• Title/Summary/Keyword: 가상제어형

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Active IP-RFID System for Maritime Logistics (실시간 해운물류를 위한 능동형 IP-RFID 시스템)

  • Kim, Tae-Hoon;Lee, Byung-Ha;Park, Byung-Kwon;Choi, Sung-Pil;Moon, Young-Sik;Jung, Jun-Woo;Kim, Jae-Joong;Choi, Hyong-Rim
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.12
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    • pp.2511-2519
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    • 2015
  • In maritime logistics, the technology for transmitting status information has been greatly developed, but it has not been available in general logistics environment or it is impossible to support two-way communication as it simply receives and transfers a container's information. In particular, to support two-way communication in all sections of the global maritime logistics, the address value, which can identify the tag, should be managed. In this context, to improve the 433 MHz-based RFID, the project called "DASH 7" has been conducted in recent years. However, it has stopped proceeding because of its slow progress, including the standardization and development of references. In this paper, we introduced an active IP-RFID system configuration for real-time communication in global maritime logistics using a two-way communication-which is characteristic of an IP-applying virtual address values in the RFID tag, and proposing its process and function. When you apply the IP-RFID system proposed in this paper, not only real-time status tracking in the maritime logistics area is possible, but it is also applicable for controlling the tag.

Prediction of Power Consumption for Improving QoS in an Energy Saving Server Cluster Environment (에너지 절감형 서버 클러스터 환경에서 QoS 향상을 위한 소비 전력 예측)

  • Cho, Sungchoul;Kang, Sanha;Moon, Hungsik;Kwak, Hukeun;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.2
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    • pp.47-56
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    • 2015
  • In an energy saving server cluster environment, the power modes of servers are controlled according to load situation, that is, by making ON only minimum number of servers needed to handle current load while making the other servers OFF. This algorithm works well under normal circumstances, but does not guarantee QoS under abnormal circumstances such as sharply rising or falling loads. This is because the number of ON servers cannot be increased immediately due to the time delay for servers to turn ON from OFF. In this paper, we propose a new prediction algorithm of the power consumption for improving QoS under not only normal but also abnormal circumstances. The proposed prediction algorithm consists of two parts: prediction based on the conventional time series analysis and prediction adjustment based on trend analysis. We performed experiments using 15 PCs and compared performance for 4 types of conventional time series based prediction methods and their modified methods with our prediction algorithm. Experimental results show that Exponential Smoothing with Trend Adjusted (ESTA) and its modified ESTA (MESTA) proposed in this paper are outperforming among 4 types of prediction methods in terms of normalized QoS and number of good reponses per power consumed, and QoS of MESTA proposed in this paper is 7.5% and 3.3% better than that of conventional ESTA for artificial load pattern and real load pattern, respectively.

Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.73-81
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    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.

Performance Analysis of a Cell - Cluster - Based Call Control Procedure for Wireless ATM Networks (셀집단화 방식에 근거한 무선 ATM 호제어절차의 성능분석)

  • Cho, Young-Jong;Kim, Sung-Soo
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.7
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    • pp.1804-1820
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    • 1997
  • In this paper, an efficient call control procedure is presented for next generation wireless ATM networks and its performance is mathematically analyzed using the open queueing network. This procedure is based on a new scheme called as the cell clustering. When we use the cell clustering scheme, at the time that a mobile connection is admitted to the network, a virtual cell is constructed by choosing a group of neighboring base stations to which the call may probabilistically hand over and by assigning to the call a collection of virtual paths between the base stations. Within a microcell/picocell environment, it is seen that the cell clustering can support effectively a very high rate of handovers, provides very high system capacity, and guarantees a high degree of frequency reuse over the same geographical region without requiring the intervention of the network call control processor each time a handover occurs. But since mobiles, once admitted, are free to roam within the virtual cell, overload condition occurs in which the number of calls to be handled by one base station to exceed that cell site's capacity of radio channel. When an overload condition happens, the quality of service is abruptly degraded. We refer to this as the overload state and in order to quantify the degree of degradation we define two metrics, the probability of overload and the normalized average time spent in the overload state. By using the open network queueing model, we derive closed form expressions for the maximum number of calls that can be admitted into the virtual cell such that the two defined metrics are used as the acceptance criteria for call admission control.

