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Interactive Scheduling System for Distributed Constraint Satisfaction Problem (분산 제약조건 만족 문제에 있어서의 대화형 스케줄링시스템)

  • Kim, Jin-Su
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.5-14
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    • 2004
  • Finding a solution to a constraint satisfaction problem requires choosing values for variables so as to satisfy the constraints of the problem. A constraint is simply a logical relation among several unknowns (or variables), each taking a value in a given domain. Conventional constraint-based scheduling systems are not enough to satisfy the all constraints because there are conflicts between them. In this paper, we propose a method for interactive scheduling, which have two major problems: first, it is hard to satisfy concretely all various kinds of constraints, and second, the search space is extremely large and requires a long execution time. To solve the above problems, we introduce the Interactive Scheduling System (ISS) that interacts with the user to exchange suggestions each other. Our system is performed in two steps: knowledge base generation of an initial assignment and iterative improvement with the user(host or internet client) to satisfy the constraints. Applying our system, we actually constructed timetables for our university, where the scheduling time is considerably reduced.

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Development of the UGC Support WebGIS System for Marine Spatial Data (웹 GIS 기반 해양 공간데이터의 사용자 콘텐츠 제작 지원시스템 개발)

  • Oh, Jung-Hee;Choi, Hyun-Woo;Kim, Sung-Dae;Lee, Charm
    • Spatial Information Research
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    • v.19 no.5
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    • pp.13-25
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    • 2011
  • Until now, most of the Web GIS system has been developed with one-sided service type that provides pre-built spatial information to users. Recently, however, interactive web system is getting attention because users can create directly spatial information contents that meet their needs. In line with this trend, this study had a aim to develop a UGC(User Generated Contents) support system for marine science researchers who can generate spatial data by themselves on the web. The main advantage of this system is that it provides marine survey data and marine spatial information that needed to work for marine science research. Furthermore, it provides the functions of extracting of coastline as point data for their marine study area, and making of the spatial planning map for marine field survey work and marine science thematic maps for exploratory analysis after research survey. Such kinds of interactive UGC support system gives researchers a chance for utilizing marine spatial information more easily. Therefore, it is expected that the improving of the efficiency of research works, as well as increasing of the utilization of marine spatial data.

On the Development of Animated Tutoring Dialogue Agent for Elementary School Science Learning (초등과학 수업을 위한 애니메이션 기반 튜터링 다이얼로그 에이전트 개발)

  • Jeong, Sang-Mok;Han, Byeong-Rae;Song, Gi-Sang
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.673-684
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    • 2005
  • In this research, we have developed a "computer tutor" that mimics the human tutor with animated tutoring dialog agent and the agent was integrated to teaching-learning material for elementary science subject. The developed system is a natural language based teaching-learning system using one-to-one dialogue. The developed pedagogical dialogue teaching-learning system analysis student's answer then provides appropriate answer or questions after comparing the student's answer with elementary school level achievement. When the agent gives either question or answer it uses the TTS(Text-to-Speech) function. Also the agent has an animated human tutor face for providing more human like feedback. The developed dialogue interface has been applied to 64 6th grade students. The test results show that the test group's average score is higher than the control group by 10.797. This shows that unlike conventional web courseware, our approach that "ask-answer" process and the animated character, which has human tutor's emotional expression, attracts students and helps to immerse to the courseware.

