• Title/Summary/Keyword: 가상검색

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A Review of Access Conditions of the W3 and the Inline Image/Sound Processing of HTML Document for Utilizing of the Virtual Library (W3 가상도서관 활용을 위한 HTML 문서작성과 이미지/사운드 처리)

  • 유사라
    • Journal of the Korean Society for information Management
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    • v.12 no.1
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    • pp.45-66
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    • 1995
  • The information users of the middle of 1990s. who know the Internet as well as its useful information services, are now expecting the virtual library services. Especially the increasing demands on hypertext and hypermedia information in the internet settings have been centered on the W3 with the man-page information. In this manner, the paper describes the access methods with brief concepts of the W3 and explains URLs and HTML. It also gives the retrieval layouts of unformatted data including images and sounds and then provides the information sources and software of W3 Clients and Servers in order to catch up the most recently post version of W3.

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Convergence Effect of Virtual Reality Program on Activities of Daily Living Ability in Stroke Patients : Meta-Analysis (가상현실 프로그램이 뇌졸중 환자의 일상생활활동 능력에 미치는 융합적 효과 : 메타분석)

  • Choi, Ki-Bok;Cho, Sung-Hyoun
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.63-70
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    • 2020
  • This study was designed to test the convergence effectiveness of virtual reality programs for patients with stroke by using meta-analysis. Based on the PICOS criteria, we searched domestic literature and selected the final 9 studies in relation to 'stroke' and 'virtual reality programs'. Evaluation of the risk of bias in individual studies was conducted using evaluation tools according to the design of each study. The effect size of the meta-analysis was calculated using CMA program. The mediating effect analysis was conducted by sub-group analysis and meta-regression analysis. The overall effect size of the virtual reality program on the activities of daily living ability was Hedges's g=0.302(95% CI: 0.064~0.540), Therefore, virtual reality programs can increase the activities of daily living in stroke patients and have a positive impact on the medical industry that the convergence of virtual reality industry and healthcare industry.

Virtual Reality-based Training Program Using Computer-human Interface for Recovery of Upper Extremity Use in Stroke Patients (뇌졸중 환자에서 상지 회복을 위해 컴퓨터-인간 연동을 이용한 가상현실 기반 훈련 프로그램)

  • Lee, Kyoung-Hee;Hwang, Ki-Chul
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.285-290
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    • 2016
  • To identify virtual reality (VR) interventions used for upper extremity rehabilitation in stroke patients. The Medline database was searched up to February 11, 2015. Randomized controlled and clinical trials that included a VR intervention for upper extremity rehabilitation in stroke patients were included. The Physiotherapy Evidence Database (PEDro) scale was used to assess the quality of the included studies. In total, 8 studies were included. PEDro scores varied from 5 to 8/10. All studies showed significant improvement in outcomes in favor of the VR group. This review suggests that VR applications used for upper extremity rehabilitation in stroke patients predominantly mediate learning through providing task-oriented and graduated learning with variable and unpredictable practice.

Design and Implementation of Supporting System of a Self-Directed Learning using Virtual Document Concept (가상문서를 개념을 활용한자기 주도적 학습지원 시스템의 설계 및 구현)

  • Noh, Jin-Soon;Lee, Yong-Bae;Myaeng, Sung-Hyon
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.234-245
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    • 2002
  • A new era has come where high quality educational materials can be acquired easily through the World Wide Web. These materials, however, need to be refined and streamlined to maximize their effect on education. In order to provide such a streamlined flow, we need to be able to re-organize documents, which exist independent of each other on the Web, in a way that maintains their appropriate order in the right context to satisfy educational purposes. In addition, we should be able to provide supplementary explanations or missing information to the organized materials for smooth connections among them. In order to meet the requirements, we employed the virtual document concept that allows us to reuse existing documents for educational purposes. By providing a retrieval engine for virtual documents, we attempt to induce self-directed learning based on document retrieval, suitable for the level and purpose of students.

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Schema Class Inheritance Model for Research Data Management and Search (연구데이터 관리 및 검색을 위한 스키마 클래스 상속 모델)

  • Kim, Suntae
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.41-56
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    • 2014
  • The necessity of the raw data management and reuse is issued by diffusion of the recognition that research data is a national asset. In this paper, a metadata design model by schema class inheritance and a metadata integrated search model by schema objects are suggested for a structural management of the data. A data architecture in which an schema object has an 1 : 1 relation to the data collection was designed. A suggested model was testified by creation of a virtual schema class and objects which inherit the schema class. It showed the possibility of implement systematically. A suggested model can be used to manage the data which are produced by government agencies because schema inheritance and integrated search model present way to overcome the weak points of the 'Top-dow Hierarchy model' which is being used to design the metadata schema.

