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A Distance Education System for Supporting Learners' Interaction (학습자 주도의 상호작용을 지원하는 원격 교육시스템)

  • Jang, Si-Woong;Jeon, Won-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.657-660
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    • 2007
  • With progress of informationalization, education has been transformed from traditional uni-direction education to bi-directional and consumer-oriented education, which is performed by learner's self study and interactive education of multiple dimension between a learner and contents, between a learner and a teacher, and between a learner and a learner irrespective of space-time. According to this trend, a new education method has been required. Therefore, in this paper, we will propose real-time consumer-oriented distance education system of making interaction maximum using WBI. In this system, a learner can participate in an individual study case by multiple interaction with a learner's designing and plaining study, and also participate in group study case by way of discussion and conversation among participants.

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UI/UX Design for Development of Chronic Disease Chatbot (만성질환 챗봇 개발을 위한 UI/UX 디자인)

  • Jang, Jae-Hong;Kim, Sung-Hee;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.271-274
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    • 2018
  • More than 80% of the deaths in Korea are due to chronic diseases. Mobile applications continue to emerge where IT companies and medical hospitals work together to manage chronic diseases. In recent years, the development of artificial intelligence chatbot has been under way to improve the efficiency and convenience of management. Since the chatbot process the conversation by a dialogue, users who are familiar with the GUI-based environment may not be familiar with accessibility or usage. In this paper, we analyze UI / UX of the mobile application that manages diabetes in chronic diseases, and present the UI / UX design of chatbot through this result.

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Synchronization Controller for Multimedia Object in MHEG Engine (MHEG 엔진에서의 멀티미디어 정보 동기 제어기)

  • Jo, Seong-Bin;Lee, Hae-Won;Kim, Jin-Seok;Park, Seong-Yeol
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.275-282
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    • 1996
  • For interchange of multimedia informations and presentation as intented by objects composer, there are need to interchange format of informations and control synchronization between medias. And It is therefore need to provide a method and apparatus for synchroniztion control of multimedia objects which can control the conditional, temporal. and spatial synchronization in a MHEG engine developed to execute the functions defined as the international standards. In this paper. We propose to improved method and apparatus for synchronization control of multimedia objects which can execute the synchronized presentation by combining media data needed for presentation of multimedia information, and which enable the interactive processing between the user and the MHEG engine by allowing the user input to be processed during presentation.

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Viewpoint interpolation of face images using an ellipsoid model (타원체 MODEL을 사용한 얼굴 영상의 시점합성에 관한 연구)

  • Yoon, Na-Ree;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6C
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    • pp.572-578
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    • 2007
  • To establish eye contact in video teleconferencing, it is necessary to synthesize a front view image by viewpoint interpolation. We can find the viewing direction of a user, and interpolate an image seen from that viewpoint, which will result in a face image observed from the front. There are two categories of previous research: image based method and model based method. The former is simple to calculate, however, it shows limited performance for complex objects. And the latter is robust to noise while it is computationally expensive. We propose to approximate face images as ellipses and match them to build an ellipsoid and then synthesize a new image from a given virtual camera position. We show that it is simple and robust from various experiments.

A Study of Publishing in Gwangju during the period of Japanese Occupation (일제강점기 광주(光州)의 서적 간행에 관한 연구)

  • Ahn, Hyeon-Ju
    • Journal of Korean Library and Information Science Society
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    • v.46 no.1
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    • pp.271-290
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    • 2015
  • This study was carried out to investigate the publishing culture in Gwangju during the period of Japanese occupation. From the bibliographical study through the existing books, it was found that mainly genealogical records, biographies, collective literature, geography books were published. Particularly many books were published from 1929 until 1942. It was a noticeable change in this period that several modern publishers and printing houses appeared. In 1930s the active publishing companies were established in Gwangju, such as Gwangmyungdang, Namjin Printing House, Samkidang, Youngrimdang, Sungmundang etc. These companies were located at Numun-jung, Kung-jung, Daewha-jung, Myungchi-jung, Kum-jung, repectively. They published books by Seokpan(石版)-printing unlike the publishers in Seoul.

A Study on the Effect of Readingmaraton Program of Public Library on Reading Volume & Library Use Frequency (공공도서관 독서마라톤 프로그램이 독서량과 도서관 이용빈도에 미치는 영향)

  • Lee, Kyeong-Ran
    • Journal of Korean Library and Information Science Society
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    • v.44 no.2
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    • pp.97-116
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    • 2013
  • The purpose of this study is to investigate the effect of Reading Promotion Program of Public Library on Reading Activity. For this purpose, this study carried out carried out literature review, readingmarathon program development and operation. It was followed by the questionnaire survey and interview about reading activity of readingmarathon program participants. The findings are as follows 1) People of high satisfaction increased reading volume and frequency of library use 2) Book talk with family members increased after participating in readingmarathon program. The readingmarathon program had a positive effect on reading activity.