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ubiGuide: Intelligent Guide System Using Nonintrusive Augmented Reality Techniques (ubiGuide: 비간섭 증강현실 기술을 이용한 지능형 가이드 시스템)

  • Jin, Yoon-Jong;Park, Han-Hoon;Noh, Sung-Kyu;Choi, Hee-Jun;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.643-648
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    • 2007
  • 유비쿼터스 컴퓨팅 기술이 문화예술 분야에 접목되면서 수동적이었던 전시 관람 형태가 능동적인 관람 형태로 바뀌고 있다. 특히, 지능형 가이드 시스템의 등장은 기존의 관람 문화를 크게 변화시켰다. 지능형 가이드 시스템이란 사용자에게 전시물에 대한 정보 및 전시장의 위치 정보를 제공해주는 시스템을 말한다. 현재 상용화되고 있는 지능형 가이드 시스템은 크게 휴대폰, PDA, 게임기 등의 휴대형 장치 기반의 가이드 시스템과 HMD와 같은 착용형 장치 기반의 가이드 시스템으로 나뉠 수 있다. 본 논문에서는 이러한 현재 상용화된 시스템들의 한계(예를 들어, 특정 장치를 직접 착용 혹은 소지해야 함)를 서술하고, 이를 보완하는 프로젝터 기반의 가이드 시스템에서 더 나아가 임의의 공간에 원하는 전시물 구성, 설치 등을 신속, 정확하게 수행하는 지능형 가이드 시스템을 제안한다. 프로젝터 기반의 지능형 가이드 시스템은 기반 기술로 지능형 프로젝션 기술을 필요로 하는데, 이는 임의의 환경에서 임의의 위치에 다수의 사용자에게 고화질, 대화면 영상 정보를 제공해 준다. 그러나, 기존의 지능형 프로젝션 기술은 성능 및 안정성을 위해 대부분 가시적인 패턴 및 마커를 사용하는데, 이는 사용자에게 제공되는 정보를 관찰하는 데 방해가 될 수 있다. 본 논문에서는 사용자의 관점에서 유용한 비간섭 지능형 프로젝션 기술을 사용한다. 즉, 본 논문에서는 마커나 패턴을 사용함으로써 정확성이나 안정성은 보장하지만, 마커나 패턴을 은닉하여 사용자의 눈에 띄지 않도록 함으로써, 사용자는 원하는 정보를 아무런 방해 없이 제공받을 수 있다. 제안된 시스템을 미술 작품 감상을 위한 가이드 시스템으로 적용해 본 결과, 사용자는 자유로운 환경에서 자신의 위치나 작품에 대한 설명을 대화면으로 제공받으면서, 편안하게 그림을 감상할 수 있었다.

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Differences on Self-determination Experiences of the Intellectually Disabled People according to Livings in the Different Types of Residential Homes (지적장애인의 거주시설 유형별 자기결정 경험 연구)

  • Kim, Yong-Deug;Park, Suk-Kyoung
    • Korean Journal of Social Welfare
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    • v.60 no.4
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    • pp.79-103
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    • 2008
  • The purpose of this study is to find out differences on self-determination experiences according to livings in the different types of residential homes: large institutions, small group homes and independent living homes. For this, this study analyzed 17 living experiences, which came from interviews on 9 research participants lived in residential homes. Some of 9 research participants had experience living in only one type of residential homes; others had experiences living in two or three types of residential homes. The result of this study revealed the different levels of self-determination experiences according to the each types of residential homes. In terms of degree of self-determination, its level in the small group homes are higher than large institutions; independent living homes are higher than the small group homes. By this finding, this paper raised the need for the policy changes on residential home for the disabled people to accelerate deinstitutionalization and make sure higher level of self-determination of disabled people. This study suggested other implications related to the research on intellectually disabled people. Firstly, evaluative researches on service provisions to intellectually disabled people should reflect subjective experiences of service users. Secondly, diverse researches focusing on subjective experiences should be tried to expand understanding on intellectually disabled people. In these studies, conversation analysis could be widely used.

