• Title/Summary/Keyword: 가상질량 기법

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Virtual Optimal Design of Satellite Adapter in Parallel Computing Environment (병렬 컴퓨팅 환경 하에서 인공위성 어댑터 가상최적설계)

  • Moon, Jong-Keun;Yoon, Young-Ha;Kim, Kyung-Won;Kim, Sun-Won;Kim, Jin-Hee;Kim, Seung-Jo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.11
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    • pp.973-982
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    • 2007
  • In this paper, optimal design framework is developed by automatic mesh generation and PSO(Particle Swarm Optimization) algorithm based on parallel computing environment and applied to structural optimal design of satellite adapter module. By applying automatic mesh generation, it became possible to change the structural shape of adapter module. PSO algorithm was merged with parallel computing environment and for maximizing a computing performance, asynchronous PSO algorithm was developed and could reduce the computing time of optimization process. As constraint conditions, eigen-frequency and maximum stress was considered. Finally using optimal design framework, weight reduction of satellite adapter module is derived with satisfaction of structural safety.

Study on a 2-Dimensional Dynamic Modeling Technique to Analyze the Overriding Phenomena of Rollingstock (열차의 타고오름 해석을 위한 2차원 충돌동역학 모델링 기법 연구)

  • Kim, Geo-Young;Koo, Jeong-Seo;Kwon, Tae-Soo
    • Journal of the Korean Society for Railway
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    • v.14 no.1
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    • pp.11-18
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    • 2011
  • This paper proposed a new 2-D multi-body dynamic modeling technique to analyze overriding behaviors taking place during train collision. This dynamic model is composed of nonlinear springs, dampers and masses by considering the deformable characteristics of carbodies as well as energy absorbing structures and components. By solving this dynamic model for rollingstock, energy absorbing capacities of collision elements, accelerations of passenger sections, impact forces applied to interconnecting devices, and overriding displacements can be well estimated. For a case study, we chose KHST (Korean High Speed Train), obtained crush characteristic data of each carbody section from 3-D finite element analysis, and established a 2-D multi-body dynamic model. This 2-D dynamic model was simulated under the train-to-train collision scenarios, and evaluated with 3-D virtual testing model. It was founded from the simulation results that this 2-D dynamic model could well predict overriding behaviors, and the modeling technique of carbody deformation was very important in overriding estimation.

A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method (2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.527-536
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    • 2007
  • This paper proposes a 3D fashion design system that generates a 3D clothes model by using 2D patterns of clothes and drapes the 3D clothes model on a 3D human model. In the proposed system, 2D patterns of clothes are designed by selecting comer points of 2D mesh. After designing 2D patterns, a 3D clothes model is designed by describing the control points to be connected between 2D patterns. The proposed system reads a 3D human body model file and the designed 3D clothes model and creates a 3D human model putting on the clothes by using the mass-spring model based physical simulation. It calculates collision and reaction between the triangles of human body model and those of clothes for realistic simulation. Because the number of triangles is very large, the collision and reaction processing need a lot of time. To solve this problem, the proposed system decreases the number of collision and reaction processing by using the Octree space subdivision technique. It took a few seconds for generating a 3D human model putting on the designed 3D clothes.

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2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.