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VR Theme Park Activation Issues (VR 테마파크 활성화 이슈)

  • Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.122-123
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    • 2018
  • The purpose of this study is to investigate the problem of installing VR theme park in Korea and to find a solution for it. VR is expected to play a leading role in the fourth industrial revolution as a new industry, but it is a reality that it is hard to feel its value in actual field. This is a reality that can not move one step further because it is trapped in the existing legal network rather than the essence of VR because it sees VR from the existing law frame. Because VR is regarded as an amusement device in the amusement facility and is regarded as a game, the former is applied to the Tourism Promotion Law and the latter is applied to the game industry law. When one content and hardware are applied to both laws at the same time and other regulations are applied to it, it is practically impossible to operate VR properly. In order to solve this problem, it is necessary to revise each law little by little in each law and amend the law that can apply VR itself. This study is expected to contribute to the revitalization of VR industry by presenting the ultimate problems and solutions in creating VR theme parks in Korea.

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An Exploratory Study on the Realistic Expression of Characters (캐릭터의 사실적 표현에 대한 탐색적 연구)

  • Luyuxin, Luyuxin;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.126-127
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    • 2018
  • Whether it is an online game or a stand alone game, research will ultimately never stop to increase the degree of realistic expression of visual effects. Recently, realistic characters are appearing in games. Particularly, due to the development of virtual reality technology, RPG games with simulation-based realistic images are becoming popular. The player can experience the story of the game in the game and experience difficulty level by level. As other players, teammates, or enemy characters appear as realistic characters, and the episode of the game expands, the importance of realistic game characters is growing so that they can play more. Adding a realistic game character to a game based on a classic movie character gives the player a more realistic and interesting visual experience. The purpose of this study is to investigate the effect of realistic character style on the fun and visual effects of games.

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Proposal of Location-aware Interface using Empirical Metapo Element (경험적 메타포 요소를 활용한 위치 인식 인터페이스 제안)

  • Kim, Daun;Song, Jinkyung;Shin, Yejin;Jeong, Garam;Park, Su-e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.145-147
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    • 2018
  • As mobile devices increase use, users are forced to recognize and navigate their own location and virtual space within a given small display. Unlike trains and buses, this study aims to select a space inside a subway train that is difficult to transfer location information to and suggest an interface to reduce cognitive differences to users. First, observe the actual environment and then derive the empirical factors. Second, by using Metapo which is an act of understanding or experiencing specific targets that are not familiar with familiar objects, the interface is designed according to the UX principle after converting the experience element into metapo. Finally, usability will be assessed through user experience evaluation and problem elicited and supplemented in future studies. This study expects the use of spatial interfaces to be increased and applied as a variety of services by using metaphors through experience elements to help users easily recognize their location within the mobile interface.

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Calibration of 9 axis sensor data for high immersion feeling of VR user (VR 사용자의 높은 몰입감을 위한 9축센서 데이터의 보정)

  • Kim, Dong-min;Lim, Ji-yong;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.400-403
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    • 2018
  • The VR / AR market has grown significantly due to the development of Virtual Reality and Augmented Reality, the core technologies of the Fourth Industrial Revolution. According to a report released by the Korea Science and Engineering Corporation (KISTEP), the global VR / AR market will grow to $ 105 billion by 2022. An important key to the growth of the VR / AR market is user immersion. VR is dependent on technology of hardware such as display and sensor for biometric signal recognition. In order to improve user's immersion feeling, it is important to transmit sensor data to display device more accurately and quickly. In this paper, we consider various sensor hardware dependencies of VR, and compare various correction methods and filtering methods to lower the Motion to Photon (MTP) time that user movement is fully reflected on the display using sensor devices.

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WAP Abstract Kernel Layer Supporting Multi-platform (다중 플랫폼 지원을 위한 WAP 추상 커널 계층)

  • Gang, Yeong-Man;Han, Sun-Hui;Jo, Guk-Hyeon
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.265-272
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    • 2001
  • In case of implementing a complicated application like WAP (Wireless Application Protocol) in a mobile terminal with the characteristics of bare machine and versatile kernel aspects of which are control, interrupt and IPC(Inter Process Communication), a special methodology should be needed. If not, it will cause more cost and human resources, even delayed product into launching for the time-to-market. This paper suggests AKL, (Abstract Kernel Layer) for the design and implementation of WAP on basis of multi-platform. AKL is running on the various kernel including REX, MS-DOS, MS-Window, UNIX and LINUX. For the purpose of it, AKL makes machine-dependant features be minimized and supports a consistent interface on API (Application Program Interface) point of view. Therefore, it makes poring times of a device be shorten and makes easy of maintenance. We validated our suggestion as a consequent of porting WAP into PlamV PDA and mobile phone with AKL.

