The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.
Choi, Yeon Woo;Yoon, Hye Won;Choo, Mi Jin;Yoon, Dong Keun
Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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v.40
no.2
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pp.69-77
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2022
The 3D spatial model is an analysis framework for solving urban problems and is used in various fields such as urban planning, environment, land and housing management, and disaster simulation. The utilization of drones that can capture 3D images in a short time at a low cost is increasing for the construction of 3D spatial model. In terms of building a virtual city and utilizing simulation modules, high location accuracy of aerial survey and precision of 3D spatial model function as important factors, so a method to increase the accuracy has been proposed. This study analyzed location accuracy of aerial survey and precision of 3D spatial model by each condition of aerial survey for urban areas where buildings are densely located. We selected Daerim 2-dong, Yeongdeungpo-gu, Seoul as a target area and applied shooting angle, shooting altitude, and overlap rate as conditions for the aerial survey. In this study, we calculated the location accuracy of aerial survey by analyzing the difference between an actual survey value of CPs and a predicted value of 3D spatial Model. Also, We calculated the precision of 3D spatial Model by analyzing the difference between the position of Point cloud and the 3D spatial Model (3D Mesh). As a result of this study, the location accuracy tended to be high at a relatively high rate of overlap, but the higher the rate of overlap, the lower the precision of 3D spatial model and the higher the shooting angle, the higher precision. Also, there was no significant relationship with precision. In terms of baseline-height ratio, the precision tended to be improved as the baseline-height ratio increased.
Korean Journal of Agricultural and Forest Meteorology
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v.15
no.3
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pp.178-185
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2013
Forest fires are expected to increase in severity and frequency under global climate change and thus better understanding of fire dynamics is critical for mitigation and adaptation. Researchers with different background, such as ecologists, physicists, and mathematical biologists, have developed various simulation models to reproduce forest fire spread dynamics. However, these models have limitations in the fire spreading because of the complicated factors such as fuel types, wind, and moisture. In this study, we suggested a simple model considering the wind effect and two different fuel types. The two fuels correspond to susceptible tree and resistant tree with different probabilities of transferring fire. The trees were randomly distributed in simulation space with a density ranging from 0.0 (low) to 1.0 (high). The susceptible tree had higher value of the probability than the resistant tree. Based on the number of burnt trees, we then carried out the sensitivity analysis to quantify how the forest fire patterns are affected by wind and tree density. The statistical analysis showed that the total tree density had greatest effect on the forest fire spreading and wind had the next greatest effect. The density of the susceptible tree was relatively lower factor affecting the forest fire. We believe that our model can be a useful tool to explore forest fire spreading patterns.
Journal of Korean Society of Environmental Engineers
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v.31
no.4
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pp.300-307
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2009
The transport of landfill leachate in the subsurface formations of unlined landfill sites is considered. The impacts of hydrogeological and chemical heterogeneities on the leachate transport are assessed by examining the results from a series of Monte-Carlo simulations. The landfill system simulated in this study is hypothetically represented with three levels of spatial variability for the hydrogeological and chemical parameter; (1) homogeneous hydraulic conductivity (K) and distribution coefficient ($K_d$), (2) K heterogeneity only, and (3) combined heterogeneities of K and $K_d$. To calculate the transport of leachate through negatively-correlated random hypothetical K-$K_d$ fields generated using geostatistical input parameters, a saturated flow model is linked with a contaminant transport model. Point statistic values such as mean, standard deviation, and coefficient of variation of the concentration were obtained from 100 Monte-Carlo trials. Results of point statistics show that the heterogeneities of K and $K_d$ in the landfill site prove to be an important parameter in controlling leachate concentrations. Consideration of combined K and $K_d$ heterogeneities results in enhancing the variability of contaminant transport. The variability in the leachate concentration for different realizations also increases as the distance between source and monitoring well increase.
Journal of the Korean Society of Marine Environment & Safety
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v.27
no.7
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pp.1098-1105
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2021
The International Maritime Organization has steadily strengthened environmental regulations on nitrogen oxides and carbon dioxide emitted from marine vessels. Consequently, the demand for electric propulsion vessels based on eco-friendly elements has increased. To this end, research and development has been steadily conducted for various vessels. In electric propulsion systems, a redundancy configuration is typically adopted to increase reliability and facilitate the onboard arrangement. Furthermore, studies have been actively conducted to ensure the safety of electric propulsion systems through the combination with digital twin technology. A digital twin can be used to predict outcomes in advance by implementing real-world equipment or space in a virtual world like twins, integrating real-world information and data with the virtual world, and performing computer simulations of situations that can occur in a real environment. In this study, we perform failure modes and effects analysis (FMEA) to validate the electric power management system (PMS) redundancy scheme for the digital twin technology development of electric propulsion vessels. Then, we propose the role and algorithm of PMS as a compensation function for preventing primary and secondary damages caused by a single equipment failure of the PMS and preventing additional damages by analyzing the impact on the entire system under real vessel operating conditions based on the redundancy FMEA suggested for the ship classification and certification. We verified the improvement in propulsion conservation through tests.