RDF Triple Processing Methodology for Web Service in Semantic Web Environment (시맨틱 웹 환경에서 웹 서비스를 위한 RDF Triple 처리기법)

  • Jeong Kwan-Ho;Kim Pan-Koo;Kim Kweon-Cheon
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.9-21
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    • 2006
  • Researches on enhancing the searching function of the web service using the ontology concept have been studying. One of them suggests a searching method for UDDI using DAML and DAML+OIL. However this approach has inconveniences to use operations proper to the circumstance and to define respective ontologies according to them. To solve these problems, we introduce an effective method of dealing with N-Triple, filtering care Triples, merging Triples, semantic connection between Triples and searching Triples for searching information and recommending the results in semantic web environment. Furthermore, we implement this proposed method in a system to test it. Finally, we test the system in the virtual semantic web environment for out research analysis.

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Searching Human Motion Data by Sketching 3D Trajectories (3차원 이동 궤적 묘사를 통한 인간 동작 데이터 검색)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.2
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    • pp.1-8
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    • 2013
  • Captured human motion data has been widely utilized for understanding the mechanism of human motion and synthesizing the animation of virtual characters. Searching for desired motions from given motion data is an important prerequisite of analyzing and editing those selected motions. This paper presents a new method of content-based motion retrieval without the need of additional metadata such as keywords. While existing search methods have focused on skeletal configurations of body pose or planar trajectories of locomotion, our method receives a three-dimensional trajectory as its input query and retrieves a set of motion intervals in which the trajectories of body parts such as hands, foods, and pelvis are similar to the input trajectory. In order to allow the user to intuitively sketch spatial trajectories, we used the Leap Motion controller that can precisely trace finger movements as the input device for our experiments. We have evaluated the effectiveness of our approach by conducting a user study in which the users search for dozens of pre-selected motions from baseketball motion data including a variety of moves such as dribbling and shooting.

A Systematic Review of the Virtual Reality Program for Dementia Education (치매교육을 위한 가상현실 프로그램에 대한 체계적 고찰)

  • Kim, Suhyun;Park, Heeok
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.195-202
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    • 2021
  • This study is a systematic review study to confirm the characteristics, effects, and application strategies of domestic and foreign virtual reality programs provided by dementia education. This study is based on the literature published up to July 2020, CINAHL, Cochrane, EMBASE, and Pubmed electronic databases were used overseas, and RISS, KISS, and DBpia were searched in Korea. Based on the selection criteria and exclusion criteria, the final six papers were used for analysis. As a result of the analysis, the subjects of the selected literature were two informal caregivers (33.3%), one general (16.7%), and three students (50.0%) including nursing students and medical and pharmacy students. The virtual reality program was effective in a total of five areas(empathy ability, dementia attitude including knowledge and comfort of dementia, trust in own abilities, dyadic relationship scale), of which 75% of the studies measured empathy ability had significant effects. The results of this study confirm that virtual reality technology can be used for human-centered nursing based on empathy.

Pattern Similarity Retrieval of Data Sequences for Video Retrieval System (비디오 검색 시스템을 위한 데이터 시퀀스 패턴 유사성 검색)

  • Lee Seok-Lyong
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.347-356
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    • 2006
  • A video stream can be represented by a sequence of data points in a multidimensional space. In this paper, we introduce a trend vector that approximates values of data points in a sequence and represents the moving trend of points in the sequence, and present a pattern similarity matching method for data sequences using the trend vector. A sequence is partitioned into multiple segments, each of which is represented by a trend vector. The query processing is based on the comparison of these vectors instead of scanning data elements of entire sequences. Using the trend vector, our method is designed to filter out irrelevant sequences from a database and to find similar sequences with respect to a query. We have performed an extensive experiment on synthetic sequences as well as video streams. Experimental results show that the precision of our method is up to 2.1 times higher and the processing time is up to 45% reduced, compared with an existing method.

Re-ranking the Results from Two Image Retrieval System in Cooperative Manner (두 영상검색 시스템의 협력적 이용을 통한 재순위화)

  • Hwang, Joong-Won;Kim, Hyunwoo;Kim, Junmo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.7-15
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    • 2014
  • Image retrieval has become a huge part of computer vision and data mining. Although commercial image retrieval systems such as Google show great performances, the improvement on the performances are constantly on demand because of the rapid growth of data on web space. To satisfy the demand, many re-ranking methods, which enhance the performances by reordering retrieved results with independent algorithms, has been proposed. Conventional re-ranking algorithms are based on the assumption that visual patterns are not used on initial image retrieval stage. However, image search engines in present have begun to use the visual and the assumption is required to be reconsidered. Also, though it is possible to suspect that integration of multiple retrieval systems can improve the overall performance, the research on the topic has not been done sufficiently. In this paper, we made the condition that other manner than cooperation cannot improve the ranking result. We evaluate the algorithm on toy model and show that propose module can improve the retrieval results.