• Title/Summary/Keyword: $A^*$ 알고리즘의 휴리스틱

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Implementations of Path-Finding Algorithm using Variable Turn Heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 구현)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.182-187
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    • 2008
  • It needs to consider of turns during a path-finding on real road network. traveling on real road network, it generally takes less travel time in a more straight path than a zig-zaged path with same source and destination. In this paper, we propose $VTA^*$ algorithm that can reduce the cost of exploring despite increasing the number of turn in comparing with $TA^*$ algorithm. We have implement the proposed $VTA^*$, $TA^*$ which consider the number of turn and a traditional $A^*$ algorithm which dosen't consider the number of turn. The experimental result shows that the cost of exploring is reduced by 7.31 % comparing with $TA^*$ and the number of turn is reduced by 27.95% comparing with $A^*$ approximately.

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Optimal Path Search using Variable Heuristic (가변적 휴리스틱을 적용한 최적경로탐색)

  • Lee, Hyoun-Sup;Ahn, Jun-Hwan;Kim, Jin-Doeg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.206-209
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    • 2005
  • Optimal path search systems to take continuously changed traffic flows into consideration is necessary in order to reduce the cost to get destination. However, to search optimal path in client terminals with low computing power yields high computational cost. Thus, a method with low cost and near optimal path as well is required. In this paper, we propose a path search method using variable heuristic for the sake of reducing operation time. The heuristic is determined by the change of the average speeds of cars located in grid which means a rectangle region.

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A heuristic algorithm for wavelength assignment in bidirectional WDM ring (양방향 WDM 환형망의 파장 할당 휴리스틱 알고리즘)

  • 조철희;박영일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8B
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    • pp.1487-1492
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    • 2000
  • WDM SHR has advantages compared to SDH SHR in both cost and capacity But, wavelengths should be carefully assigned not to clash with each other and the number should be minimum. In this study, a heuristic algorithm, which is efficient in practical situations where the traffic pattern is not full-mesh or more than one wavelength is required for connecting some specific nodes, is suggested. The performance of the suggested algorithm is compared with that of the convential algorithm.

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Real-Time Step Count Detection Algorithm Using a Tri-Axial Accelerometer (3축 가속도 센서를 이용한 실시간 걸음 수 검출 알고리즘)

  • Kim, Yun-Kyung;Kim, Sung-Mok;Lho, Hyung-Suk;Cho, We-Duke
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.17-26
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    • 2011
  • We have developed a wearable device that can convert sensor data into real-time step counts. Sensor data on gait were acquired using a triaxial accelerometer. A test was performed according to a test protocol for different walking speeds, e.g., slow walking, walking, fast walking, slow running, running, and fast running. Each test was carried out for 36 min on a treadmill with the participant wearing an Actical device, and the device developed in this study. The signal vector magnitude (SVM) was used to process the X, Y, and Z values output by the triaxial accelerometer into one representative value. In addition, for accurate step-count detection, we used three algorithms: an heuristic algorithm (HA), the adaptive threshold algorithm (ATA), and the adaptive locking period algorithm (ALPA). The recognition rate of our algorithm was 97.34% better than that of the Actical device(91.74%) by 5.6%.

Using a Greedy Algorithm for the Improvement of a MapReduce, Theta join, M-Bucket-I Heuristic (그리디 알고리즘을 이용한 맵리듀스 세타조인 M-Bucket-I 휴리스틱의 개선)

  • Kim, Wooyeol;Shim, Kyuseok
    • Journal of KIISE
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    • v.43 no.2
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    • pp.229-236
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    • 2016
  • Theta join is one of the essential and important types of queries in database systems. As the amount of data needs to be processed increases, processing theta joins with a single machine becomes impractical. Therefore, theta join algorithms using distributed computing frameworks have been studied widely. Although one of the state-of-the-art theta-join algorithms uses M-Bucket-I heuristic, it is hard to use since running time of M-Bucket-I heuristic, which computes a mapping from a record to a reducer (i.e., reducer mapping), is O(n) where n is the size of input data. In this paper, we propose MBI-I algorithm which reduces the running time of M-Bucket-I heuristic to $O(r_{max}log\;n)$ and gives the same result as M-Bucket-I heuristic does. We also conducted several experiments to show algorithm and confirmed that our algorithm can improve the performance of a theta join by 10%.

Design of Heuristics Using Vertex Information in a Grid-based Map (그리드 기반 맵에서 꼭지점 정보를 이용한 휴리스틱의 설계)

  • Kim, Ji-Hyui;Jung, Ye-Won;Yu, Kyeon-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.85-92
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    • 2015
  • As computer game maps get more elaborate, path-finding by using $A^*$ algorithm in grid-based game maps becomes bottlenecks of the overall game performance. It is because the search space becomes large as the number of nodes increases with detailed representation in cells. In this paper we propose an efficient pathfinding method in which the computer game maps in a regular grid is converted into the polygon-based representation of the list of vertices and then the visibility information about vertices of polygons can be utilized. The conversion to the polygon-based map does not give any effect to the real-time query process because it is preprocessed offline. The number of visited nodes during search can be reduced dramatically by designing heuristics using visibility information of vertices that make the accuracy of the estimation enhanced. Through simulations, we show that the proposed methods reduce the search space and the search time effectively while maintaining the advantages of the grid-based method.

