• Title/Summary/Keyword: 가상공간 시뮬레이션

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Path-Planning for Group Movement in Dynamic Environments (동적 환경에서 그룹 이동을 위한 경로 계획)

  • Yu, Kyeonah;Cho, Su-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.2
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    • pp.117-126
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    • 2013
  • Path planning is an essential problem to make virtual characters navigate in many applications including computer games. In many cases, multiple characters move in a group and qualitative aspects of planned paths are emphasized rather than optimality unlike Robotics. In this paper, we propose a two-level path planning algorithm in which the global path is planned for a single character specified as a leader and then the local path is planned to avoid dynamic obstacles while the group following this path. The space for group movement is achieved in the form of square grid array called a grid window. Member characters are located relatively to the leader within a space and moved. The static environment is reduced to the configuration space of this grid window to generate a roadmap on which a grid window can move. In local path planning, only the leader avoids dynamic obstacles by using an artificial potential field and the rest of members are located relatively to the leader in the grid window, which reduces computational load. Efficient algorithms to implement the proposed planning methods are introduced. The simulation results show that a group can handle with dynamic obstacles effectively while moving along the planned path for a static environment.

Design of Information Appliances Based on User's Preference - in the Case of Information Retrieval Method for Pedestrians' Navigation - (정보기기 디자인에 있어서 사용자의 감성을 고려한 콘텐츠 개발방법 - 보행자의 이동지원을 목적으로 한 감성정보검색을 사례로 -)

  • Kim, Don-Han
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.203-214
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    • 2007
  • This study proposes an information retrieval method reflecting the user's preferences based on the fuzzy set theory to develop information contents which support pedestrian's navigation. Firstly, the research evaluated subjects' preferences on commercial spaces set to a hypothetical destination. Also it surveyed the causal relationship between the visual characteristics and the emotional characteristics to propose methods of Navigation Knowledge Base (NKB). The NKB was composed of three elements; 1. the correlation model between emotional characteristics, 2. the causal relationship between visual characteristics and emotional characteristics, 3. the transformation model between visual characteristics and the physical characteristics. Secondly, this study classified the pedestrian's destination search into 4 types with his or her preferences and the time conditions limited during navigation. For each type it presented the Destination Search Algorithm (DSA). Finally, the research simulated the destination search in 4 navigation types using NKB and DSA and verified the availability of the information retrieval method reflecting pedestrian's preferences. In conclusion, the proposed information search method will be applied to reflect the user's preferences to develop information appliances.

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High-Quality Global Illumination Production Using Programmable Graphics Hardware (프로그래밍 가능한 그래픽스 하드웨어를 사용한 고품질 전역 조영 생성)

  • Cha, Deuk-Hyun;Chang, Byung-Joon;Ihm, In-Sung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.414-419
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    • 2008
  • 3D rendering is a critical process for a movie production, advertisement, interior simulation, medical and many other fields. Recently, several effective rendering methods have been developed for the photo-realistic image generation. With a rapid performance enhancement of graphics hardware, physically based 3D rendering algorithm can now often be approximated in real-time games. However, the high quality of global illumination, required for the image generation in the 3D animation production community is a still very expensive process. In this paper, we propose a new rendering method to create photo-realistic global illumination effect efficiently by harnessing the high power of the recent GPUs. Final gathering routines in our global illumination module are accelerated by programmable graphics hardware. We also simulate physically based light transport on a ray tracing based rendering algorithm with photon mapping effectively.

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Stochastic Simulation of Groundwater Flow in Heterogeneous Formations: a Virtual Setting via Realizations of Random Field (불균질지층내 지하수 유동의 확률론적 분석 : 무작위성 분포 재생을 통한 가상적 수리시험)

  • Lee, Kang-Kun
    • Journal of the Korean Society of Groundwater Environment
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    • v.1 no.2
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    • pp.90-99
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    • 1994
  • Heterogeneous hydraulic conductivity in a flow domain is generated under the assumption that it is a random variable with a lognormal, spatially-correlated distribution. The hydraulic head and the conductivity in a groundwater flow system are represented as a stochastic process. The method of Monte Carlo Simulation (MCS) and the finite element method (FEM) are used to determine the statistics of the head and the logconductivity. The second moments of the head and the logconductivity indicate that the cross-covariance of the logconductivity with the head has characteristic distribution patterns depending on the properties of sources, boundary conditions, head gradients, and correlation scales. The negative cross-correlation outlines a weak-response zone where the flow system is weakly responding to a stress change in the flow domain. The stochastic approach has a potential to quantitatively delineate the zone of influence through computations of the cross-covariance distribution.

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Automatic Generation of Character-Specific Roadmaps for Path Planning in Computer Games (컴퓨터 게임에서의 경로 계획을 위한 캐릭터별 로드맵의 자동 생성)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.692-702
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    • 2008
  • Path planning is gaining more weight in computer games and virtual reality as the number of self-moving characters increases. In the roadmap approach, the map of possible paths is built in advance to plan paths for a character, whose advantage is to provide high-quality paths. On the other hand, a disadvantage is that the road map doesn't reflect properties of characters such as their sizes because they move on the same map once the road map is constructed. In this paper we propose an efficient method to build a different road map for each character so that it can use its own map for path-planning. This method is efficient because the whole map is built once by applying the Visibility Graph regardless of the number of characters and walkable paths are incrementally inserted according to the sizes of characters. The effects of using separate roadmaps are demonstrated through simulations and the trade-offs accompanied with these effects are analyzed.

