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A case study of Digital humanities lecture on Marcel Proust's À La Recherche du temps perdu (마르셀 프루스트의 『잃어버린 시간을 찾아서』에 대한 디지털인문학적 강의 운영 사례 연구)

  • Jinyoung MIN
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.269-275
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    • 2023
  • In 2021, the 150th anniversary of Proust's birth, and in 2022, the 100th anniversary of his death, the interest in À la recherche du temps perdu increased. We took advantage of a digital humanities approach to make these seven novels known as difficult easily accessible to French literature major korean students. We let the students analyze using the analyzing tools for the big data and find some clues to understand the works through the visualized data. We picked out the main characters and places that appear in his works with Wordcloud, and checked the awareness of Proust in domestic and foreign through the various sites to analyze the big data, such as Big Kinds and Textom. Through the methodology of digital humanities, the students commented that they have gradually enlarged their understanding breadth for Proust's 『In Search of Lost Time』 rather than giving up it as difficult. This study confirmed that applying the big data analysis and digital humanities is an appropriate teaching method in finding ways for the students to broaden the understanding of French literature.

An Analysis on Access Points of Children's Materials : Using "A" Online Library Catalog and "N" Children's Database in the U. S. (어린이자료의 접근점 분석 - 미국의 사례를 중심으로 -)

  • Chung, Jin-Soo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.101-113
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    • 2009
  • This paper reports the results of the analysis on the access points of two bibliographic databases specialized in children's materials: "A" public library's online catalog and "N" children's novel database. The analysis particularly focused on the access points that lead users to discover their own needs and on the ways users search and navigate. The findings showed that the selected bibliographic systems supported many access points that were taken from the materials as well as from other relevant information sources and that browsing and navigating with hyperlinks supported the users' 'recognition' of information through 'interactivity' between the users and the systems, 'information encountering,' and 'serendipity.' The findings of this paper have implications for librarians and systems designers who want to develop user-friendly bibliographic systems that give access to children's materials.

Case Study for Interactive Artwork Based on Monophony and Polyphony by Mikhail Bakhtin (인터랙티브 예술 작품에서 바흐친의 단성성과 다성성 사례 연구)

  • Oh, Je-ho
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.191-199
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    • 2022
  • This paper proposes a new aesthetic methodology analyzing the objectives and activity of audience members through the application of the concept of monophony and polyphony to interactive artwork. Monophony and polyphony were new methods for analyzing the voices of speakers in literature as Mikhail Bakhtin, a Russian aesthetic theorist, proposed. This paper proposes a new methodology for analyzing structure and the elements of monophony and polyphony in interactive artwork based on previous studies. Through this new methodology, I have analyzed a total of 9 interactive artworks. As a result, I have found detailed elements of monophony and polyphony in those artworks. This paper also proposes new findings: non-controlled types and controlled types appeared in the interactive artwork under the concept of polyphony. Through these new findings, artists and researchers can apply objectives and activities in interactive artwork through the participation of audience members, thereby leading to new aesthetics in interactive artwork.

중국인 학습자를 위한 문화교육으로서 한·중 소설 비교읽기 -4.19와 문화대혁명을 중심으로-

  • Jeon, Yeong-Ui;Eom, Yeong-Uk
    • 중국학논총
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    • no.62
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    • pp.85-100
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    • 2019
  • The article purpose is 'Reading Chinese translation text as a Korean integrated education for Chinese students'. Although number of foreign students has increased rapidly to the economic growth of Korea, the influence of Korean Wave, and the popularity of Korean popular culture like K-pop at domestic universities but the problems of their curriculum have been found in many places. Korean literary education through novel text has an important place in Korean studies, but literary education is often excluded in Korean language education as a foreign language education. Chinese students already have background knowledge of Korean translation novels through Chinese novels. They can get the learning effect as the Korean language study. Second, they can compared with Korean national violence and Chinese national violence through 'Red Revolution' and understand about Korean-Chinese understanding of the times, social and cultural phenomena, Third, they are able to study the theory of literature itself. also It was the educational purpose pursued by the humanities. Chinese students develop their Korean language skills by studying the Brothers which are translated into Korean, and we can see the similarities and differences of national violence by comparing Korea's '4.19' with China's 'Cultural Revolution' After comparing people, background, dynamics of the space where they are located, we can raise awareness of the historical and social problems of both countries. It is possible to study subjects' memories of space, change of local meaning, the formation of urban space or individual space in the text in the specific space where national violence occurs. In this way, the method of learning Korean integrated education through Brothers of the Chinese translation novels makes an opportunity to look at national violence in the Korean-Chinese space of the 1960s and 1970s. It has a subjective perspective from subordination to the nationality of the modern nation-state. This is an educational effect that can be obtained through reading a Chinese translation novel as a Korean language integrated education.

