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An Emotional Gesture-based Dialogue Management System using Behavior Network (행동 네트워크를 이용한 감정형 제스처 기반 대화 관리 시스템)

  • Yoon, Jong-Won;Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.10
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    • pp.779-787
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    • 2010
  • Since robots have been used widely recently, research about human-robot communication is in process actively. Typically, natural language processing or gesture generation have been applied to human-robot interaction. However, existing methods for communication among robot and human have their limits in performing only static communication, thus the method for more natural and realistic interaction is required. In this paper, an emotional gesture based dialogue management system is proposed for sophisticated human-robot communication. The proposed system performs communication by using the Bayesian networks and pattern matching, and generates emotional gestures of robots in real-time while the user communicates with the robot. Through emotional gestures robot can communicate the user more efficiently also realistically. We used behavior networks as the gesture generation method to deal with dialogue situations which change dynamically. Finally, we designed a usability test to confirm the usefulness of the proposed system by comparing with the existing dialogue system.

An Example-Based Natural Language Dialogue System for EPG Information Access (EPG 정보 검색을 위한 예제 기반 자연어 대화 시스템)

  • Kim, Seok-Hwan;Lee, Cheong-Jae;Jung, Sang-Keun;Lee, GaryGeun-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.2
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    • pp.123-130
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    • 2007
  • In this paper, we present an example-based natural language dialogue system for Electronic Program Guide Information Access. We introduce an effective and practical dialogue management technique incorporating dialogue examples and situation-based rules. In order to generate cooperative responses to smoothly lead the dialogue with users, our natural language dialogue system consists of natural language understanding, dialogue manager, system utterance generator. and EPG database manager. Each module is designed and implemented to make an effective and practical natural language dialogue system. In particular, in order to reflect the up-to-date EPG information which is updated frequently and periodically, we applied a web-mining technology to the EPG database manager, which builds the content database based on automatically extracted information from popular EPG websites. The automatically generated content database is used by other modules in the system for building their own resources. Evaluations show that our system performs EPG access task in high performance and can be managed with low cost.

A Study On The Personality And Reaction Dialogue Generation For Game NPC In MMORPG (MMORPG에서 게임 NPC의 성격과 반응대화 생성에 관한 연구)

  • Won, Il-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.74-85
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    • 2003
  • If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.

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A Chatter Bot for a Task-Oriented Dialogue System (목적지향 대화 시스템을 위한 챗봇 연구)

  • Huang, Jin-Xia;Kwon, Oh-Woog;Lee, Kyung-Soon;Kim, Young-Kil
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.11
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    • pp.499-506
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    • 2017
  • Chatter bots are normally used in task-oriented dialogue systems to support free conversations. However, there is not much research on how chatter bots as auxiliary system should be different from independent ones. In this paper, we have developed a chatter bot for a dialogue-based computer assisted language learning (DB-CALL) system. We compared the chatter bot in two different cases: as an independent bot, and as an auxiliary system. The results showed that, the chatter bot as an auxiliary system showed much lower satisfaction than the independent one. A discussion is held about the difference between an auxiliary chatter bot and an independent bot. In addition, we evaluated a search-based chatter bot and a deep learning based chatter bot. The advantages and disadvantages of both methods are discussed.

The Philosophical Dialogue of Upaniṣads and the Typicalness of Hindu Philosophy (우빠니샤드의 철학적 대화와 힌두철학의 전형성)

  • Park, Hyo-Yeop
    • Journal of Korean Philosophical Society
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    • v.105
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    • pp.1-25
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    • 2008
  • Two subject-matters are discussed in this article, i.e., the characteristics of philosophical dialogue in Upaniṣads and its influence on the typicalness of Hindu philosophy. First of all, it can be epitomized that the philosophical dialogue of Upaniṣads is to be described as an immediate reproduction of knowledge on 'the truth of truth' by means of revelational teaching. Besides, this dialogue serves as an origin by which the liberation-oriented Hindu philosophy is developed after ages. All the details would be set in order as follows; firstly, the philosophical dialogue in Upaniṣads is an archetype of philosophical dialogue in India. Secondly, this dialogue is a germination that gives birth to the typicalness of liberation-oriented Hindu philosophy. Thirdly, as a result, this dialogue is an original model or an archetype of that very typicalness which are to be specialized such as conservatism on tradition, making revelation being absolute, discredit on reasoning, substantial ontology, knowledge-focused soteriology, empirical reproduction of the truth, etc.