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Service Class Priority Controlled DBA Scheduling Method and Performance Evaluation in Ethernet PONs (Ethernet PONs에서 서비스 클래스별 전송 우선순위를 적용한 DBA 스케쥴링 방식 및 성능 분석)

  • Nam Yoon-Seok
    • The KIPS Transactions:PartC
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    • v.12C no.5 s.101
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    • pp.679-686
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    • 2005
  • Because EPON access network shares a medium and aggregates the traffic from EPON subscribers, scheduling media access control on EPON bandwidth allocation is very important. Furthermore DBA mechanism of EPON based on TDMA is out of specification and up to implementation. This paper deals with a DBA method to guarantee the QoS of the delay sensitive traffic on the base of best-effort service and delay priority queue management. The proposed method performs virtual scheduling algorithm for the integrated traffic. It uses the same MAC messages and tries to guarantee the QoS of higher priority traffic first with a simple DBA architecture. We evaluate the algorithm for traffic delay according to polling interval and traffic load of upstream and downstream. The results show that the proposed method can guarantee the QoS of the delay sensitive traffic with priority of the service classes.

Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.

Home Screen Adaptive Next Generation Broadcasting Service using MSA-ABR (MSA-ABR을 이용한 홈 스크린 적응형 차세대 방송 서비스 연구)

  • Mariappan, Vinayagam;Lee, Minwoo;Lee, Seungyoun;Lee, Junghoon;Lee, Juyoung;Lim, Yunsik;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.11 no.3
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    • pp.37-42
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    • 2016
  • In this paper, in today's highly complex video and broadcast operations, broadcasters are constantly challenged to reliably deliver low-latency, high-quality video to multiscreen audiences on-air and online. The Adaptive Bit Rate (ABR) protocols enable internet video to a wide range of multiscreen devices. However, video quality is often marginal and would prove unacceptable for valued linear broadcast content delivered to the Big Screen today. The Media information processing technology advances in ABR enables service providers to take control and offer quality managed linear video services to ALL screens in the home, including the Big Screen, with a single unified IP Video infrastructure. The New Multiscreen-Assisted ABR (MSA-ABR) delivery management system proposed using Cloud based multicast-assisted ABR for a broadcast facility that performs routing of contribution content and online publishing services within a virtual, centralized cloud infrastructure.

Distributed Virtual Topology Adaptation Method to Support IP Traffic in WDM Mesh Networks (WDM Mesh 네트워크에서 IP 트래픽을 수용하기 위한 분산형 가상토폴로지 적응 기법)

  • Kim, Eal-Lae;Lee, Sung-Kuen;Lee, Yong-Won;Chang, Sun-Hyok;Lee, Myung-Moon;Park, Jin-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1B
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    • pp.1-10
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    • 2007
  • We propose a new approach to accommodate bidirectional asymmetric traffic demands as well as unexpected dynamic internet traffic variation in the WDM mesh network by using optical networking technologies. In the proposed scheme, an intermediate node determines the optical path based on the switching statistics of IP router of the node which characterizes the Internet traffic variation, which in effect provides a dynamic and distributed traffic control over the network. It is expected to reduce the efficiency deterioration of RWA(Routing and Wavelength Assignment) due to the real-time variation of Internet traffic so that expandability and flexibility of the network can be enhanced. In this paper, we describe a methodology for traffic behavior analysis at a node, and the decision policy of the establishment/release of optical path. In addition, we evaluate the performance of the proposed scheme through the computer simulations.

Policy-based Reconfigurable Bandwidth-Controller for Network Bandwidth Saturation Attacks (네트워크 대역폭 고갈 공격에 대한 정책 기반 재구성 가능 대역폭제어기)

  • Park Sang-kil;Oh Jin-tae;Kim Ki-young
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.951-958
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    • 2004
  • Nowadays NGN is developed for supporting the e-Commerce, Internet trading, e-Government, e-mail, virtual-life and multimedia. Internet gives us the benefit of remote access to the information but causes the attacks that can break server and modify information. Since 2000 Nimda, Code Red Virus and DSoS attacks are spreaded in Internet. This attack programs make tremendous traffic packets on the Internet. In this paper, we designed and developed the Bandwidth Controller in the gateway systems against the bandwidth saturation attacks. This Bandwidth con-troller is implemented in hardware chipset(FPGA) Virtex II Pro which is produced by Xilinx and acts as a policing function. We reference the TBF(Token Bucket Filter) in Linux Kernel 2.4 and implemented this function in HDL(Hardware Description Language) Verilog. This HDL code is synthesized in hardware chipset and performs the gigabit traffic in real time. This policing function can throttle the traffic at the rate of band width controlling policy in bps speed.