• Title/Summary/Keyword: 對話

Search Result 3,158, Processing Time 0.028 seconds

Caching Framework for Multimedia (멀티미디어를 위한 캐슁 기술)

  • Kim, Baek-Hyeon;U, Yo-Seop;Kim, Ik-Su
    • The KIPS Transactions:PartB
    • /
    • v.8B no.5
    • /
    • pp.507-514
    • /
    • 2001
  • In VOD(Video-on-Demand) system, the real-time interactive service is one of the most important factor to determine the degree of QoS(Quality of Service). In this paper, we propose the head-end system consisted of switching agent and head-end node, which needs to receive the only video stream for multiple users which have requested the same video, to serve the unlimited interactive service which has no service delay and block. The unlimited VCR services can be served by storing the video stream with buffer at client and head-end node. And the proposed algorithm presents the method to enhance the efficiency by buffer, offer the true interactive VOD services to users because all of service requested by clients are processed immediately. In this paper, we implemented the VOD system which has the VCR functions without service delay and block. Simulation results indicate that the proposed algorithm has better performance in the number of service request and time interval.

  • PDF

An Approach to Develop a Speech Recognition Speaker Using Chatbot for Senior Users (시니어 사용자를 위한 챗봇활용 음성인식 스피커 개발 방법)

  • Noh, Gunho;Lee, Kyoung Yong;Moon, Mikyeong
    • Journal of IKEEE
    • /
    • v.22 no.2
    • /
    • pp.330-338
    • /
    • 2018
  • As population aging progresses, there is a growing demand for IT technology that can relieve the psychological anxiety of the elderly living alone, recognize the dangerous situation, and check the family members' affection. In this paper, we describe the development of a speech recognition speaker that enable senior users to give simple interactive commands by voice and monitor the status of the user. The speaker analyzes the user's voice, grasps the conversation contents through the chatbot, connects the desired service to the user, and provides the result again by voice. By using this speaker, senior users can feel relaxed by natural conversation, and can monitor the status of danger more easily.

Changes in Characteristics of Mentor Interaction in Collaborative Mentoring (협력적 멘토링에서 나타나는 멘토의 상호작용 특징 변화)

  • Park, Jihun;Son, Eunjee;Lee, Seonwoo;Nam, Jeonghee
    • Journal of the Korean Chemical Society
    • /
    • v.61 no.5
    • /
    • pp.251-262
    • /
    • 2017
  • The purpose of this study was to investigate characteristics of interaction in mentoring conversations and to examine how the interaction features change as mentor teachers have more mentoring experiences. Participants of this study were three mentor who have over 17 years' teaching experience and six beginning science teachers. For this study, one-to-one mentoring dialogue recordings and transcripts were collected and the dialogues were analyzed by utilizing an analytical framework of interaction. the result of analyzing characteristics of mentors' interaction shows that mentors used simple questions and support the most when they started mentoring conversation. the change of characteristics of mentor's interactions indicates three mentors tended to use more thought-provoking questions in the $2^{nd}$ year mentoring than in the $1^{st}$ year and as a result of it mentee's reflection and reflective practices were increased. Through mentors' interview, the mentors could have the opportunity to reflect their own mentoring and this means mentors' self reflection was provoked by means of the mentoring program.

The Communication study of The Tactical Communication Curriculum for Petty Officer in Community college (전문대학 부사관과의 전술적 의사소통을 통한 말하기 교육방안 연구)

  • Yu, Yong-tae
    • Convergence Security Journal
    • /
    • v.17 no.4
    • /
    • pp.53-62
    • /
    • 2017
  • The goal of this study is to seek an educational method that bring major improvements of the tactical communication through setting a definition on the tactical communication and developing ways of the communication methods to petty officer majoring students in community college level. The study is formed a concept of the tactical communication based on the tactical soften influence and, set up three steps; Goal - Act - Achieving the purpose. The study clarifies that the tactical communication is formed by repeating three steps of 'Recognition - Understanding - Regarding - Act.' To suggest an efficient way of the tactical communication by reducing the repeating communication steps, the study proposes 'OODA loop' communication. The curriculum of Petty officer major students has three steps, Change - Apply - Present steps, with using the concept of 'OODA loop.' The curriculum method offers a way of improvement state on interpersonal and problem-solving abilities. This education method presents variety developed OODA loop situations to minimize the act step on conversing informations through objective perspective and helping faster decision making process.

A Study on the User Experience according to the Existence of Explanation Facilities and Individuals Privacy Concern Level (대화형 에이전트의 설명 기능과 프라이버시 염려 수준에 따른 사용자 경험 차이에 관한 연구)

  • Kang, Chan-Young;Choi, Kee-Eun;Kang, Hyun-Min
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.2
    • /
    • pp.203-214
    • /
    • 2020
  • Nowadays, smart speakers are increasingly personalized and serve as recommendation agents for user. The aim of this study is find out effects of 'Explanation facilities' on transparency, perceived trust, user satisfaction, behavioral intentions of users to reuse, privacy risk, and quality of recommendation in the context of an interact with smart speaker's conversational agents. And we also use measurement for level of privacy concerns to see individuals's level of privacy concerns affected the assessment. The result of this study as follow; First, all measurement variable are significantly related to 'Explanation facilities' Second, perceived trust, privacy risk are significantly related to individual's level of privacy concern. This study found that 'Explanation facilities' could be applied in context of smart speaker and possibility of cognitive dissonance according to the level of privacy concerns.