Cognitive Development of Brand as a Heuristic (소비자 휴리스틱을 통한 인지적 발달 관점에서의 브랜드)

  • Na, Woon Bong;Roger Marshall;Son, Young Seok
    • Asia Marketing Journal
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    • v.13 no.3
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    • pp.163-182
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    • 2011
  • The focus of this paper is to investigate cognitive development of brand heuristics in the mind of a young consumer as the consumer matures. This issue was examined by comparing the nature of the set of associations (that form the brand heuristic) given by consumers across four different age groups, with each age group representing a distinct stage of cognitive maturity. It is found that there are fundamental differences in the way the different age groups perceive the brand. The research method uses the novel approach of classifying the elicited associations into the three types of brand associations: attributes, benefits and attitudes. This classification enables comparisons of the nature of brand associations and the changes that occur as a consumer matures. To conclude, implications for theory and practice are discussed.

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A Study on the Individuation Process of the Protagonist in the Webtoon <Return of the Blossoming Blade> (웹툰 <화산귀환> 주인공 개성화 과정 연구)

  • Soyeong, LIm
    • Smart Media Journal
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    • v.12 no.9
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    • pp.152-158
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    • 2023
  • This study analyzed the consciousness, unconsciousness, and individuation process of 'Cheongmyeong', the protagonist presented in the webtoon "Return of the Blossoming Blade", based on Jung's theory of individuation. The subject of the research was the webtoon "Return of the Blossoming Blade", which has formed a readership across various genders and age groups, based on a successful web novel. The individuation process of the protagonist of "Return of the Blossoming Blade", analyzed using Jung's theory, is as follows: Firstly, the protagonist's ego originated from the shadow derived from the unconscious. Secondly, the protagonist's persona is social and positive in reality, but the personal persona manifested as an unrevealed shadow. Thirdly, the protagonist's anima/animus connects the profound inner consciousness with reality, maintaining a complementary relationship with the persona. Fourthly, the protagonist's Self symbolizes the collective ideal human and the essence of the volcano. The protagonist was shown to achieve individuation through a continuous repetitive process of integrating consciousness and unconsciousness, and through the compensatory process.

A Study on Data Requirements and Quality Verification for Legal Deposit and Acquisition Tasks of Domestic Electronic Publications (국내 유통 전자출판물의 납본 및 수집을 위한 데이터 요구사항 및 품질 검증 연구)

  • Gyuhwan Kim;Soojung Kim;Daekeun Jeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.35 no.1
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    • pp.127-148
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    • 2024
  • This study aimed to propose considerations for attributes and their standardization strategies during the data collection process for electronic publications by domestic distributors for the National Library of Korea. The research identified a total of 21 essential and optional attributes based on a survey and a Focused Group Interview (FGI) with the staff responsible for legal deposit and acquisition tasks at the National Library of Korea. Additional attributes were found necessary during the data quality verification process, leading to the specification of essential and optional attributes for various types of materials, including eBooks, audiobooks, webtoons, and web novels. The standardization of attribute values, essential for enhancing the identifiability and management efficiency of electronic publications, included adherence to ISO 8601 rules for dates and times, clear designation of limited-range attribute values such as file format and adult content, and detailed description of information related to titles. Furthermore, the study highlighted the need for establishing standardized metadata requirements and continuous data quality management and monitoring systems.

Conflict-Overcoming and Self-Discovering: A Study of Caleb, the Protagonist in Steinbeck's Novel "East of Eden" (갈등의 극복과 자아의 발견; 스타인벡의 소설 "에덴의 동쪽"의 주인공 갈렙(Caleb)에 근거한 연구)

  • Kim, Wooyoung
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.427-436
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    • 2024
  • In this paper, we present the results of a study of lessons learned from the life of Caleb (Cal), a significant character in John Steinbeck's "East of Eden." His life serves as a powerful example of the process of self-discovery, overcoming conflicts with self, others, and society. He emphasizes the importance of managing and understanding your emotions, learning to acknowledge and express them throughout your journey. He makes moral judgments while confronting desires and conflicts, and transparently demonstrates the importance of self-determination based on ethical decisions, while his honest expression and acceptance of his own emotions emphasizes the core value of emotion management and understanding. Additionally, his story emphasizes the clear importance of understanding and compromise in human relationships. We present a thorough exploration of these topics and consider how the lessons from Caleb's story can be applied to our everyday lives. As a result of the analysis in this paper, we expect to gain insight into how these lessons can be applied and put into practice.

