• Title/Summary/Keyword: 가상진단

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Rehabilitation program for hemiplegic patient by visual displaying of the current gaze position (응시위치의 시각적 표시를 통한 편마비 장애인의 재활치료 프로그램)

  • 이정준;박강령;김민영;김재희
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.202-207
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    • 1999
  • 응시위치 추적이란 현재 모니터 상에 사용자가 응시하고 있는 지점을 카메라로부터 얻은 영상정보로부터 파악해 내는 것을 말한다. 응시위치 추적을 이용하여 현재 사용자가 모니터 상에 바라보고 있는 응시위치점을 시각적으로 표시해 줌으로써 한쪽 면을 잘 인지하지 못하는 장애인들에 대한 진단 및 재활치료를 도울 수 있는 시스템을 개발하였다. 이와 같은 이와같은 시스템은 사용자가 관심있어할 만한 상황을 컴퓨터 시뮬레이션을 통해 가상적으로 만들고 그 안에 있는 물체들을 사용자가 고개움직임을 이용하여 움직일 수 있게 함으로써 사용자로 하여금 강한 동기력을 유발할 수 있으며 또한 편측 시각 무시에 대한 보다 정량적 인 진단을 가능하게 하며 기존의 작업치료사의 도움을 받아야 했던 것에서 탈피할 수 있으므로 인력 소모를 줄일 수 있는 등의 잇점이 있다.

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플랜트의 장수명화 및 열화대책 - 경수로의 기술고도화

  • 한국원자력산업회의
    • Nuclear industry
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    • v.5 no.2 s.24
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    • pp.45-49
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    • 1985
  • 원자력발전소는 다중방호의 개념에서 복수의 안전설비를 갖는 등 계통이 팽대하고 복잡하며 또한 엄격한 품질관리를 실시하므로 다른 발전형식에 비해 건설비가 높은 편이다. 따라서 설비의 유효이용을 도모하는 것이 중요하다. 이와 같은 관점에서 앞으로 기설발전소의 장수명화를 도모하고, 전수명기간의 발전전력량을 증대시킴으로서 원자력발전 코스트를 다른 발전코스트보다 유리하게 하는 것도 가능하다. 장수명화를 실현시키기 위해서는 수명평가상 중요한 구조기기의 노화진단기술, 수명예측방법 및 수명을 좌우하고 교환이 곤란한 기기$\cdot$시스템의 보수기술$\cdot$공법 등에 관한 기술개발이 중요한 과제이다.

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Design of System for Upper-limbs Rehabilitation Using Kinect Sensor (키넥트 센서를 이용한 상지재활 시스템의 설계)

  • Park, Myeong-Chul;Jung, Hyon-Chel
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.309-310
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    • 2015
  • 본 연구는 뇌졸중 등의 상지 기능 손상에 대하여 원격지에 위치하는 환자에게 치료와 진단을 포함하는 재활 콘텐츠를 제공하는 시스템을 개발하기 위한 설계를 목적으로 하고 있다. 설계 콘텐츠의 구조는 가상현실로 재활과 관련된 상지의 움직임을 제시하고 실제 움직임을 키넥트 센서를 이용하여 추적하여, 시각/청각/촉각 피드백을 제시함으로써 재활 치료 효과와 몰입감을 높이고 상지 운동 기능을 평가하는 것으로 구성된다.