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A Traffic Shaping Scheme Considering ATM Traffic Characteristics (ATM 트래픽 특성을 고려한 트래픽 쉐이핑 기법)

  • Choi, Chang-Won;Kim, Tai-Yun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.667-676
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    • 1995
  • In ATM traffic multiplexing, the cell clumping and the cell dispersion are occured due to the cell delay variance(CDV) which changes the traffic characteristics. These cell variances increase the burstiness of t.he cell streams and make the network congested. The function of the traffic shaping is necessary to transmit the input streams into the networks or into the traffic policing schemes with some intevals. Most of the existing studies regard the input traffics as the traffic with the identical characteristics. In this study, the traffic shaping is processed by considering the traffic characteristICS with t.he loss-sensitive traffic and the delay-sensitive traffic. The traffic shaping model and the traffic shaping algorithm which considers the" characteristics of input streams have been presented. The traffic effect On t.he CDV size is also studied. The proposed scheme is compared to Virtual Scheduling Algorithm(VSA) and the efficiency of the proposed scheme is evaluated. According to the simulation results, t.he mean delay is decreased about 12% in delay-sensitive traffic and the traffic burstiness is decreased about 11 % in loss-sensitive traffic.

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CyberClass Avatar System using Task-Level Behavior Description Language (작업 수준의 행위 표현 언어를 이용한 사이버강의용 아바타 시스템)

  • Kim, Jung-Hee;Lim, Soon-Bum
    • The KIPS Transactions:PartB
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    • v.11B no.5
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    • pp.597-602
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    • 2004
  • In spite of recent increase in the use of avatar systems in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the behaviors, so that users had difficulty using them. To apply written languages to a different task domain, moreover, it was necessary to modify or rewrite the languages. In this paper, for the avatar behavior control more simply define, “Task-Level Behavior Description Language,” which allows description the avatar behaviors in each task domain and “Motion Representation Language,” which enables writing detailed data for motion control. The system, developed in this paper, “included an Interpreter,” which automatically creates the Motion Representation Language, allowing users to easily control the avatar behaviors simply with the Behavior Description Language. The system was also applied to cyber classes, and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

Integration of Secure Distributed Object-Oriented Database Schemas (보안 분산 객체지향 데이타베이스 스키마의 통합)

  • Park, U-Geun;No, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.645-654
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    • 1995
  • A distributed DBMS integrates local schemas that are independently designed, maintained, and managed by different users at each site providing a global virtual schema. This global schema supports users at a specific site to transparently utilize local database at different sites. The security features of the local schema should also not be changed in the global schema integrating security features of each local schema. Researches on the integration of security features into local schema in distributed DBMS environment, however, are very rate. This pater using the multilevel secure object-oriented database model(as the model for the definition of a local schema in distributed environment) which is an extension of the object-oriented models. It also suggests eight integration methods that can maintain the security features of local schemas. The eight methods are classified by the object classes and by relationships among them.

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Design of A Real-Time ZTransport Protocol(RTTP) (실시간 수송계층 프로토콜의 설계)

  • Park, Chang-Yun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.775-791
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    • 1997
  • This paper describes Real-Time Trasport Protocol(RTTP) that procisdes for a ; user cmnnection-oriented sercices with performance fuarantee.Assuming that eral-time network services will be provided,RTTP solves provlems at end-hosts.RTTP has defined a new set of primitives for real-time communication servies based on the analysis of uwer requirements on various applications.Introducing the notion of Abstract Network Layer independent of real networks.RTTP's implementation scheme can be applied to various netwoeks.The study also intriduces an inplemenation strategy, provide prdeictability of protocol processing time,wich should be known a priori for performance guarantee.Intermally,RTTP has a set of QoS translation rules that change a user'w performance requirements to the equivalent network QoS paramenters.RTTP also introuduces a new apportunistic error control mehtod that can trade-off between overhead and error corredtion according to a uwer's requirement on reliability.

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CCN-Helper Performance Analysis for Data Transmission Delay over Federated Testbed Environment (국제 연동 테스트베드에서 데이터 전송 지연을 위한 CCN-Helper 성능 분석)

  • Choi, Won-jun;Ramneek, Ramneek;Seok, Woo-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1947-1957
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    • 2015
  • CCN networking is one of the future internet. With the rapid development of network platforms emerged a wide range of services through a virtual network environment. The performance of CCN in the high bandwidth delay is important to provide various services between nations. We can check the high bandwidth delay product in federation. Federation between the nations has the advantage of being effective to do a various services for the users, and the remote heterogeneous physical hardware engine supports various environments. Data transmission delay can be occur in long distance network even though the network is federated network. In this paper, we propose CCN-Helper protocol for data transmission delay in ling distance networks. We connect from KREONET in Korea to iLab.t in Belgique in order to test CCNx over heterogeneous federated environment.