Efficient Semantic Structure Analysis of Korean Dialogue Sentences using an Active Learning Method (능동학습법을 이용한 한국어 대화체 문장의 효율적 의미 구조 분석)

  • Kim, Hark-Soo
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.5
    • /
    • pp.306-312
    • /
    • 2008
  • In a goal-oriented dialogue, speaker's intention can be approximated by a semantic structure that consists of a pair of a speech act and a concept sequence. Therefore, it is very important to correctly identify the semantic structure of an utterance for implementing an intelligent dialogue system. In this paper, we propose a model to efficiently analyze the semantic structures based on an active teaming method. To reduce the burdens of high-level linguistic analysis, the proposed model only uses morphological features and previous semantic structures as input features. To improve the precisions of semantic structure analysis, the proposed model adopts CRFs(Conditional Random Fields), which show high performances in natural language processing, as an underlying statistical model. In the experiments in a schedule arrangement domain, we found that the proposed model shows similar performances(92.4% in speech act analysis and 89.8% in concept sequence analysis) to the previous models although it uses about a third of training data.

The Development of the Retirement Coaching Model(RE-TIRE) for Effective Retirement Planning (효과적인 은퇴설계를 위한 은퇴코칭모델(RE-TIRE) 개발 연구)

  • Choe, Hyuncha;Cho, Hyejin;Kim, Minjung;Lee, Ji Young;Jang, Younju;Suh, Woo-Kyung
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.12
    • /
    • pp.459-470
    • /
    • 2015
  • In this study, we have developed a retirement coaching model for effective retirement planning by applying systematic conversation of the coaching technique. A draft of the retirement coaching model was complemented by the validity verification of experts. The retirement coaching model can be summarized as follows. The first step, rapport and empowerment(RE), consists of sharing the image of a happy retirement after establishing a rapport between the coach and the people wanting to prepare for retirement. The second step, target establishment(T), consists of setting the theme and goals of the conversation. The third step, identification(I), consists of developing a retirement plan for achieving the established goals. The fourth step, realization(R), consists of establishing a concrete schedule and a method of retirement planning. The fifth step, evaluation(E), consists of sharing impressions during coaching sessions, which facilitates future action plans.

Interactive Shape Analysis of the Hippocampus in a Virtual Environment (가상 환경에서의 해마 모델에 대한 대화식 형상 분석☆)

  • Kim, Jeong-Sik;Choi, Soo-Mi
    • Journal of Internet Computing and Services
    • /
    • v.10 no.5
    • /
    • pp.165-181
    • /
    • 2009
  • This paper presents an effective representation scheme for the shape analysis of the hippocampal structure and a stereoscopic-haptic environment to enhance sense of realism. The parametric model and the 3D skeleton represent various types of hippocampal shapes and they are stored in the Octree data structure. So they can be used for the interactive shape analysis. And the 3D skeleton-based pose normalization allows us to align a position and an orientation of the 3D hippocampal models constructed from multimodal medical imaging data. We also have trained Support Vector Machine (SVM) for classifying between the normal controls and epileptic patients. Results suggest that the presented representation scheme provides various level of shape representation and the SVM can be a useful classifier in analyzing the shape differences between two groups. A stereoscopic-haptic virtual environment combining an auto-stereoscopic display with a force-feedback (or haptic) device takes an advantage of 3D applications for medicine because it improves space and depth perception.

  • PDF

Interactive Animation of Articulated Bodies using a Procedural Method (절차적 방법을 이용한 다관절체의 대화형 동작생성)

  • Bae, Hui-Jeong;Baek, Nak-Hun;Lee, Jong-Won;Yu, Gwan-U
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.28 no.12
    • /
    • pp.620-631
    • /
    • 2001
  • In interactive environments including computer games and virtual reality applications, we have increased need for interactive control of articulated body motions. Recently, physically based methods including constrained dynamics techniques are introduced to this area, in order to produce more realistic animation sequences. However, they are hard to achieve real-time control of articulated bodies, due to their heavy computations. In this paper, we present a procedural method for interactive animation of articulated bodies. In our method, each object of the constrained body is first moved according to their physical properties and external forces, without considering any constraints. Then, the locations of objects are adjusted to satisfy given constraints. Through adapting this two-stage approach, we have avoided the solving of large linear systems of equations, to finally achieve the interactive animation of articulated bodies. We also present a few example sequences of animations, which are interactively generated on PC platforms. This method can be easily applied to character animations in virtual environments.

  • PDF

The Design and Implementation of User Interface Builder to support Software Reuse System (소프트웨어 재사용 시스템을 지원하는 사용자 인터페이스 구축기의 설계 및 구현)

  • Kim, Sang-Geun;Hong, Chan-Gi;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
    • /
    • v.2 no.3
    • /
    • pp.324-334
    • /
    • 1995
  • Most UIMS(User Interface Management System) adopt dialogue model of user interface Implementation of UIMS influenced by adopted dialogue model of user interface strongly. While the Model-View-Controller framework has contributed to many aspects of user interface development in Smalltalk environment- user interfaces generated with MVC have highly coupled model, view, and controller classes. Such coupling impedes the reuse of software component. So In this paper, we suggest MVCD model to resolve a decline of reuse with MVC have highly coupled. User messages are not changed by Controller immediately, but sent to Dialogue object which maintains the syntatic structure of the interaction. Dialogue object invokes Model object to updates is value. Since Model objects have active values, the value change propagates to the linked Controllers. Finally, Controller object convert the new value and update the View object. User interface builder is implemented on X-window with OSF/Motif that is base on this user dialogue model.

  • PDF