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An Agile Method for Web Applications Development using Extended UML Model (확장된 UML 모델을 이용한 기만한 웹 애플리케이션 개발 방법론)

  • Lee, Kee-Youll;Jung, Woo-Sung;Lee, Chun-Woo;Lee, Byungjeong;Kim, Heechern;Wu, Chi-Su
    • Journal of KIISE:Software and Applications
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    • v.34 no.3
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    • pp.179-195
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    • 2007
  • Traditional software development method is not suitable for Web application development because of characteristics of Web application such as frequent requirements change, different architectures and models and quick-to-market delivery. In this paper we propose a Web application development method adaptable to requirements change while we systematically model Web application using extended UML model. The metamodel is independent to specific languages and technologies because we define the metamodel using extended UML model. Proposed process is described by SPEM(Software Process Engineering Metamodel) profile. A process supporting tool execute and customize process. To model Web applications systematically and effectively, a navigation modeling and a component communication modeling tools are provided. In a case study, we show the usefulness of our process and model.

Mutual Gaze Correction for Videoconferencing using View Morphing (모핑을 이용한 화상회의의 시선 맞춤 보정 방법)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • Smart Media Journal
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    • v.4 no.1
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    • pp.9-15
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    • 2015
  • Nonverbal communications such as eye gazing, posture, and gestures send forceful messages. In regard to nonverbal communication, eye gazing is one of the most strong forms that an individual can use. However, lack of mutual gazing occurs when we use video conferencing system. The displacement between locations of the eyes and a camera gets in the way of eye contact. The lack of eye gazing can give unapproachable and unpleasant feeling. In this paper, we propose an eye gazing correction for video conferencing. We use two cameras installed at the top and the bottom of the television. The captured two images are rendered with 2D warping at virtual position. We implement view morphing to the detected face, and synthesize the face and the warped image. The result shows that eye gazing is corrected and correctly preserved and the image was synthesized seamlessly.

Implementation of a WWW Interface for Multiuser Interactive Intelligent Systems (다중사용자 대화형 지능시스템을 위한 WWW 인터페이스 구현)

  • Kim, Chang-Min;Kim, Yong-Gi
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.479-488
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    • 1999
  • 인터넷의 성장과 더불어 수많은 응용시스템들이 인터넷 기반 시스템으로 바뀌고 있다. 특히, 인터넷 기반 전문가시스템은 다양한 구조와 방법으로 설계될 수 있고 이미 제작되었던 수많은 인터넷 기반 전문가시스템들은 그 나름대로의 장단점을 가지고 있다. 본 연구는 특정 전문가시스템의 개발이 아니라 WWW(World Wide Web)을 사용자 인터페이스로 이용할 수 있는 전문가시스템 쉘에 관한 연구이다. 본 시스템은 WWW 하부구조에 대한 의존성을 제거, 클라이언트와 네크워크에 부담 격감, HTML과 부합하는 텍스트에 기초한 통신과 같은 장점 외에 중앙 집중적 다중 사용자 접근 관리 기능을 제공한다. 본 시스템은 다중사용자를 위한 서버/클라이언트 환경 구축을 위해 소켓을 이용하여 큐잉(queueing)과 직렬화(serialization)를 해결하고 비연결 지향적인 WWW의 특성으로 인한 사용자 관리의 어려움은 사용자의 IP 주소와 Timer를 이용한 휴무기간 검사를 이용하여 해결한다.Abstract The growth of internet drives many applications into internet-based systems. Internet-based expert systems can be designed with various concepts and methodologies, and they have their own merits and demerits. This papers is a study on a development of not expert system itself but expert system shell which is able to use WWW(World Wide Web) as user interface. The suggested system supports functions on multiuser management controlled by a server system as well as independence on development environments, minimization of the load for clients and network, and text-based communications such as HTML. The system uses socket, which solves problems of queuing and serialization, in order to construct multiuser server/client environmen and also the system solves the non-connective property of WWW which makes it difficult to control users and processes by using IP address and idle time which is supported by the timer.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2702-2707
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

Fluid Inclusions of Daehwa and Donsan Tungsten-Molybdenum Deposits (대화(大華) 및 돈산(敦山) 중석(重石)·모리브덴 광상(鑛床)의 유체포유물(流體包有物))

  • Park, Hee-In;Choi, Suck-Won;Kim, Deog-Lae
    • Economic and Environmental Geology
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    • v.18 no.3
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    • pp.225-237
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    • 1985
  • Mineralization of Daehwa and Donsan W-Mo deposits can be devided into three distinct depositional stages on the basis of mineral paragenesis and flnid inclusion studies; stage I, deposition of oxides and silicates ; stage II, deposition of base-metal sulfides and sulfosalts with carbonates; stage III, deposition of barren calcite and fluorite. Tungsten, molybdenum and tin mineralization occurred in stage I. Fluid inclusion studies reveal that ore fluid of stage I were homogeneous $H_2O-CO_2$ fluids containing 3.5~14.6 mol % $CO_2$. Minimum temperature and pressure of stage I ore fluids were $240^{\circ}C$ and 500 bars respectively. Salinities of aqueous type I inclusions in minerals of stage I range from 3.7 to 7.6 wt. % equi. NaCl. whereas those of $CO_2$-containing type III inclusions range from 0.3 to 4.4 wt. %. Temperatures of stage II ore fluids range from 200 to $305^{\circ}C$ on the whole and salinities were in the range of 3.2~7.2 wt. %. Homogenization temperatures of fluid inclusions in calcite and fluorite of stage III range from 114 to $186^{\circ}C$ and salinities were in the range of 0.9~4.3 wt. %. Sulfur fugacities during stage II deduced from mineral assemblages and tamperature data from fluid inclusions declined from earlier to later in the range of $10^{-11}{\sim}10^{-18}atm$. Fluid inclusion evidences suggest that the dominance of $CO_2$ in ore fluid during W-Mo mineralization is the characteristic features of Cretaceous W-Mo deposits of central district of Korea compared to those of Kyeongsang basin district.

