DOI QR코드

DOI QR Code

Comparative Analysis of 3D Tools Suitable for the Rotoscoping Cell Animation Production Process

  • 투고 : 2024.05.19
  • 심사 : 2024.05.31
  • 발행 : 2024.08.31

초록

Recently, case presentations using AI functions such as ChatGPT are increasing in many industrial fields. As AI-based results emerge even in the areas of images and videos, traditional animation production tools are in need of significant changes. Unreal Engine is the tool that adapts most quickly to these changes, proposing a new animation production workflow by integrating tools such as Metahuman and Marvelous Designer. Working with realistic metahumans allows for the production of realistic and natural movements, such as those captured through motion capture data. Implementing this approach presents many challenges for production tools that adhere to traditional methods. In this study, we investigated the differences between the cell animation workflow and the computer graphics animation production workflow. We compared and analyzed whether these differences could be reduced by creating sample movements using character rigs in Maya and Cascadeur tools. Our results showed that a similar cell animation workflow could be constructed using the Cascadeur tool. To improve the accuracy of our conclusions, we created large, action-packed short animations to demonstrate and validate our findings.

키워드

참고문헌

  1. Autodesk Maya History, https://en.wikipedia.org/wiki/Autodesk_Maya
  2. S. K. Hwang, One hundred years of cinema animation, Sigma Press, Korea(south), pp. 44, Feb. 2010.
  3. Frank Thomas and Ollie Johnston, The Illusion of Life, Abbeville Press, United States, pp. 320, 1981.
  4. Gimbal Lock, https://blog.naver.com/famoso_/222919818377
  5. How AI will change the 3D industry, https://www.youtube.com/watch?v=FlgLxSLsYWQ
  6. Cascadeur, https://www.youtube.com/@Cascadeur
  7. Choi, Chul Young, "Study of Character Animation to improve Production Efficiency," International Journal of Advanced Smart Convergence (IJASC), Vol. 9, No. 2, pp.179-184, June 2020. DOI : http://dx.doi.org/10.7236/IJASC.2020.9.2.179
  8. Gu-Jie and Choi, Chul Young, "Case Study of Motion Capture Data Processing for Actual Digital Actor Motion Implementation," The Korean Journal of Animation, Vol. 14, No. 2, pp. 23-41, June 2018. DOI : 10.51467/ASKO.2018.06.14.2.23
  9. Choi, Chul Young, "A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum," International Journal of Internet, Broadcasting and Communication (IJIBC), Vol. 13 No. 4, pp. 97-102, Sep. 2021. DOI : http://dx.doi.org/10.7236/IJIBC.2021.13.4.97
  10. Jeon, Hyo-Gyoung and Cho, Dong-Min, "How to Leverage AI for Retargeting 3D Character Animations," Cartoon & Animation Studies, No. 74, pp. 239-253, Mar. 2024. DOI : http://dx.doi.org/10.7230/KOSCAS.2024.74.239
  11. Cascadeur clip animation - modern dance, https://www.youtube.com/watch?v=_j8hZvv6F-k