DOI QR코드

DOI QR Code

Unveiling Zoological Realms: Exploring the Virtual Frontier, Analyzing Data Export Techniques, and Crafting Immersive Experiences

  • Received : 2024.06.21
  • Accepted : 2024.07.02
  • Published : 2024.08.31

Abstract

This study introduces a prototype for a virtual zoo initiative, aimed at optimizing resource utilization and minimizing animal displacement from their natural habitats. The prototype features a thoughtfully developed three-dimensional representation of an emperor penguin, with animations designed to emulate real-life behaviors. An investigation into file format distinctions for scientific research, encompassing Wavefront(OBJ), Collada(DAE), and Filmbox(FBX) formats, was conducted. The research utilized the Hololens 2 device for visualization, Unity for environment development, Blender for modeling, and C# for programming, with deployment facilitated through Visual Studio 2019 and the Mixed Reality Toolkit. Empirical examination revealed the OBJ format's suitability for simple geometric shapes, while DAE and FBX formats were preferred for intricate models and animations. DAE files offer detailed preservation of object structure and animations albeit with larger file sizes, whereas FBX files provide compactness but may face scalability constraints due to extensive data integration. This investigation underscores the potential of virtual zoos for conservation and education, advocating for further exploration and context-specific implementation.

Keywords

Acknowledgement

This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program (IITP-2024-2020-0-01846) supervised by the IITP(Institute for Information & Communications Technology Planning & Evaluation), This research is supported by Ministry of Culture, Sports and Tourism and Korea Creative Content Agency (Project Number: RS-2024-00401213), The present research has been conducted by the Excellent researcher support project of Kwangwoon University in 2022.

References

  1. Speicher, M., Hall, B. D., & Nebeling, M. (2019, May 2). What is mixed reality? Conference on Human Factors in Computing Systems - Proceedings. DOI: https://doi.org/10.1145/3290605.3300767
  2. S. Park, S. Bokijonov, and Y. Choi, "Review of microsoft hololens applications over the past five years," Applied Sciences (Switzerland), vol. 11, no. 16. MDPI AG, Aug. 02, 2021. DOI: https://doi.org/10.3390/app11167259
  3. P. Milgram and F. Kishino, "A Taxonomy of Mixed Reality Visual Displays IEICE", Trans. Information Systems. Vol. E77-D, No. 12, pp. 1321-1329, Dec1994.
  4. A. Carbonari, C. Franco, B. Naticchia, F. Spegni, and M. Vaccarini, "A Mixed Reality Application for the On-Site Assessment of Building Renovation: Development and Testing" Sustainability 2022, 14, 13239. DOI: https://doi.org/10.3390/su142013239
  5. L. Dieker, C. Hughes, and M. Hynes, "The Past, the Present, and the Future of the Evolution of Mixed Reality in Teacher Education," Educ. Sci. 2023, 13, 1070. DOI: https://doi.org/10.3390/educsci13111070
  6. A. Silvero-Isidre, H. Friederichs, M. Muther, M. Gallus, W. Stummer, M. Holling, "Mixed Reality as a Teaching Tool for Medical Students in Neurosurgery," Medicina 2023, 59, 1720. DOI: https://doi.org/10.3390/medicina59101720
  7. H. Schaffernak, B. Moesl, W. Vorraber, M. Holy, E.-M. Herzog, R. Novak, and I.V. Koglbauer, "Novel Mixed Reality Use Cases for Pilot Training," Educ. Sci. 2022, 12, 345. DOI: https://doi.org/10.3390/educsci12050345
  8. I. Kavouras, E. Sardis, E. Protopapadakis, I. Rallis, A. Doulamis, and N. Doulamis, "A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches," Sustainability 2023, 15, 2297. DOI: https://doi.org/10.3390/su15032297
  9. Y. Ming Tang and H. L. Ho, "3D Modeling and Computer Graphics in Virtual Reality," Mixed Reality and Three-Dimensional Computer Graphics. IntechOpen, Oct. 14, 2020. DOI: https://doi.org/10.5772/intechopen.91443
  10. H. J. Guo and B. Prabhakaran, "Hololens 2 Technical Evaluation as Mixed Reality Guide," 2022/07/19. DOI: https://doi.org/10.48550/arXiv.2207.09554