• Title/Summary/Keyword: 가상지도

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The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map (가상공간지도 기반의 3차원 가상공간 저작도구의 개발)

  • Jung Il-Hong;Kim Eun-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.177-186
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    • 2006
  • This paper presents the development of a certain highly efficient authoring tool for constructing realistic 3D virtual space using image-based rendering techniques based on a virtual space map. Unlike conventional techniques such as TIP, for constructing a small 3D virtual space using single image, the authoring tool developed herein produces a wide 3D virtual space using multiple images. This tool is designed for constructing each small 3D virtual space for each input image, and for interconnecting these 3D virtual spaces into a wide 3D virtual space using a virtual space map. The map consists of three elements such as specific room, link point and passageway, and three directions. It contains various information such as the connection structure, the navigation information and so on. Also, the tool contains a user interface that let users construct the wide 3D virtual space easily.

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A study for implementation of the 3D virtual city (3D 가상도시 구현에 관한 연구)

  • Kim, Sung-Su;Kim, Byung-Guk
    • 한국공간정보시스템학회:학술대회논문집
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    • 2002.03a
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    • pp.59-64
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    • 2002
  • 컴퓨터 그래픽스 기술과 H/W의 발달로 3D GIS에 대한 연구가 활발히 진행되고 있다. 최근 3D GIS에 대한 활발한 연구 중 3D 가상도시의 구축이 중요한 연구로 떠오르고 있다. 3D 가상도시는 국방, 교통, 통신, 지적, 지하시설물, 관광, 도시계획, 도시모델링 등에 다양하게 활용될 수 있다. 현재 우리나라에서 3D 가상도시의 구축은 미약하지만 앞으로 그 수요는 더욱 더 많아질 것이다. 3D 가상도시의 구축에는 GIS, 컴퓨터 그래픽스, Database, 자료구조, 3D 모델링 등의 다양한 기술이 필요하다. 3D 가상도시의 구축의 방법은 크게 1/1,000수치지도+실제측량, 1/1,000수치지도+입체 인공위성 영상+수치사진측량, 1/1,000수치지도+항공사진측량 도화원도, 1/1,000수치지도+항공레이저스캐닝의 방법을 적용해 볼 수 있다. 현재 우리나라 여건상 첫 번째 방법이 가장 일반적으로 사용이 되나 도화원도에 대한 규제를 완화하여 세 번째 방법을 적용하는 것이 가장 효과적일 것이다. 3D 가상도시는 인터넷 기술과 접목이 되어 3D Web GIS의 형태로 앞으로의 GIS 주류를 이룰 것이다. 그러나 국내에서 3D 가상도시의 구축에 관한 연구는 미약한 수준이다. 3D 자료취득, 자료처리, 모델링 부문에 대한 연구가 시급하다.

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A Fast Flight-path Generation Algorithm for Virtual Colonoscopy System (가상 대장 내시경 시스템을 위한 고속 경로 생성 알고리즘)

  • 강동구;이재연;나종범
    • Journal of Biomedical Engineering Research
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    • v.24 no.2
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    • pp.77-82
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    • 2003
  • Virtual colonoscopy is a non-invasive computerized procedure to detect polyps by examining the colon from a CT data set. To fly through the inside of colons. the extraction of a suitable flight-path is necessary to Provide the viewpoint and view direction of a virtual camera. However. manual path extraction by Picking Points is a very time-consuming and difficult task due 1,c, the long and complex shape of colon. Also, existing automatic methods are computationally complex. and tend to generate an improper and/or discontinuous path for complicated regions. In this paper, we propose a fast flight-path generation algorithm using the distance and order maps. The order map Provides all Possible directions of a path. The distance map assigns the Euclidean distance value from each inside voxel to the nearest background voxel. By jointly using these two maps. we can obtain a proper centerline regardless of thickness and curvature of an object. Also, we Propose a simple smoothing technique that guarantees not to collide with the surface of an object. The phantom and real colon data are used for experiments. Experimental results show that for a set of human colon data, the proposed algorithm can provide a smoothened and connected flight-path within a minute on an 800MHz PC. And it is proved that the obtained flight-Path provides successive volume-rendered images satisfactory for virtual navigation.

Flood Risk Mapping using 3D Virtual Reality Based on Geo-Spatial Information (공간정보기반 3차원 가상현실을 이용한 홍수위험지도 제작)

  • Song, Yeong Sun;Lee, Phil Seok;Yeu, Yeon;Kim, Gi Hong
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.4
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    • pp.97-104
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    • 2012
  • Recent climate change has increased the occurrence of flood disaster. There are two approaches to prevent flooding damage. One is a structural method and the other is a non-structural method. The production and usage of a flood risk map are the example of non-structural way. The flood risk map displays several kinds of information to minimize casualties and property damage caused from flooding. In order to increase the usage of current flood risk maps and improve intuitive recognition of flood information, this paper produced flood risk maps based on geo-spatial information system using three dimensional virtual reality techniques and investigated the applicability of the maps. Because flood information is easily accessed through online, flood risk maps suggested in this paper are regarded as an efficient tool.

