• Title/Summary/Keyword: 가변 가중치 보간

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Particle Motion Interpolation Method for Mitigating the Occurrence of Unnatural Wave Breaking in Fluid Simulation (유체 시뮬레이션에서 부자연스러운 쇄파의 발생을 완화하기 위한 파티클 움직임 보간 방법)

  • Sung, Su-Kyung;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.55-62
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    • 2014
  • In particle-based fluid simulation, applying sudden power to particle raise unnatural flow when wave is breaking. To solve this problem, we have used an linear interpolation technique that interpolate between fluid particle by subdividing the time interval in the previous work. Acceleration vector of the particle with increased pressure in boundary could change smoothly. However, particle looks like flow with viscosity because the number of the minimum samples to interpolate increases. We propose an weighted-interpolation technique to represent the realistic movement of fluid. it is accumulating that has added and assigned different weights to the previous acceleration vector and current one repeatedly. weighted-interpolation technique using less minium samples to flow than linear interpolation, so it can solve the problem which particle looks like flow with viscosity.

The Edge-Based Motion Vector Processing Based on Variable Weighted Vector Median Filter (에지 기반 가변 가중치 벡터 중앙값 필터를 이용한 움직임 벡터 처리)

  • Park, Ju-Hyun;Kim, Young-Chul;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11C
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    • pp.940-947
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    • 2010
  • Motion Compensated Frame Interpolation(MCFI) has been used to reduce motion jerkiness for dynamic scenes and motion blurriness for LCD-panel display as post processing for high quality display. However, MCFI that directly uses the motion information often suffers from annoying artifacts such as blockiness, ghost effects, and deformed structures. So in this paper, we propose a novel edge-based adaptively weighted vector median filter as post-processing. At first, the proposed method generates an edge direction map through a sobel mask and a weighted maximum frequent filter. And then, outlier MVs are removed by average of angle difference and replaced by a median MV of $3{\times}3$ window. Finally, weighted vector median filter adjusts the weighting values based on edge direction derived from spatial coherence between the edge direction continuity and motion vector. The results show that the performance of PSNR and SSIM are higher up to 0.5 ~ 1 dB and 0.4 ~ 0.8 %, respectively.

Adaptive Error Concealment Technique using a Variable Operating Region Algorithm based on MPEG-4 Coding (연산 영역 가변 알고리즘을 적용한 MPEG-4 부호화 기반의 적응적 오류 은닉 기법)

  • 김병주;권기구;이석환;권성근;김봉석;이건일
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.78-88
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    • 2003
  • A novel adaptive error concealment technique is proposed using a variable operating region algorithm based on MPEG-4 coding. In the algorithm, a missing block is classified as flat or edge block based on local information from the surrounding blocks extracted using a Sobel operation in a variable operating region (VOR). In this case, the VOR is determined adaptively according to the number of edge directions in the missing block. 1;sing the classification, the flat blocks are then concealed by the Proposed mean based weighted bilinear interpolation (MWBLI) method, and the edge blocks by the boundary directional interpolation (BDI) method. Consequently, the use of the Proposed VOR improves the subjective performance in a curved edge region, while the adaptive processing based on block classification improves the objective performance. Experimental results confirmed that the proposed algorithm produced better results than conventional algorithms, both subjectively and objectively.

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