The Effect of Interjection in Conversational Interaction with the AI Agent: In the Context of Self-Driving Car (인공지능 에이전트 대화형 인터랙션에서의 감탄사 효과: 자율주행 맥락에서)

  • Lee, Sooji;Seo, Jeeyoon;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.551-563
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    • 2022
  • This study aims to identify the effect on the user experiences when the embodied agent in a self-driving car interacts with emotional expressions by using 'interjection'. An experimental study was designed with two conditions: the inclusion of injections in the agent's conversation feedbacks (with interjections vs. without interjections) and the type of conversation (task-oriented conversation vs. social-oriented conversation). The online experiment was conducted with the four video clips of conversation scenario treatments and measured intimacy, likability, trust, social presence, perceived anthropomorphism, and future intention to use. The result showed that when the agent used interjection, the main effect on social presence was found in both conversation types. When the agent did not use interjection in the task-oriented conversation, trust and future intention to use were higher than when the agent talked with emotional expressions. In the context of the conversation with the AI agent in a self-driving car, we found only the effect of adding emotional expression by using interjection on the enhancing social presence, but no effect on the other user experience factors.

Negotiation in Conversations between Native Instructors and Non-native Students of English (영어원어민 강사와 비원어민 학생 간의 대화에서 의사소통을 위한 협상)

  • Cha, Mi-Yang
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.158-165
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    • 2022
  • Journal of Convergence for Information Technology. This study explores how native speakers (NSs) and non-native speakers (NNSs) of English negotiate meanings during conversational interactions to achieve successful communication. This study involved 40 participants: 20 native English speakers and 20 Korean university students. The participants were divided into 20 pairs, with each pair consisting of one NS and one NNS. Tasks for conversation were given and the execution recorded in order to collect data. 37 recorded conversations were transcribed and used for analysis, including statistical analyses. Results showed that both NSs and NNSs mutually put in effort for successful communication. While NSs mostly played the role of leading the natural flow of the conversation, encouraging their non-native interlocutors to speak, NNSs used various strategies to compensate for their lack of linguistic competence in the target language. NNSs employed a wide range of communicative strategies to keep the conversation going. The results of this study contribute to a better understanding of interactions between NSs and NNSs and yield pedagogical implications.

Effects of Conversational Agent's Self-Repair Strategy On User Experience - Focused on Task Criticality and Conversational Error (대화형 에이전트의 자기발화수정 전략이 사용자 경험에 미치는 영향 - 과업 중요도와 대화 오류 여부를 중심으로)

  • Kim, Hwanju;Kim, Jung-Yong;Kang, Hyunmin
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.251-260
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    • 2022
  • Despite the development of technology and the increase in the spread of smart speakers, user satisfaction keeps decreasing due to conversational errors. This study aims to examine the effect of the self-repair strategy on user experience in the context of conversational agents of smart speakers. Scenarios were designed based on error situations, and participants were divided into two groups by task criticality. The results revealed that the agent's self-repair strategy has a negative effect on trust and perceived ease of use compared with performance without error. It also influenced adoption intention through interaction with task criticality. This study is significant in that it empirically investigated the effects of the self-repair strategy and the user experience factors related to the actual acceptance of the self-repair strategy.

A Design of Video Conversation System Using the UML (UML을 이용한 화상 대화 시스템의 설계)

  • Jang Jae-Myoung;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.561-569
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    • 2005
  • Recently, the object-oriented design is the major paradigm for software development. Most systems are following this paradigm, but the past studies for a video conversation domain were not based on full-scale object-oriented design. Thus, this paper presents an systematical architecture design using UML for a video conversation system that is well-known and has high rate of usefulness. It analysis a video conversation system that has much demand of service as systematical functional/non-functional requirements, and the object-oriented design applying '4+1 View Model' guarantees the reusability of a component and makes it possible to extend a system by adding components as needed. Consequently, it is expected that the components of video conversation system designed by this paper will be useful the other video conversation systems and will be expanded to web environment.

Automatic Construction of Hierarchical Bayesian Networks for Topic Inference of Conversational Agent (대화형 에이전트의 주제 추론을 위한 계층적 베이지안 네트워크의 자동 생성)

  • Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.877-885
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    • 2006
  • Recently it is proposed that the Bayesian networks used as conversational agent for topic inference is useful but the Bayesian networks require much time to model, and the Bayesian networks also have to be modified when the scripts, the database for conversation, are added or modified and this hinders the scalability of the agent. This paper presents a method to improve the scalability of the agent by constructing the Bayesian network from scripts automatically. The proposed method is to model the structure of Bayesian networks hierarchically and to utilize Noisy-OR gate to form the conditional probability distribution table (CPT). Experimental results with ten subjects confirm the usefulness of the proposed method.