HAZ Microstructure and Toughness in High Heat Input Welding (대입열용접 열영향부의 조직과 인성)

  • 방국수;이종봉;장래웅
    • Journal of Welding and Joining
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    • v.10 no.1
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    • pp.12-19
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    • 1992
  • 용접능률의 향상을 위한 대입열용접법의 적용은 과도한 입열량으로 인하여 용접부의 인성이 저 하한다는 점에서 그 적용에 주의를 요한다. 본 보에서는 대입열용접시 열영향부의 인성 저하의 원인과 그 대책을 강재의 측면에서 검토하였다. 고장력강을 용접하면 입열량이 증가함에 따라 오스테나이트 결정립이 조대화되고 상부 베이나이트와 도상 마르텐사이트가 생성되어 인성이 저하한다. 그 대책으로서는 용접 열싸이클과정중 안정한 질화물, 산화물등을 모재에 미세분산시켜 오스테나이트 결정립 성장을 억제하고, 페라이트, 펄라이트 변태를 촉진시킨다. 이러한 석출물의 형성을 위해서는 주로 Ti, Ca, REM, B등의 합금원소가 이용된다. 소입성이 높은 주질고장력 강에서는 석출물의 분산에 의한 페라이트의 변태 촉진 보다는 Mn, Ni, Cr, Mo, V등의 합금원 소를 첨가하여 소입성을 높여 인성이 우수한 하부 베이나이트 조직을 형성하든가, 탄소량을 저 감시켜 도상 마르텐사이트의 생성을 억제하므로서 인성을 확보한다. 현재 국내에서 제조되고 있는 대입열용접용강중 인장강도 50kgf/mm$^{2}$급강은 기본적으로 용접부 인성이 우수한 TMCP법으로 제조되며, Ti등을 첨가하여 석출물의 효과를 이용하고 N을 억제하여 기지의 인 성을 향상시키는 등의 방법을 병용하고 있다. 인장강도 60kgf/mm$^{2}$ 급강은 조질처리에 의하여 제조되며, 50kgf/mm$^{2}$급강과 같이 Ti, B등의 첨가에 의한 석출물의 효과를 이용 하고 있다.

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Optimal ELAN Configuration for Scaling Broadcast Traffic in a LAN Emulation Network (LANE망에서의 scalable한 broadcast traffic 관리를 위한 최적 ELAN 구성방법)

  • 손종희;김도훈;차동완
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.691-694
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    • 2000
  • 기존 LAN 환경에서 인터넷을 이용한 멀티미디어 실시간 전송과 같은 QoS 보장형 서비스에 대한 요구가 증대되면서, 고속의 ATM 기술을 LAN에 적용하는 기술들이 등장하였다. LANE(LAN Emulation)은 그러한 기술 대안들 중에서 campus network와 enterprise network에 많이 보급되고 있는 기술이다. 그러나 이러한 급격한 LANE 도입에 비하여 이의 효과적인 운용에 대한 연구는 많지 않은 실정이다. 본 논문에서는 LANE을 도입한 campus network의 최적 운영방안에 대하여 논한다. Broadcast 데이터 트래픽 관리에서 발생하는 규모성(Scalability) 문제로 인하여 전체 LANE망은 여러 개의 ELAN으로 나뉘어 관리된다. 이 때 하나의 ELAN은 마치 단위 LAN로써, Broadcast 데이터의 전송범위를 제한한다. 즉, 서로 다른 ELAN에 속하는 노드간에는 Broadcast 방식으로 데이터를 전송할 수 없게 된다. 그런데, IPX 등을 사용하는 대화형 시뮬레이션 게임 등과 같은 응용프로그램에서는 Broadcast 방식이 이용되므로, 서로 다른 ELAN에 속하는 노드간의 데이터 전송은 불가능하게 되거나 별도의 복잡한 과정을 개입시켜야 하는 비용이 발생한다. 따라서 규모성 문제해결을 위한 ELAN 구성(configuration)에는 위와 같은 비용이 수반된다. 본 연구에서는 LANE망을 여러 개의 ELAN으로 분할하는 경우에 블로킹(blocking) 되는 Broadcast 트래픽 규모를 해당 ELAN 구성의 비용으로 간주한다. 이 경우에 규모성을 고려한 ELAN의 최적 구현방안(optimal configuration)은 ELAN 구성을 위한 기술적 제약하에서 블로킹되는 Broadcast 트래픽을 최소화시키는 문제로 요약된다. 이는 다시 그래프 분할문제(graph partition problem)의 변형된 형태로 모형화 될 수 있다. 본 논문에서는 이러한 사항들을 고려하여 제시된 수리적 모형을 대상으로, genetic algorithm을 이용하여 최적 ELAN 구성을 위한 여러 파라미터들의 효과를 살펴보고, 이러한 결과들이 LANE 운영과 관련하여 가지는 함축적인 의미를 고찰한다.

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A Field Artillery Targeting Problem with Time Window by Genetic Algorithm (유전자 알고리즘을 이용한 시간제약 포병 표적처리문제)

  • Seo, Jae-Uk;Kim, Ki-Tae;Jeong, Geon-Wook
    • Journal of the military operations research society of Korea
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    • v.36 no.2
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    • pp.11-24
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    • 2010
  • Quick precision-strike capability of the artillery will be an important factor in modern and future war and it's represented by NCW and EBO. This study is based on artillery which has time limitation of firing, such as artillery which hides when not firing, and modeling various situations to decide firing order and who to shoot. The main purpose of this study is to suggest a mathematical programming model and a genetic algorithm which satisfies the limitation of firing time. The objective function is to minimize the total firing time to spend. The results of the suggested algorithm quickly gives a best solution for a large scale field artillery targeting problems.

The Design and Implementation of a Spread Sheet WBI for improving Teacher's Information Literacy (교원 정보소양능력 함양을 위한 스프레드시트 WBI 설계 및 구현)

  • Kim, Ko-il;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.59-66
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    • 2000
  • This study is to design and implement Excel 2000 WBI applying the Cognitive Apprentice Model. Excel 2000 is the most used Spread Sheet program and indispensable for increasing teachers' information literacy. The Cognitive Apprentice Model is one of Constructivism learning models. Constructivism is a new educational paradigm and mainly applied in education fields. This WBI is designed and implemented according to the Cognitive Apprentice Model and composed of practical contents according to Constructivism learning principle which insists learning is occurred in real situation. For more effective interaction the teacher(computer) guides the learners individually and uses a bulletin board, E-mail and chatting room.

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