• Title/Summary/Keyword: 가림현상

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A Study on Detecting Moving Objects using Multiple Fisheye Cameras (다중 어안 카메라를 이용한 움직이는 물체 검출 연구)

  • Bae, Kwang-Hyuk;Suhr, Jae-Kyu;Park, Kang-Ryoung;Kim, Jai-Hie
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.4
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    • pp.32-40
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    • 2008
  • Since vision-based surveillance system uses a conventional camera which has a narrow field of view, it is difficult to apply it into the environment whose the ceiling is low and the monitoring area is wide. To overcome this problem, the method of increasing the number of camera causes the increase of the cost and the difficulties of camera set-up For these problems, we propose a new surveillance system based on multiple fisheye cameras which have 180 degree field of view. The proposed method handles occlusions using the homography relation between the multiple fisheye cameras. In the experiment, four fisheye cameras were set up within the area of $17{\times}14m$ at height of 2.5 m and five people wandered and crossed with one another within this area. The detection rates of the proposed system was 83.0% while that of a single camera was 46.1%.

Augmented Reality Authoring Tool with Marker & Gesture Interactive Features (마커 및 제스처 상호작용이 가능한 증강현실 저작도구)

  • Shim, Jinwook;Kong, Minje;Kim, Hayoung;Chae, Seungho;Jeong, Kyungho;Seo, Jonghoon;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.720-734
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    • 2013
  • In this paper, we suggest an augmented reality authoring tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality authoring tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user's bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about authoring tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

Face Detection and Tracking using Skin Color Information and Haar-Like Features in Real-Time Video (실시간 영상에서 피부색상 정보와 Haar-Like Feature를 이용한 얼굴 검출 및 추적)

  • Kim, Dong-Hyeon;Im, Jae-Hyun;Kim, Dae-Hee;Kim, Tae-Kyung;Paik, Joon-Ki
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.146-149
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    • 2009
  • Face detection and recognition in real-time video constitutes one of the recent topics in the field of computer vision. In this paper, we propose face detection and tracking algorithm using the skin color and haar-like feature in real-time video sequence. The proposed algorithm further includes color space to enhance the result using haar-like feature and skin color. Experiment results reveal the real-time video processing speed and improvement in the rate of tracking.

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Learning Similarity between Hand-posture and Structure for View-invariant Hand-posture Recognition (관측 시점에 강인한 손 모양 인식을 위한 손 모양과 손 구조 사이의 학습 기반 유사도 결정 방법)

  • Jang Hyo-Yeong;Jeong Jin-U;Byeon Jeung-Nam
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.187-191
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    • 2006
  • 본 논문에서는 비전 기술에 기반을 둔 손 모양 인식 시스템의 성능 향상을 위해 학습을 통해 손 모양과 손 구조 간 유사도를 결정하는 방법을 제안한다. 비전 센서에 기반을 둔 손 모양 인식은 손의 높은 자유도로 인한 자체 가림 현상과 관찰 방향 변화에 따른 입력 영상의 다양함으로 인해 인식에 어려움이 따른다. 따라서 비전 기반 손 모양 인식의 경우, 카메라와 손 간의 상대적인 각도에 제한을 두거나 여러 대의 카메라를 배치하는 것이 일반적이다. 그러나 카메라와 손 간의 상대적 각도에 제한을 두는 경우에는 사용자의 움직임에 제약이 따르게 되며, 여러 대의 카메라를 사용할 경우에는 각 입력된 영상에 대한 인식 결과를 최종 인식 결과에 반영하는 방식에 대해서 추가적으로 고려해야 한다. 본 논문에서는 비전 기반 손 모양 인식의 이러한 문제점을 개선하기 위하여 인식의 과정에서 사용되는 손 모양 특징을 손 구조적인 각도 정보와 손 영상 특징으로 나누고, 학습을 통해 각 특징 간 연관성을 정의한다.

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Analysis on Occlusion Problem of Landmark-based Homing Navigation Methods (랜드마크 기반 귀소 내비게이션 알고리즘의 가림 현상 분석 및 비교)

  • Yu, Seung-Eun;Kim, Dae-Eun
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.596-601
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    • 2011
  • Autonomous navigating algorithms for mobile robots have been proved to be a difficult task. Based on the excellent homing performance shown by many insects, bio-inspired navigation algorithms for robotic experiments have been widely researched and applied to the design of navigational strategies for mobile robots. In this paper, among them, we analyze two simple landmark navigation methods their strengths and limits. We investigate the effect of the occlusion problem mainly, which is an important yet tough problem in many landmark navigation algorithms. In the point of view of the error of homing vector and the performance of the homing paths in the environment with artificial occlusions, we investigate the effect of occlusion problem in both methods in order to further study on solutions.

