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A Study on Visual Elements and Design Methods of Virtual Clothing for Interoperability across Metaverse Platforms

메타버스 플랫폼 간 상호연동을 위한 가상의류의 디자인 요소와 설계 방식 비교 분석 연구

  • Hyeryeon Park (Dept. of Fashion and Textiles, Seoul National University) ;
  • Yerim Choi (Dept. of Data Science, Seoul Women's University / ai.m Inc.) ;
  • Hyosun An (Dept. of Clothing and Textiles, Pai Chai University)
  • 박혜련 (서울대학교, 의류학과) ;
  • 최예림 (서울여자대학교, 데이터사이언스학과/(주)에이아이닷엠) ;
  • 안효선 (배재대학교, 의류패션학과)
  • Received : 2024.09.25
  • Accepted : 2024.10.25
  • Published : 2024.11.30

Abstract

As various metaverse platforms utilize different tools and design methods for virtual clothing, the lack of standardization creates challenges for interoperability across platforms. This study aimed to investigate virtual clothing cases provided by different metaverse platforms, analyze their design elements and methods, and propose a standardized design process to enhance interoperability. Regarding search methods, design elements of virtual clothing-item, shape, color, material, pattern, and detail-were compared across platforms first. A review of design tool interfaces and functionalities was then conducted with six fashion experts, examining how design tools and their technical differences impacted user experience and design complexity. This study revealed that metaverse platforms showed distinct characteristics in how they expressed virtual clothing design elements. Additionally, a common virtual clothing design framework was proposed, systematically applying techniques of selection, movement, and adjustment as core stages in the process. Findings of this study are expected to contribute to enhancing flexibility and consistency in the virtual clothing design process across metaverse platforms, ultimately promoting user interaction and creativity.

Keywords

Acknowledgement

본 연구는 문화체육관광부 및 한국콘텐츠진흥원의 2023년도 문화기술 연구개발 사업으로 수행되었음 (과제명: 패션과 스타일테크 융합 메타버스 이커머스 플랫폼 기술개발, 과제번호: RS-2023-00220957)

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