As family types have been diverse, patterns of living and living space became diverse as much as users are. Therefore, it is needed to provide various remodeled design of living space corresponding to changes of users'living patterns, and to provide these remodeling process to users directly on the web. In this paper, use scenario for the Internet-based Virtual Apartment Remodeling Simulator is researched as an export system to remodel space in accordance with users diverse lifestyle paradigm and the website is developed. The study consists of four parts. First, the general concept of remodeling, including the range and types of remodeling, are defined, and the misleading terms in this field are reviewed and organized by secondary research Second, fixed factors and variable factors are differentiated in the complex building for residence and business that was decided as a basic building type in this study. Third, there needed a database for consulting, final material, pre-estimation real estimation for simulation of remodeling. This database was introduced along with floor plan and elevation. Finally, the remodeling simulator is presented by the case study developed on the web. The system structure and use scenario are also presented. In order to present and inspect design alternatives, prototype was produced. The Final simulator was enhanced by defeating problems regarding interface efficiency and missing information of existing online site.
This study was conducted to develop an application software, SIDAS3D(Stand Inventory Data Analysis System for 3 Dimensional Representation), of which the purpose of development is to make it easier to analyze and display the 3D spatial structure of a forest stand, based on the data such as tree position, species, DBH, height, clear length of individual trees, and crown width. This program has a statistical analysis function for stand attributes per hectare and displays simple graphs of stand statistics such as the distribution of diameters, heights, and volumes. It also has two additional functions, of which one is to display the 3D image of stand structure and the other is to display the image of crown projection. In addition, this program provides an imaginary treatment simulation function, which can visually confirm the suitability of silvicultural treatments on computers. To test the precision and reliability of SIDAS3D, data obtained by the precision forest inventory method were used. Statistical analysis ability of SIDAS3D was compared with that of SAS. And its representational ability was compared with that of TreeDraw. According to the verification, SIDAS3D was superior to SAS and TreeDraw in both the data processing time and the interpretative ability of results. It was concluded that SIDAS3D could be used to help users efficiently make decisions for appropriate silvicultural treatments and rational management plans because it has analysis functions providing various valuable information.
Journal of the Korean Institute of Traditional Landscape Architecture
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v.33
no.2
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pp.49-57
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2015
The purpose of this study is to provide the visual landscape modelling on Josun royal tombs and surrounding. The visual landscape of traditional heritage is illustrated by the main view points of analysis. This analysis examines limited view points and cannot reflect a reality of environments. Nowadays various equipments and methodologies are developed for the visual landscape research. This study used new tools for analysis which are Sketch up (3D simulation) and mini helicopter (UAV). With those tools, this research examines not only view points of the analysis but also axis views and disincentive environments as a complex analysis. First of all, the research examined 3D modelling for the virtual simulation and drew coordinates and routes for the UAV operating. Secondly, UAV followed this routes and took linear and continuous views that are real scenes. As a result, it drew 3D simulation could illustrate and control the changing of environments such as the forest density and seasonal variations. Thus, comparing both of them shows efficiently landscape analysis. Thirdly, the study compared virtual and real landscape. Using this 3D modelling, this paper able to elaborate heritage environment and surrounding which omitted by view point analysis. Although this study has limitation practice and exercise on the field, the results and suggestions contribute to the various historic heritage managements and conservations. Moreover, it helps to explain the complex and dimensional landscape analysis.
In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.
The Journal of the Convergence on Culture Technology
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v.8
no.2
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pp.393-398
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2022
In order to experience and compete in car racing in reality, the barrier to entry is very high. It takes a lot of money and time to recruit or participate in a license, expensive vehicle, and stadium where the game can be played. Because of this problem, various equipment is used to create a feeling similar to real racing in their own space through sim racing equipment. Equipment similar to this reality is called sim racing equipment. The sim racing equipment can be divided into three categories. The first is a racing game device that can run virtual racing, the second is a steering wheel, seat, and cradle that are linked to the racing game device, and the third is a racing motion device that allows the body to experience the direction of movement in the racing game. In this thesis, the feeling of real car racing is based on game racing, and how similar reality to real racing is through the steering wheel and cradle equipment, which are equipment that can control game racing, and motion equipment that allows you to experience the direction of game racing. Let's check how the difference between real racing and data value changes through the G-Force direction and speed change values.
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