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Improvement of Frame Rate of Electro-Optical Sensor using Temporal Super Resolution based on Color Channel Extrapolation (채널별 색상정보 외삽법 기반 시간적 초해상도 기법을 활용한 전자광학 센서의 프레임률 향상 연구)

  • Noh, SangWoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.120-124
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    • 2017
  • The temporal super resolution is a method for increasing the frame rate. Electro-optical sensors are used in various surveillance and reconnaissance weapons systems, and the spatial resolution and temporal resolution of the required electro-optical sensors vary according to the performance requirement of each weapon system. Because most image sensors capture images at 30~60 frames/second, it is necessary to increase the frame rate when the target moves and changes rapidly. This paper proposes a method to increase the frame rate using color channel extrapolation. Using a DMD, one frame of a general camera was adjusted to have different consecutive exposure times for each channel, and the captured image was converted to a single channel image with an increased frame rate. Using the optical flow method, a virtual channel image was generated for each channel, and a single channel image with an increased frame rate was converted to a color channel image. The performance of the proposed temporal super resolution method was confirmed by the simulation.

A Study on Human-Robot Interface based on Imitative Learning using Computational Model of Mirror Neuron System (Mirror Neuron System 계산 모델을 이용한 모방학습 기반 인간-로봇 인터페이스에 관한 연구)

  • Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.565-570
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    • 2013
  • The mirror neuron regions which are distributed in cortical area handled a functionality of intention recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper an automated intention recognition system is proposed by applying computational model of mirror neuron system to the human-robot interaction system. The computational model of mirror neuron system is designed by using dynamic neural networks which have model input which includes sequential feature vector set from the behaviors from the target object and actor and produce results as a form of motor data which can be used to perform the corresponding intentional action through the imitative learning and estimation procedures of the proposed computational model. The intention recognition framework is designed by a system which has a model input from KINECT sensor and has a model output by calculating the corresponding motor data within a virtual robot simulation environment on the basis of intention-related scenario with the limited experimental space and specified target object.

Analysis on the interference reduction by smart antenna in CDMA reverse channel (스마트 안테나에 의한 CDMA 셀룰라 시스템의 역방향 간섭 제거에 관한 연구)

  • 정동규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.7
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    • pp.1677-1688
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    • 1998
  • In this paper, we analyze the performance of a DS-CDMA system employing adaptive adaptive array antenna technology at base-station. For the analysis the receiving architecture of a multiple team adaptive base-station array antenna is proposed as a major system omponent, and signal to interference and noise ratio(SINR) on the proposed architecture is developed. We show that the perfomance enhancement of the CDMA system is represented as great reduction of interfreence by employing an array antenna capable of resolving the angular distribution of the mobile users as seen at the ase-station. The energy associated with each mobile or a group of mobiles is thus confined within the addressed volume, greatly reducing the amount of co-channel interference experienced from and by neighboring co-channel cells. In order to ascertain the benefits of such an antenna, a theoretical approach, which eis based on the conventional and proposed antenna systems in a typical mobile radio environment, is adopted. Finally computer simulation results show the insight into how the adaptive array antenna operates when used in conjunction with DS-CDMA and illustrate the potential benefits in the SINR point of view.

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A Theoretical Review on the Intangible Assets Valuation Techniques of Income Approach (무형자산평가에 관한 이론적 고찰 - 소득접근법의 평가기법을 중심으로 -)

  • Ahn, Jeong-Keun
    • Journal of Cadastre & Land InformatiX
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    • v.45 no.1
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    • pp.207-224
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    • 2015
  • The purpose of this study is to review the various valuation techniques of intangible assets. The value of intangible asset by the income approach can be measured as the present value of the economic benefit over the intangible asset's remaining useful life. The typical methods used in intangible asset economic income projections include extrapolation method, life cycle analyses, sensitivity analyses, simulation analyses, judgment method, and tabula rasa method. There are several methods available for estimating capitalization rates and discount rates for intangible asset, in which we have discussed market extraction method, capital asset pricing model, built-up method, discounted cash flow model, and weighted average cost of capital method. As the capitalization methods for intangible asset, relief-from-royalty method, excess earnings capitalization method, profit split method, residual from business enterprise method, postulated loss of income method and so on have been reviewed.

3D Terrain Analysis and Suitability Analysis Using KOMPSAT 2 Satellite Images (아리랑2호 영상을 이용한 3차원지형 분석 및 적지분석)

  • Han, seung-hee;Lee, jin-duk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.436-440
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    • 2008
  • Complete consideration on condition and surrounding environment shall be performed to select proper location for complex planning or establishment of facility with special purpose. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

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