• Title/Summary/Keyword: 가상건설시스템

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Strategies for Cyber Territory Construction (사이버국토 구축전략에 관한 연구)

  • 김영표;한선희
    • Spatial Information Research
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    • v.10 no.1
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    • pp.1-14
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    • 2002
  • Due to the rapid development in information technology, countries of advanced information technology and multi-national information communication industries have expanding their invesment in constructing a cyber territory or a cyber city, and even a cyber globe that combines the real world with the cyber world. As such, in order to keep up with the competition with other countries to secure the Invisible Continent, Korea cannot afford to fall behind in the preparation and efforts to construct a cyber territory. Therefore in preparation for the inevitable establishment of a cyber territory, this study defined the concept of a cyber territory clearly and proposed a promotional strategy needed by the government for the establishment of a cyber territory. A cyber territory is 'the dynamic second territory that realizes various values in various aspects through organically combining innumerable active bodies in a surreal space and that are created by systematically and optimally connecting the physical topographical space and activity of the first nation to the cyberspace'. To explain further, a cyber territory is defined as another simulated space not only to manage the land systematically and deal with administrative services far the greater population, but also to contain economic activities of corporations and the citizens' everyday lives in a virtual reality by digitizing the entire territory including even the sea. In order to establish such cyber territory, it is necessary to revise related laws and policies, to foster related technology and industry as a main engine for national development, to promote public awareness, and to train related human resources.

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A Numerical Study on the Effect of Pressure Relief Ducts on the Normal Pressure in a Preliminary Design of Honam-Jeju Subsea Tunnel (호남-제주 해저터널 가상설계의 공기압력 제어 덕트가 열차 주행에 미치는 영향에 대한 수치해석 연구)

  • Seo, Sangyeon;Ha, Heesang
    • Journal of the Korean GEO-environmental Society
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    • v.17 no.8
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    • pp.17-27
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    • 2016
  • High-speed trains have been developed widely in European countries and Japan in order to transport large quantity of people and commodities in short time. Additionally, a high speed train is one of the most desirable and environmentally friendly transportation methods. When a high speed train enters a tunnel, aerodynamic resistance is generated suddenly. This resistance causes micro pressure wave and discomfort to passengers. Due to this aerodynamic pressure against the train, a large amount of traction is required for the operation of a train in a tunnel. Therefore, it is essential to incorporate a pressure relief system in a tunnel in order to reduce aerodynamic resistance caused by a high-speed train. A pressure relief duct and a vertical shaft are representative measures in a tunnel. This study represents the effect of pressure relief ducts in order to alleviate positive and negative normal pressures acting on a train. One-dimensional numerical simulations were carried out in order to estimate the effect of pressure relief systems.

The Development of VR based Application for Realistic Disaster Prevention Training (현실감 있는 재난재해 예방 교육을 위한 VR 기반 앱 개발)

  • Kim, Taehoon;Youn, Junhee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.287-293
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    • 2018
  • The Korean peninsula has been known as an area that is free of volcanic disasters. However, recent observations and research results of volcanoes in Far East Asia, including Baedu Mountain and Japanese volcanoes, show that the Korean peninsula is no longer a safe area from volcanic disasters. Since 2012, the Korean government has been developing an IT-based construction technology, VDRS (Volcanic Disaster Response System), for effective volcanic disaster response system. The main users of VDRS are public officers in central or local governments. However, most of them have little experience and knowledge about volcanic disasters. Therefore, it is essential to develop education contents and implement training on volcanic disaster response for effective response in a real disaster situation. In this paper, we deal with the development of a mobile application based on virtual reality (VR) for realistic volcanic disaster response training. The objectives of training are the delivery of knowledge and experience for volcanic disasters. First, VR contents were generated based on spatial information. A 3D model was constructed based on a Digital Elevation Model (DEM), and visualization models for meterological effects and various volcanic disaster diffusion effects were implemented for the VR contents. Second, the mobile application for the volcanic disaster response training was implemented. A 12-step story board is proposed for volcanic disaster experience. The application was developed with the Unity3D engine based on the proposed story board to deliver knowledge of various volcanic disasters (volcanic ash, pyroclastic flows, volcanic mudflow etc.). The results of this paper will be used for volcanic disaster response and prevention training and for more realistic training linked with augmented reality technology in the future.