acceptance intention of users who want to apply the metaverse as a work environment based on the UTAUT2 model, unlike previous studies that have been mainly researched on the general metaverse. In practice, it may be helpful to suggest factors that should be considered when firms adopt the metaverse for business purposes.