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Thixoforming Characteristics of Metal Matrix Composites (Phase identification of $SiC_p/AZ91HP$ Mg composite) (금속기 복합재료의 틱소포밍 특성 ($SiC_p/AZ91HP$ Mg 복합재료의 상분석을 중심으로))

  • Lee, Jung-Il;Kim, Young-Jig
    • Applied Microscopy
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    • v.29 no.3
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    • pp.281-289
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    • 1999
  • The stirred and thixoformed $SiC_p/AZ91HP$ Mg composites are studied on the basis of microstructural analysis using transmission electron microscopy (TEM). The products of interfacial reaction are identified as $Mg_2Si$, MgO and $Mg_{17}Al_{12}$ phases and the crystallized phases are found to be orthorhmbic $Al_6Mn$ and decagonal T phases. It is shown that $Mg_2Si$ and $Mg_{17}Al_{12}$ phases are found at the surface of $SiC_p$ and $Al_6Mn$ is found near interface and crystallized on the matrix. Phase identification is carried out by crystallographic work based on primitive cell volume, zero order Laue zone (ZOLZ) patterns and single convergent beam electron diffraction (CBED) patterns containing higher order Laue zone ring from a nanosized region.

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Design and Implementation of a Performance Monitoring and Configuration Management Tool for SANtopia (SANtopia를 위한 성능 감시 및 구성 관리 도구의 설계 및 구현)

  • Rim Kee-Wook;Na Yong-Hi;Min Byoung-Joon;Seo Dea-Wha;Shin Bum-Joo
    • Journal of Internet Computing and Services
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    • v.4 no.1
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    • pp.53-65
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    • 2003
  • I/O processing speed of relatively sluggish storage devices incurs overall performance degradation in computer systems. As a solution to improve the situation, SAN(Storage Area Network) has been proposed. In order to utilize a SAN system more effectively, where storage devices are directly connected with a high speed network such as Fibre Channel, a proper management tool is needed. In this paper, we present a design and implementation of a performance monitoring and configuration management tool for the SANtopia system which supports global file sharing in the SAN environment The developed tool is to monitor the performance of the Linux hosts composing the SANtopia system and to manage the configuration of the hosts and storage devices. It also supports GUI(Graphic User Interface) environment using the JAVA programming language.

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Multi-Modal Instruction Recognition System using Speech and Gesture (음성 및 제스처를 이용한 멀티 모달 명령어 인식 시스템)

  • Kim, Jung-Hyun;Rho, Yong-Wan;Kwon, Hyung-Joon;Hong, Kwang-Seok
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2006.06a
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    • pp.57-62
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    • 2006
  • 휴대용 단말기의 소형화 및 지능화와 더불어 차세대 PC 기반의 유비쿼터스 컴퓨팅에 대한 관심이 높아짐에 따라 최근에는 펜이나 음성 입력 멀티미디어 등 여러 가지 대화 모드를 구비한 멀티 모달 상호작용 (Multi-Modal Interaction MMI)에 대한 연구가 활발히 진행되고 있다. 따라서, 본 논문에서는 잡음 환경에서의 명확한 의사 전달 및 휴대용 단말기에서의 음성-제스처 통합 인식을 위한 인터페이스의 연구를 목적으로 Voice-XML과 Wearable Personal Station(WPS) 기반의 음성 및 내장형 수화 인식기를 통합한 멀티 모달 명령어 인식 시스템 (Multi-Modal Instruction Recognition System : MMIRS)을 제안하고 구현한다. 제안되어진 MMIRS는 한국 표준 수화 (The Korean Standard Sign Language : KSSL)에 상응하는 문장 및 단어 단위의 명령어 인식 모델에 대하여 음성뿐만 아니라 화자의 수화제스처 명령어를 함께 인식하고 사용함에 따라 잡음 환경에서도 규정된 명령어 모델에 대한 인식 성능의 향상을 기대할 수 있다. MMIRS의 인식 성능을 평가하기 위하여, 15인의 피험자가 62개의 문장형 인식 모델과 104개의 단어인식 모델에 대하여 음성과 수화 제스처를 연속적으로 표현하고, 이를 인식함에 있어 개별 명령어 인식기 및 MMIRS의 평균 인식율을 비교하고 분석하였으며 MMIRS는 문장형 명령어 인식모델에 대하여 잡음환경에서는 93.45%, 비잡음환경에서는 95.26%의 평균 인식율을 나타내었다.

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Development of Sign Language Translation System using Motion Recognition of Kinect (키넥트의 모션 인식 기능을 이용한 수화번역 시스템 개발)

  • Lee, Hyun-Suk;Kim, Seung-Pil;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.4
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    • pp.235-242
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    • 2013
  • In this paper, the system which can translate sign language through motion recognition of Kinect camera system is developed for the communication between hearing-impaired person or language disability, and normal person. The proposed algorithm which can translate sign language is developed by using core function of Kinect, and two ways such as length normalization and elbow normalization are introduced to improve accuracy of translating sign langauge for various sign language users. After that the sign language data is compared by chart in order to know how effective these ways of normalization. The accuracy of this program is demonstrated by entering 10 databases and translating sign languages ranging from simple signs to complex signs. In addition, the reliability of translating sign language is improved by applying this program to people who have various body shapes and fixing measure errors in body shapes.