DOI QR코드

DOI QR Code

확장현실 기반 융복합 콘텐츠를 활용한 보건의료 분야의 연구 동향 분석

Analysis of research trends in the healthcare field utilizing extended-reality-based converged contents

  • Ji-Eun Im (Department of Dental Hygiene, Graduate School of Namseoul University) ;
  • Ju-Hee Lee (Department of Dental Hygiene, Graduate School of Namseoul University) ;
  • Soon-Ryun Lim (Department of Dental Hygiene, Namseoul University) ;
  • Won-Jae Lee (Department of Dental Hygiene, Graduate School of Namseoul University)
  • 투고 : 2024.03.25
  • 심사 : 2024.04.21
  • 발행 : 2024.06.30

초록

연구목적: 확장현실 기술은 의료 교육의 대화형 프로세스를 통해 자기주도적 학습 향상의기회를 제공한다. 본 연구에서는 확장 현실 기술을 기반으로 한 교육 콘텐츠를 적용한 보건의료 분야의 연구 동향을 분석하고자 하였다. 연구방법: 선정기준에 따른 문헌 검색, 선정, 제외 과정을 통해 확장현실 기술을 활용한 국내 보건의료 연구를 분석하여 최종적으로 관련 문헌 39편을 선정 및 검토하였다. 연구결과: 의학, 치의학, 간호 등 다양한 분야에 걸쳐 확장현실이 적용된 것을 확인하였다. 학업만족도, 몰입도, 흥미 유발 등 긍정적인 효과와 함께 미디어 사용의 어려움 및 사이버 멀미 같은 문제가 관찰되었다. 결론: 향후 연구에서는 보건의료 분야의 다양한 교과 과정에 대한 콘텐츠 개발과 적용을 통한 교육적 접근과 기술의 지속적 발전이 필요하다.

Objectives: Extended reality technology offers an innovative opportunity to enhance self-directed learning through interactive processes in healthcare education. This study aims to analyze research trends in the application of extended reality technology-based educational content in the field of healthcare. Methods: Through literature search, selection, and exclusion processes based on predefined criteria, we conducted an analysis of domestic healthcare studies employing extended reality technology, ultimately selecting and examining 39 relevant publications. Results: The analysis reveals diverse applications of extended reality across various fields such as medicine, dentistry, and nursing. Positive effects, including increased academic satisfaction, immersion, and interest, are observed, alongside challenges like media usage difficulties and cybersickness. Conclusions: Future research should focus on the development and application of extended reality-based educational content in diverse healthcare curricula, emphasizing both educational approaches and continuous technological advancements.

키워드

참고문헌

  1. Shin KY, Lee SH. Developing an XR based hyper-realistic counter-terrorism, education, training, and evaluation system. J Inf Secur 2020;20(5):65-74. https://doi.org/10.33778/kcsa.2020.20.5.065
  2. Ahn SJ, Kim JY. The concept of virtual reality and current trends in previous researches. J Korean Soc Interior Des Conf 2018;20(1):328-31.
  3. Park SR, Lee JM. Domestic research trends on augmented reality in education from 2015 to 2019. JLCCI 2020;20(11):1-23. https://doi.org/10.22251/jlcci.2020.20.11.1
  4. Heo GM, Shin SB, Hwan SY. Analysis of Korean research trends on metaverse in education: focusing on empirical studies. J Educ Inf Media Res 2023;29(1):55-83. https://doi.org/10.15833/kafeiam.29.1.055
  5. Lee JH. A study on the revitalization of virtual reality-based education. KSDC 2019;25(1):357-66. https://doi.org/10.18208/ksdc.2019.25.1.357
  6. Nordmann E, Hutchison J, MacKay JR. Lecture rapture: the place and case for lectures in the new normal. Teaching in Higher Education 2022;27(5):709-16. https://doi.org/10.1080/13562517.2021.2015755
  7. Sarre S, Maben J, Aldus C, Schneider J, Wharrad H, Nicholson C, et al. The challenges of training, support and assessment of healthcare support workers: a qualitative study of experiences in three English acute hospitals. Int J Nurs Stud 2018;79:145-53. https://doi.org/10.1016/j.ijnurstu.2017.11.010
  8. Malik G, McKenna L, Plummer V. Perceived knowledge, skills, attitude and contextual factors affecting evidence-based practice among nurse educators, clinical coaches and nurse specialists. Int J Nurs Pract 2015;21(S2):46-57. https://doi.org/10.1111/ijn.12366
  9. Hsieh MC, Lee JJ. Preliminary study of VR and AR applications in medical and healthcare education. J Nurs Health Stud 2018;3(1):1. https://doi.org/10.21767/2574-2825.100030
  10. Danciu M, Gordan M, Vlaicu A, Antone A. A survey of augmented reality in health care. Acta Tech Napocensis 2011;52(1):13.
  11. Han DL. Nursing students' perception of virtual reality (VR) and needs assessment for virtual reality simulation in mental health nursing. J DCS 2020;21(8):1481-7. https://doi.org/10.9728/dcs.2020.21.8.1481
  12. Jung YS, Kim YT, Park GC. A design of service improvement model for emergency medical system using augmented reality. JCIT 2017;7(1):17-24. https://doi.org/10.22156/CS4SMB.2017.7.1.017
  13. Kim JS. The effects of immersive virtual reality-based simulation learning program on the communication competence and learning attitude of students with intellectual disabilities: focusing on a convenience store situation. Jour. of KoCon.a 2020;20(1):553-61. https://doi.org/10.5392/jkca.2020.20.01.553
  14. Kim HN. Augmented reality trends in educational research: through a systematic review of Korean literature. JKAIE 2018;22(3):397-407. https://doi.org/10.14352/jkaie.2018.22.3.397
  15. Lee EJ, Baek GL. The effects of nursing education program combined virtual reality simulation for enhancing critical performance: a systematic review and meta-analysis. J Korean Assn Learn Cent Curric Instr 2022;22(11):303-13 https://doi.org/10.22251/jlcci.2022.22.11.303
  16. Park JT, Kim JH, Kim MY, Lee JH. Effects of educational content for dental extraction using virtual reality technology on dental extraction knowledge, skill and class satisfaction. Jour. of KoCon.a 2019;19(2):650-60. https://doi.org/10.5392/JKCA.2019.19.02.650
  17. Suh HJ, Park NS, Son WH. Case study of XR glass-based distance collaborative learning class. Jour. of KoCon.a 2022;22(12):133-47. https://doi.org/10.5392/jkca.2022.22.12.133
  18. Park SI, Kim JH, Park SY, Mun SC. Brain correlates of emotion for XR auditory content. J Broadcast Eng 2022;27(5):738.
  19. Kim JH, Jeong YS, Ryu JH. Differences in usability evaluation and learning satisfaction of medical students according to XR and VR application environments of medical simulation. J Educ Res 2023;21(2):41-60. https://doi.org/10.31352/JER.21.2.41