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Development of a CAS-Based Virtual Learning System for Personalized Discrete Mathematics Learning (개인 적응형 이산 수학 학습을 위한 CAS 기반의 가상 학습 시스템 개발)

  • Jun, Young-Cook;Kang, Yun-Soo;Kim, Sun-Hong;Jung, In-Chul
    • Journal of the Korean School Mathematics Society
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    • v.13 no.1
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    • pp.125-141
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    • 2010
  • The aim of this paper is to develop a web-based Virtual Learning System for discrete mathematics learning using CAS (Computer Algebra System), The system contains a series of contents that are common between secondary und university curriculum in discrete mathematics such as sets, relations, matrices, graphs etc. We designed and developed web-based virtual learning contents contained in the proposed system based on Mathematia, webMathematica and phpMath taking advantages of rapid computation and visualization. The virtual learning system for discrete math provides movie lectures and 'practice mode' authored with phpMath in order to enhance conceptual understanding of each movie lesson. In particular, matrix learning is facilitated with conceptual diagram that provides interactive quizzes. Once the quiz results are submitted, Bayesian inference network diagnoses strong and weak parts of learning nodes for generating diagnostic reports to facilitate personalized learning. As part of formative evaluation, the overall responses were collected for future revision of the system with 10 university students.

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Analysis of Component Performance using Open Source for Guarantee SLA of Cloud Education System (클라우드 교육 시스템의 SLA 보장을 위한 오픈소스기반 요소 성능 분석)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.167-173
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    • 2017
  • As the increasing use of the cloud computing, virtualization technology have been combined and applied a variety of requirements. Cloud computing has the advantage that the support computing resource by a flexible and scalable to users as they want and it utilized in a variety of distributed computing. To do this, it is especially important to ensure the stability of the cloud computing. In this paper, we analyzed a variety of component measurement using open-source tools for ensuring the performance of the system on the education system to build cloud testbed environment. And we extract the performance that may affect the virtualization environment from processor, memory, cache, network, etc on each of the host machine(Host Machine) and a virtual machine (Virtual Machine). Using this result, we can clearly grasp the state of the system and also it is possible to quickly diagnose the problem. Furthermore, the cloud computing can be guaranteed the SLA(Service Level Agreement).

Perception Survey of Virtual Reality Simulation with Malocclusion Models (부정교합 모델을 적용한 가상현실 시뮬레이션에 대한 인식조사)

  • Kim, Boram;Ryu, Jeeheon;Kim, Seonmi;Choi, Namki
    • Journal of the korean academy of Pediatric Dentistry
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    • v.48 no.3
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    • pp.302-312
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    • 2021
  • The purpose of this study was to develop prototype of virtual reality(VR) simulation with malocclusion models and evaluate its applicability. Task abilities, task completion time, and a satisfaction survey were compared between dentist trainees and dental students. Participants were instructed to observe virtual malocclusion models and then performed three tasks to diagnose the type of malocclusion, determine clinical findings and develop treatment plans. Their satisfaction with the simulation experience were evaluated using a questionnaire containing five questions. Task abilities of trainees related to clinical features and treatment plans were significantly higher than that of students(p < 0.01). In both groups, the task completion time for the second case was significantly reduced compared to that for the first case(p < 0.01). The satisfaction survey showed high scores and positive responses for this simulation in both groups. If the prototype of VR simulation is continuously advanced, it will be applicable for orthodontic education in pediatric dentistry.

Augmented reality based virtual humans for remote guide (증강현실 가상 휴먼 기반 원격지 가이드 상호작용 기술 개발)

  • Lee, Daeseong;Choi, Seohyun;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.569-570
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    • 2022
  • Failure situations occur frequently in the industry, and the existing 2D-based manual for this purpose is not intuitive to understand and it is difficult to immediately interact with maintenance experts. In this paper, we propose a technology that enables workers to perform maintenance in real time with the help of experts without restrictions in time and place based on augmented reality when a failure situation occurs at a remote location. A local virtual human-based expert diagnoses a failure situation based on an adapted panoramic image of a remote failure situation while wearing an HMD headset, and gives instructions to a remote operator. In addition, in an augmented reality (AR) environment in a remote location, for the interaction between the operator and the expert, the HMD's microphone is used to create the expert's hand as well as verbal communication. You can use to point or draw a picture. If this technology is used, it is possible to overcome the limitations of the existing 2D-based manual, and to provide assistance in performing maintenance smoothly remotely even if an expert does not directly visit a remote location.