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L2 Learners' Communication Strategies: A Data Convergence Analysis (제 2 언어 학습자의 의사소통 전략: 자료융합 분석)

  • Kang, Su-Ja
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.263-270
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    • 2015
  • L2 learners deal with communication problems encountered during the course of their oral communication by employing what are known as communication strategies(CSs). As CSs play a significant role in communication and language learning, identifying CSs that facilitate communication has become important in L2 research. However, there have been some controversies about how to identify CSs, especially about data sources: conversation data, retrospective interview data, or combining two types of data. Drawing on the advantages of converged data, this study aimed to identify CSs that L2 learners use in their English communication through a convergence analysis of data. In this qualitative case study, the data were collected from Korean L2 learners' conversations and retrospective verbal reports in stimulated recall interviews. Using a data convergence approach, various CSs were identified: definition replacement CSs, message change CSs, time-gaining CSs, and comprehension CSs. This study suggests the effectiveness of CSs in handling L2 communication problems and the usefulness of data convergence in L2 CS research.

3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.

Exploring Influence Factors for Peer Attachment in Korean Youth Based on Multi-Layer Perceptron Artificial Neural Networks (인공신경망을 이용한 청소년의 또래 애착 영향 요인 탐색)

  • Byeon, Haewon
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.209-214
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    • 2017
  • The aim of the present study was to analyze the factors that affects the peer attachment in Korean youth. Subjects were 419 middle school students (210 male, 209 female). Dependent variable was defined as peer attachment. Explanatory variables were included as gender, academic achievement satisfaction, subjective household economy level, parent - child dialogue frequency, subjective health status, depression symptom, self - esteem, subjective life satisfaction, and mobile phone dependency. In the multi-layer perceptron artificial neural network algorithm analysis, depression symptoms, gender, parent-child dialogue level for school life, subjective household economy level, subjective health status were significantly associated with peer attachment in Korean youth. Based on this result, systematic programs are required in order to prevention of peer attachment in Korean youth.

Lip Shape Synthesis of the Korean Syllable for Human Interface (휴먼인터페이스를 위한 한글음절의 입모양합성)

  • 이용동;최창석;최갑석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.4
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    • pp.614-623
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    • 1994
  • Synthesizing speech and facial images is necessary for human interface that man and machine converse naturally as human do. The target of this paper is synthesizing the facial images. In synthesis of the facial images a three-dimensional (3-D) shape model of the face is used for realizating the facial expression variations and the lip shape variations. The various facial expressions and lip shapes harmonized with the syllables are synthesized by deforming the three-dimensional model on the basis of the facial muscular actions. Combications with the consonants and the vowels make 14.364 syllables. The vowels dominate most lip shapes but the consonants do a part of them. For determining the lip shapes, this paper investigates all the syllables and classifies the lip shapes pattern according to the vowels and the consonants. As the results, the lip shapes are classified into 8 patterns for the vowels and 2patterns for the consonants. In advance, the paper determines the synthesis rules for the classified lip shape patterns. This method permits us to obtain the natural facial image with the various facial expressions and lip shape patterns.

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WebRSF: A Web-based Rich Communication Service Software Framework for Providing the 1-to-1 Chat Service (WebRSF: 1대 1 대화 서비스 제공을 위한 웹 기반 리치 커뮤니케이션 서비스 소프트웨어 프레임워크)

  • Lee, Dongcheul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.113-119
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    • 2017
  • The Rich Communication Service(RCS) is a next generation mobile messaging service. Since it has been developed and managed by a wireless service provider, 3rd party application developers cannot utilize the RCS features in their apps. A few studies have been proposed to solve this problem, even though they were not viable level of deployment. This paper presents a Web-based Rich Communication Service Software Framework(WebRSF) to help the 3rd party application developers adopt RCS features easily. WebRSF converts complicated RCS protocols to simple web-based protocols for providing the RCS 1-to-1 chat service to the 3rd parties. Communication protocols between WebRSF and its clients are defined in this paper. Also, a network configuration diagram and a message flow diagram are defined. Finally, performance evaluation between the WebRSF client and the RCS client are performed to simulate the load on clients' devices. It shows that the WebRSF client has 17% less loads than the RCS client while initiating sessions, and has 25% more loads after initiating sessions.