• Title/Summary/Keyword: 가(假)

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A Study on the Aspect of Evolution and the Pursuit of Reality appeared in Cognizance of Paintings on the Pre-chosun Dynasty (조선전기 회화인식(繪畫認識)에 나타난 진(眞) 추구와 전개양상 고찰)

  • Park, Man-Gyu
    • (The)Study of the Eastern Classic
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    • no.36
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    • pp.403-432
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    • 2009
  • In this paper, I examined two things. First explore the of the reality(眞) in poems written on paintings and discussion on paintings in men of letters of Pre-chosun dynasty, furthemore, it analyzes the meaning and thought. To explain it, I would like to analyse the discourse surrounding the reality(眞) in poems written on paintings and discussion on paintings, and concept of the borrowing(假) and the unreal(幻). First of all, I examine the ways that the view of nature of Confucians is pertinent to the abiding in reverence and the investigation of principles of confucians, also painting is necessarry condition for their moral and spiritual self-cultivation. In the discourse surrounding the reality, it is to suggest from 'natural reality (天眞)' to escape from the reality(眞), and proceeds to examine the transformation of reality(眞) in mind(人心). Furthermore I examine the meaning of transform and delicate difference between borrowing(假) and the unreal(幻). In this process, concept of the borrowing(假) and the unreal(幻) is divided into the two meaning. False(假) is to become the Borrowing and painting, the unreal(幻) is change into the act of recognition. In conclusion, I examined the significant transformation of the reality(眞) and the unreal(幻). The reality(眞) has been recognized as a important concept, it is diverged into the Nature, outer things and painting mind, and the object of ultimate value in appreciation and painting of Pre-chosun dynasty.

Review of Fish Name on the Fishes of the Family Mugilidae in Korea and Resource Utilization (우리나라 숭어과 어류의 어명 및 자원 활용에 대한 고찰)

  • Ko, Eun Young;Park, Jong Oh;Lee, Kyoung Seon
    • Journal of Marine Life Science
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    • v.4 no.2
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    • pp.96-105
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    • 2019
  • The mugilidae fishes are common euryhaline species that live in coastal marine waters to freshwater areas. The taxonomy and nomenclature of the mugilidae fishes still remain unresolved because of their morphological similarities. Among the mugilidae fishes, most commonly consumed in Korea, are grey mullet (Mugil cephalus) and red lip mullet (Chelon haematocheilus). It is generally called 'mullet' without distinguishing between two mullets. Therefore, the aim of this study is to examine the scientific names and common names of mullet species used in Korea from the domestic journals and Korean old documents. The scientific name of grey mullet is M. cephalus, but that of redlip mullet is C. haematocheilus. But the genus of redlip mullet is still mixed with Chelon, Mugil, and Liza. The standard name of two mullet is not distinguished in the Korean dictionary, but they were clearly distinguished in the Japanese, English, and Chinese dictionaries. In the ancient Korean references, the mullet was called 'Chieo' or 'Sueo'. In most of the old literature, the distinction between grey mullet and redlip mullet is not clear. However, in Jasaneobo, it was written separately from grey mullet and redlip mullet, and attaching "ga" was different from now. The Korean standard name of redlip mullet is 'gasungeo', however, the fishermen in Jeollado and Gyoungsangdo call it 'chamsungeo'. Considering the negative perception of 'ga' character, it is proposed to change 'cham(眞)' instead of 'ga(假)' to improve economic value of red lip mullet.

Discourse on ICT Virtual Reality Media : Focusing on Immersible Space and Communication Theories (ICT기반 가상현실(VR) 미디어에 대한 담론 :몰입 공간과 소통이론을 중심으로)

  • Kim, Jung Kyu;Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.333-338
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    • 2021
  • Development of 5th generation mobile telecommunication technology is visualizing ideal hyper-connected social information and communication technology (ICT). In particular, virtual reality (VR) technology is at the starting point for new expansion and leaps. This work defines virtual reality as media in this context and collects and analyzes discourse on its scalability around space and communication theory. We first elaborated the concept, starting with the early discussions of the virtual reality concept in 1990, and discussed the relationship between the physical world and digital information, expression and interaction immersion as a medium, simulation, art creation theory, and finally evolutionary development. In conclusion, beyond the discourse on the technology of virtual reality, academic subjects were required to have theoretical frameworks on cognitive science, neuroscience, social science, and humanities issues (ethics, personality, etc.) for the development and evolution of virtual reality. In other words, it is time for the evolution of virtual reality to be discussed, which can be moved beyond.