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Using dental virtual patients with dynamic occlusion in esthetic restoration of anterior teeth: case reports (동적 교합을 나타내는 가상 환자의 형성을 통한 심미적인 전치부 보철 수복 증례)

  • Phil-Joon Koo;Yu-Sung Choi;Jong-Hyuk Lee;Seung-Ryong Ha
    • The Journal of Korean Academy of Prosthodontics
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    • v.61 no.4
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    • pp.328-343
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    • 2023
  • Recently, a method of fabricating an esthetic anterior fixed prosthesis by integrating data such as three-dimensional facial scan and jaw motion to form a virtual patient with dynamic occlusion has been introduced. This enables smooth communication with patients during the diagnosis process, improves the predictability of esthetic prosthetic treatment, and lowers the possibility of occlusal adjustment. In this case report, a virtual patient with dynamic occlusion was created in which the results of the treatment were simulated, and esthetic maxillary anterior fixed prosthesis was fabricated. With the aid of the virtual patient, the final restorations were satisfactory both in terms of esthetic and function.

A Fast Flight-path Generation Algorithm for Virtual Colonoscopy System (가상 대장 내시경 시스템을 위한 고속 경로 생성 알고리즘)

  • 강동구;이재연;나종범
    • Journal of Biomedical Engineering Research
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    • v.24 no.2
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    • pp.77-82
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    • 2003
  • Virtual colonoscopy is a non-invasive computerized procedure to detect polyps by examining the colon from a CT data set. To fly through the inside of colons. the extraction of a suitable flight-path is necessary to Provide the viewpoint and view direction of a virtual camera. However. manual path extraction by Picking Points is a very time-consuming and difficult task due 1,c, the long and complex shape of colon. Also, existing automatic methods are computationally complex. and tend to generate an improper and/or discontinuous path for complicated regions. In this paper, we propose a fast flight-path generation algorithm using the distance and order maps. The order map Provides all Possible directions of a path. The distance map assigns the Euclidean distance value from each inside voxel to the nearest background voxel. By jointly using these two maps. we can obtain a proper centerline regardless of thickness and curvature of an object. Also, we Propose a simple smoothing technique that guarantees not to collide with the surface of an object. The phantom and real colon data are used for experiments. Experimental results show that for a set of human colon data, the proposed algorithm can provide a smoothened and connected flight-path within a minute on an 800MHz PC. And it is proved that the obtained flight-Path provides successive volume-rendered images satisfactory for virtual navigation.

The Effects of Virtual Reality Program on Fall Efficacy and Activities of Daily Living for Patients with Stroke (가상현실 프로그램이 뇌졸중 환자의 낙상 효능감과 일상생활활동에 미치는 영향)

  • Lee, Jong-Min;Kim, Dong-Hee;Song, Seung-Il
    • The Journal of Korean society of community based occupational therapy
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    • v.2 no.2
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    • pp.25-35
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    • 2012
  • Objective : The purpose of this study was to investigate the effect of virtual reality program on fall efficacy and activities of daily living(ADL) for patients with stroke. Method : Twenty stroke patients were participated voluntarily and were assigned randomly into the control and the experimental groups. Both control and experimental groups were given same basic rehabilitation treatment while only the experimental group was given virtual reality program. The fall efficacy of both groups was assessed using fall efficacy scale(FES) and ADL performance ability was assessed by functional independence measure(FIM). Result : Fall efficacy and ADL performance ability showed a statistically meaningful difference for both experimental and control groups(p< .05), the fall efficacy and ADL performance ability of the experimental group improved meaningfully in a statistical way than that of the control group(p<. 05). Conclusion : It was found that carrying out virtual reality program with occupational therapy has an effect on fall efficacy and ADL performance ability of patients with stroke. Therefore, virtual reality program can be a way of treatment for patients with stroke to improve their fall efficacy and ADL performance ability, and the program can also be applied in clinics as well as occupational therapy.

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