Robust Detection Technique for Abandoned Objects to Overcome Visual Occlusion (시각적 가려짐을 극복하는 강인한 유기물 탐지 기법)

  • Kim, Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.23-29
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    • 2010
  • Nowadays it is required to design intelligent visual surveillance systems which automatically detect abandoned objects in public places to strengthen the social safety. Already recognized abandoned objects can be occluded partially or fully by surrounding people in public places after the first recognition. To improve an essential recognition performance index PAT, the system should overcome the occlusion problems. In this research, a design scheme is newly proposed to construct the robust detection system which is comprised of multiple stages considering the occlusion problem. To show the feasibilities of the proposed system, the evaluation was tried for the prepared image streams including 6 various situations and the experimental results show 96% and 75% in PAT performance for intrusion and abandoning events, respectively. Finally in spite of full occlusions by multiple persons, the proposed system shows the capability to continuously recognize the abandoned object after complex occlusions disappear.

Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments (감각형 증강현실 환경에서의 손 가림 현상 해결 방안)

  • Moon, Hee-Cheol;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.

Recognition of Go Game Positions using Obstacle Analysis and Background Update (방해물 분석 및 배경 영상 갱신을 이용한 바둑 기보 기록)

  • Kim, Min-Seong;Yoon, Yeo-Kyung;Rhee, Kwang-Jin;Lee, Yun-Gu
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.724-733
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    • 2017
  • Conventional methods of automatically recording Go game positions do not properly consider obstacles (hand or object) on a Go board during the Go game. If the Go board is blocked by obstacles, the position of a Go stone may not be correctly recognized, or the sequences of moves may be stored differently from the actual one. In the proposed algorithm, only the complete Go board image without obstacles is stored as a background image and the obstacle is recognized by comparing the background image with the current input image. To eliminate the phenomenon that the shadow is mistaken as obstacles, this paper proposes the new obstacle detection method based on the gradient image instead of the simple differential image. When there is no obstacle on the Go board, the background image is updated. Finally, the successive background images are compared to recognize the position and type of the Go stone. Experimental results show that the proposed algorithm has more than 95% recognition rate in general illumination environment.

Meteorological and Climatic Characteristics for Improving Quality of Cultivation of Aronia in the Danyang area (단양지역 아로니아 재배 품질 향상을 위한 기상 및 기후학적 특성)

  • Moon, Yun Seob;Kang, Woo Kyeong;Jung, Okjin;Kim, Sun Mee;Kim, Da Bin
    • Journal of the Korean earth science society
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    • v.38 no.7
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    • pp.481-495
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    • 2017
  • The purpose of this study is to investigate and analyze the relationship between meteorologicalclimatic factors and fruit property data from Aronia sampling points during May to August 2016 in the Danyang area. For this purpose, we investigated the meteorological factor, the physicalchemical property of fruit and soil, and the property change of fruit according to the setting of rain and daylight shielding from Aronia sampling points. The result indicate that first, meteorologicalclimatic factors such as the maximum air temperature, the accumulated precipitation, the relative humidity, and daylight hours are a positive influence on products and maintenance of quality of Aronia as well as a suitable field for cultivating Aronia in the Danyang. However, a strong wind in April and May deeply affects the falling phenomenon of the flowering and blooming season. Second, the quality and products of Aronia show the high correlation coefficients of more than 0.9 with agricultural meteorologicalclimatic factors such as daily maximum temperature, daily soil temp, daily soil pH, cumulated precipitation, and daily soil humidity. Also, they can be predicted by the regression equations using these factors. Third, it is necessary to maintain the rain shielding in these fields because antocyanin and saccharinity components within Aronia decreased in case of heavy rainfalls. And, the result of regression analysis saccharinity and antocyanin within aronia from normal fields and rain shieldingfields at Aronia sampling points show a high correlation, respectively.

A Pilot Study on Environmental Understanding and Estimation of the Nak-Dong River Basin Using Fuyo-1 OPS Data (Fuyo-1 OPS 자료를 이용한 낙동강 하류지역의 환경계측 시고)

  • Kim, Cheon
    • Korean Journal of Remote Sensing
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    • v.12 no.2
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    • pp.169-198
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    • 1996
  • The objectives of this investigation are : 1. To analyze spectral signature and the associated vegetation index for geometric illumination conditions inf1uenced by low solar elevation and high slope orientations in mountainous forest. 2. To assess the accuracy of the spectral angle mapper classification for the a winter land cover in comparison with the maximum likelihood classification. 3. To produce the image of water quality and water properties that could be used to estimate the water pollution sources and the tide-included by turbid water in estuarine and coastal areas. These objectives are to characterize environmental and ecological monitoring applications of the Nak-Dong River Basin by using Fuyo-1 OPS VNIR data acquired on December 26, 1992. The results of this paper are as follows : 1. The spectral digital numbers and vegetation indexes (NDVI and TVI) of mountainous forest are higher on the slope facing the sun than on the slope hidden the sun under low sun elevation condition. 2. The spectral angle mapper algorithm produces a more accurate land cover classification of areas with steep slope, various aspects and low solar elevation than the maximum likelihood classifier. 3. The maximum likelihood classification images can be used for identifying the location and movement of both freshwater and salt water, regardless of geometric illumination conditions. 4. The color-coded density sliced image of selected water bodies by using the near-infrared band 3 can provide distribution of the water quality of the Lower Nak-Dong River. 5. The color-coded normalized difference vegetation index image of the selected mountain forest is suitable to classify winter vegetation cover types, i.e., forest canopy densities for slope orientations.