New Mobilities Paradigm and Mobility-Based Textual Research Method (새 모빌리티 패러다임과 모빌리티 텍스트 연구 방법의 모색)

  • 이진형
    • Journal of Popular Narrative
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    • v.24 no.4
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    • pp.377-402
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    • 2018
  • 이 글의 목적은 피터 메리만과 린 피어스가 편집한 <모빌리티와 인문학(Mobilities and the Humanities)>을 중심으로 '새 모빌리티 패러다임'과 그에 기초한 영상 및 문학 텍스트의 연구 사례들을 살펴보고, 그것들이 텍스트 연구 방법으로서 갖는 의의를 검토함으로써 모빌리티 텍스트 연구 방법을 모색하는 데 있다. <모빌리티와 인문학>은 '인문학'이라는 제목과 달리 대부분 문학 및 영상 텍스트와 그 미학을 다루는 논문들로 구성되어 있다. 이 글은 이 책에 실린 논문들을 자동차 모빌리티 시스템에 집중하는 논문들과 그렇지 않은 논문들로 구분해서 다룬다. 자동차 시스템은 오늘날 모빌리티를 상징적으로 보여주는 기계로서 과거 철도가 근대 초기 보유했던 것만큼 커다란 사회적·문화적 의의를 지니고 있기 때문이다. 우선, 자동차 모빌리티에 초점을 맞추는 논문들은 주로 모빌리티 시스템과 영상·문학 텍스트의 공진화 양상을 탐구한다. 여기서는 자동차 모빌리티 시스템과 로드무비 장르의 내적 상호작용, 일종의 텍스트로서 미디어화된 자동차 모빌리티, 여행소설과 '마비된 모빌리티'의 텍스트적 재현, 개별 자동차 여행의 특이성과 '기술적 무의식' 등의 문제를 다룬다. 그 외의 논문들은 모빌리티와 예술 형식의 관계를 중심으로 형식의 모빌리티 또는 모빌리티의 재현 문제를 탐구한다. '형식의 모빌리티' 또는 '이동하는 예술 형식', 리얼리즘적 재현을 통한 이동하는 세계에서의 '느린 장소 감각'(애착감, 친근감) 형성, 문학 텍스트의 '소급적 특징'에 기초한 허구적 서사의 (재)독해와 '대안 정치'의 가능성, 생활 글쓰기(일기)에 기록된 개별 여행자의 도시 모빌리티 경험 등에 대해 논의한다. <모빌리티와 인문학>의 의의는 크게 두 가지다. 첫째, 그 동안 텍스트 연구에서 충분히 다루어지 않았던 자동차 모빌리티에 주목하게 해준다는 점이다. 둘째, 새 모빌리티 패러다임의 관점에서 텍스트의 미학에 관한 새로운 논의를 가능하게 해준다는 점이다.

A Study on Kim, Yong-Hwan's Works of Art in Japan: Focusing on the Illustrations between 1930s and 1940s (김용환의 일본에서의 작품 활동 연구 : 1930~40년대 삽화를 중심으로)

  • Kim, So-Won
    • Cartoon and Animation Studies
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    • s.33
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    • pp.247-270
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    • 2013
  • Kim, Yong-Hwan is a one of the South Korean major cartoonists between 1940s and 1960s. Kim, Yong-Hwan drew a variety of genres from children's cartoon to current-affair cartoon. Furthermore, Kim, Yong-Hwan took the lead in publishing cartoon magazine and newspaper after the Independence, and has been highly appreciated as a pioneer of Korean cartoon. Kim, Yong-Hwan created many works in the fields of illustrations, Oriental painting, history painting, caricature, etc. After going study for painting to Japan, Kim, Yong-Hwan made his debut as an illustrator called Kita Koji in Japan. However, not much is known about his works in Japan, only there is a simple data about his Japan period and some pieces of illustration during Japan years. In this paper, I examined in detail about Kim, Yong-Hwan's work activity in Japan which has been little known in Korea for a long time. I studied on illustrations in magazines and books which he drew in the name of Kita Koji, on the basis of the data of the National Diet Library of Japan. I could know that Kim, Yong-Hwan worked actively in a diversity of publishers and magazines. In addition, I could realize that many magazines in which Kim, Yong-Hwan drew illustrations were very popular ones. This demonstrates that Kim, Yong-Hwan was much recognized in Japan for his talent. However, a large number of Kim, Yong-Hwan's illustrations were published from late 1930s to mid-1940s. This period was the years that Japan concentrated all her energy for World War II. All the publishing were severely censored during this period. A majority of publishing in this period supported Japanese militarism, and glorified Japan's war policy. Kim, Yong-Hwan's illustrations were no exception, too. It was really sorry about his activity during his Japan period. This essay means a lot to a field of cartoon studies in terms of a collection of materials during Kim, Yong-Hwan's Japan period. Besides, I think that henceforth, this paper can contribute to a follow-up study on Kim, Yong-Hwan' work and his broad background.