Integrated Simulation System for Computer-Generated Forces' Human-like Movement (가상군의 인간유사성 움직임을 위한 통합 시뮬레이션 시스템)

  • Han, Chang-Hee;Shin, Kyu-Yong;Oh, Myung-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.8-15
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    • 2011
  • The goal of this paper is to describe how to construct an integrated simulation system that integrates limited perception-based mapping with spatial reasoning, path planning, and human motion style in order for a virtual soldier to effectively communicate with other virtual solders and/or human participants in a simulation. Virtual human research often ignores or simplifies perception by using a full map (with omniscient perception). In addition, previous research used a placement node where virtual environment designers save in advance the required information. However, this paper also shows that the human-like movement behavior can be achieved by the integrated ECA system with the mapping that supports a spatial understanding and does not require the omniscient perception.

Virtual Reality Panorama System using Stitching Techniques and Depth-map (스티칭 기법과 깊이지도를 이용한 VR 파노라마 시스템)

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.544-546
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    • 2011
  • The popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. This paper proposes VR panorama system using vanishing point location-based depth map generation method. VR panorama using depth map gives an effect that makes users feel staying at real place and looking around nearby circumstances.

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A Study of Damage District Forecast by Imaginary Tsunami Scenario (가상 지진해일 시나리오에 의한 피해지역 예측에 관한 연구)

  • Um, Dae-Yong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.1
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    • pp.105-115
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    • 2008
  • In this study, we wished to forecast the damage district by tsunami's occurrence. For this, we analyzed tsunami that can happen in our country's neighborhood coast using past data, and established tsunami's scenario by imagination with analysis result. we created a 3D topographical model about study area and analyzed an inundation area by achieving simulation by scenario. Also, we produced an imaginary inundation map by overlaying the simulation results on digital map. This study result might be utilized as infra-technology for operation of tsunami's forecast/alarm system and establishment of disaster prevention policy.

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Path Planning for Cleaning Robots Using Virtual Map (가상지도를 이용한 청소로봇 경로계획)

  • Kim, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.31-40
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    • 2009
  • The most common cleaning methods of cleaning robot can be divided into two categories: the random and the boustrophedon method. A cleaning robot using the random method moves straight until it bumps into an obstacle. If it collides with an obstacle, the cleaning robot turns a specific angle and continues moving straight. Therefore, the random method often tends to clean the already clean area repeatedly. In addition, it takes a long time to complete cleaning. A cleaning robot using the boustrophedon method moves straight until it collides with an obstacle. If it meets an obstacle, the cleaning robot moves to the next uncleaned space through turning and moving ahead. when resuming cleaning from the new region, a cleaning robot moves in the direction opposite to the direction of the previous cleaning. Because the boustrophedon method cleans a cleaning space more densely, its performance is excellent in an obstacle-free space or a small space. However, In a space with obstacles or a complex structure, it takes a long time to complete the cleaning work. Cleaning should be systematically approached with a good understanding of the work area. The virtual map-based cleaning robot proposed in this paper cleaned a work space efficiently. The efficiency of the proposed method was measured through simulation.

The Design of Authoring Tool for Realistic 3D Virtual Space Based on 2D Image (영상 기반의 사실적 3차원 가상공간 저작도구의 설계)

  • 오병선;장봉석;김진영;김은지;정일홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.503-507
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    • 2003
  • 기존의 영상기반 3차원 가상공간 구축 기법들은 단일 영상을 입력으로 하여 하나의 가상공간을 구축하기 때문에, 가상공간의 영역이 매우 협소하고 가상공간 내부에서 관찰자의 네비게이션기능이 제한적이었다. 또한 특정 영상에 대해서만 사실성을 보장하기 때문에, 실세계를 반영한 모든 영상에 대해서 가상공간 구축 기법들을 일반화 할 수 없다. 이에 실세계를 촬영한 영상을 3차원 가상공간으로 복원하기 위해서 이러한 가상공간 구축 기법들을 통합해야할 필요성이 있다. 본 논문에서는 한 장의 영상을 입력으로 하나의 가상공간을 구축했던 기존의 방법들을 통합하여 여러 장의 영상을 입력으로 여러 개의 가상공간을 구축하고, 가상공간 지도의 개념을 도입하여 이를 연결하여 광범위한 3차원 가상공간을 구축할 수 있는 IVSD(Image-based Virtual Space Designer) 저작도구의 설계에 관하여 기술하였다.

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VR AR-based campus map using Drone 'SNUT MAP' (드론을 이용한 가상 현실 및 증강 현실 기반 3D 캠퍼스 지도 'SNUT MAP')

  • Kim, Subin;Kim, Eunju;Lee, Eunbi;Kim, Dongho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.370-372
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    • 2020
  • 가상 현실을 이용한 다양한 응용기술이 등장함에 따라, 그를 이용한 서비스와 상용 애플리케이션이 개발되고 있다. VR, AR 사용자가 증가하고, 주위에서도 쉽게 이러한 기술을 접할 수 있게 되었다. 이에 본 논문은 2D로 표현되는 기존의 지도 사용을 어려워하는 사람들의 문제점을 해결하기 위하여 VA과 AR-based 3D를 통합할 수 있는 지도를 연구하고 'SNUT MAP'을 개발하였다. 'SNUT MAP'을 개발하는 데 Unity 3D와 Dronedeploy, Blender, Vuforia, AR+GPS location, Google maps API를 사용하였다.

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