A Study on Multiplexer Assignment Problem for Efficient Dronebot Network (효율적인 드론봇 네트워크 구성을 위한 Multiplexer 할당모형에 관한 연구)

  • Seungwon Baik
    • Journal of The Korean Institute of Defense Technology
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    • v.5 no.2
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    • pp.17-22
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    • 2023
  • In the midst of the development of science and technology based on the 4th industrial revolution, the ROK Army is moving forward with the ARMY TIGER 4.0 system, a ground combat system that combines future advanced science and technology. The system is developing around an AI-based hyper-connected ground combat system, and has mobility, intelligence, and networking as core concepts. Especially, the dronebot combat system is used as a compound word that refers to unmanned combat systems including drones and ground unmanned systems. In future battlefields, it is expected that the use of unmanned and artificial intelligence-based weapon systems will increase. During the transition to a complete unmanned system, it is a very important issue to ensure connectivity individual unmanned systems themselves or between manned and unmanned systems on the battlefield. This paper introduces the Multiplexer Allocation Problem (MAP) for effective command control and communication of UAV/UGV, and proposes a heuristic algorithm. In addition, the performance of the proposed algorithm is analyzed by comparing the solutions and computing time. Also, we discuss future research area for the MAP.

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How to Generate Lightweight S-Boxes by Using AND Gate Accumulation (AND 연산자 축적을 통한 경량 S-boxes 생성방법)

  • Jeon, Yongjin;Kim, Jongsung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.3
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    • pp.465-475
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    • 2022
  • Due to the impact of COVID-19, people are paying attention to convenience and health, and the use of IoT devices to help them is increasing. In order to embed a lightweight security element in IoT devices that need to handle sensitive information even with limited resources, the development of a lightweight S-box is essential. Until 2021, it was common to develop a lightweight 4-bit S-box by a heuristic method, and to develop an extended structure or repeat the same operation for a larger size lightweight S-box. However, in January 2022, a paper that proposed a heuristic algorithm to find an 8-bit S-box with better differential uniformity and linearity than the S-box generated with an MISTY extended structure, although non-bijective, was published [1]. The heuristic algorithm proposed in this paper generates an S-box by adding AND operations one by one. Whenever an AND operation is added, they use a method that pre-removes the S-box for which the calculated differential uniformity does not reach the desired criterion. In this paper, we improve the performance of this heuristic algorithm. By increasing the amount of pre-removal using not only differential uniformity but also other differential property, and adding a process of calculating linearity for pre-removing, it is possible to satisfy not only differential security but also linear security.

Learning and Propagation Framework of Bayesian Network using Meta-Heuristics and EM algorithm considering Dynamic Environments (EM 알고리즘 및 메타휴리스틱을 통한 다이나믹 환경에서의 베이지안 네트워크 학습 전파 프레임웍)

  • Choo, Sanghyun;Lee, Hyunsoo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.5
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    • pp.335-342
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    • 2016
  • When dynamics changes occurred in an existing Bayesian Network (BN), the related parameters embedding on the BN have to be updated to new parameters adapting to changed patterns. In this case, these parameters have to be updated with the consideration of the causalities in the BN. This research suggests a framework for updating parameters dynamically using Expectation Maximization (EM) algorithm and Harmony Search (HS) algorithm among several Meta-Heuristics techniques. While EM is an effective algorithm for estimating hidden parameters, it has a limitation that the generated solution converges a local optimum in usual. In order to overcome the limitation, this paper applies HS for tracking the global optimum values of Maximum Likelihood Estimators (MLE) of parameters. The proposed method suggests a learning and propagation framework of BN with dynamic changes for overcoming disadvantages of EM algorithm and converging a global optimum value of MLE of parameters.

Optimization of Multiple Campaigns Reflecting Multiple Recommendation Issue (중복 추천 문제를 반영한 다중 캠페인의 최적화)

  • Kim Yong-Hyuk;Moon Byung-Ro
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.335-345
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    • 2005
  • In personalized marketing, it is important to maximize customer satisfaction and marketing efficiency. As personalized campaigns are frequently performed, several campaigns are frequently run simultaneously. The multiple recommendation problem occurs when we perform several personalized campaigns simultaneously. This implies that some customers may be bombarded with a considerable number of campaigns. We raise this issue and formulate the multi-campaign assignment problem to solve the issue. We propose dynamic programming method and various heuristic algorithms for solving the problem. With field data, we also present experimental results to verify the importance of the problem formulation and the effectiveness of the proposed algorithms.