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Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong (School of Design Convergence, Hongik University) ;
  • Hyeon-A Park (School of Games, Hongik University) ;
  • Ji Yeong Choe (School of Games, Hongik University) ;
  • Mi Seo Choi (School of Design Convergence, Hongik University) ;
  • Janghwan Kim (Dept. Software and Communications Engineering, Hongik University) ;
  • R. Young Chul Kim (Dept. Software and Communications Engineering, Hongik University) ;
  • Chaeyun Seo (Dept. Software and Communications Engineering, Hongik University)
  • Received : 2024.07.25
  • Accepted : 2024.09.05
  • Published : 2024.09.30

Abstract

Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.

Keywords

Acknowledgement

This research was supported by the Ministry of Culture, Sports, and Tourism in 2024 through the Korea Creative Content Agency (Project Name: Development of AI-based User-Interactive Multimodal Storytelling 3D Scene Authoring Technology, Project No.: RS-2023-00227917, Contribution Rate: 100%) and by the Brain Korea 21 (BK21) program of the National Research Foundation of Korea (Project Name: Research Team for Hyper-Distributed Autonomous Computing Service Technology, Project No.: 202003520005).

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