DOI QR코드

DOI QR Code

A study on the perception of the metaverse and luxury fashion brands

  • Hosun Lim (Dept. of Clothing and Textiles, Sookmyung Women's University)
  • 투고 : 2024.03.13
  • 심사 : 2024.03.30
  • 발행 : 2024.04.30

초록

This study aims to analyze consumer perceptions of the metaverse platform and luxury fashion brands in relation to consumer lifestyles, thereby providing foundational data for future marketing strategies of fashion brands using the metaverse. A survey on the lifestyle and perceptions of the metaverse, as well as on luxury fashion brands, was conducted among 300 men and women between their 20s and 40s. Statistical analyses included frequency analysis, cross-tabulation, chi-square (χ2) analysis, factor analysis, cluster analysis, one-way ANOVA, and Duncan's post-hoc test. Factor analysis of the participants' lifestyles revealed five distinct types: "Indifferent," "Social, individual, and leisure-oriented," "Trend-leading and brand-oriented," "Appearance and fashion-oriented," and "Self-improvement-focused and individualistic" types. The analysis of luxury fashion brand perceptions based on lifestyle types showed that the "Trend-leading and brand-oriented" type had higher awareness and preference for brands such as Gucci, Burberry, and Balenciaga, while the "Indifferent" type showed lower levels of awareness and preference. Regarding brand perception related to luxury fashion brand content experiences within the metaverse, Gucci, Burberry, and Balenciaga showed consistent results across all types. Specifically individuals classified under the "Trend-leading and brand-oriented" category exhibited higher awareness and preference for these brands within metaverse experiences, while those categorized as "Indifferent" displayed comparatively lower levels. Therefore, digital marketing strategies targeting consumers under the "Trend-leading and brand-oriented" category are expected to be highly effective for luxury fashion brands. This study is poised to contribute to the expansion of the marketing landscape within the metaverse virtual world for fashion.

키워드

과제정보

This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2022S1A5A2A01046690).

참고문헌

  1. Acceleration Studies Foundation [ASF] (2007). Metaverse roadmap: Pathways to the 3D Web. Retrieved November 20, 2021, from https://metaverseroadmap.org 
  2. Bang, S.-H. (2011). A study on total fashion coordination cognition, fashion products purchasing behavior according to the lifestyle type. Unpublished doctoral dissertation, Sungshin Women's University, Seoul, Korea. 
  3. Blythe, F. (2020, July 8). Try get a high score on Burberry's new surfin' video game. Hero magazine. Retrieved December 15, 2023, from https://hero-magazine.com/article/173252/burberry-b-surf-video-game 
  4. Cho, E. G., & Chang, D. R. (2020). A study on digital contents artification of luxury fashion brand: Focusing on fashion brand Gucci. A Journal of Brand Design Association of Korea, 18(3), 157-171. doi:10.18852/bdak.2020.18.3.157 
  5. Cho, M. S. (2009). A study on potential effects of website advergame components on brand image. Unpublished master's thesis, Hongik University, Seoul, Korea. 
  6. Choi, E., & Pyun, J. (2021). Effect of brand experience on brand attitude within metabus through avatars: Focused on Gucci villa in Zepeto. Journal of Korea Design Forum, 26(4), 83-94. doi:10.21326/ksdt.2021.26.4.007 
  7. Ha, I. (2021, August 5). 계속되는 명품 콜라보...'버버리'도 NFT 채택 [Continuing Luxury Collaboration...Adopting 'Burberry' NFT]. Tokenpost. Retrieved December 13, 2023, from https://tokenpost.kr/article-67800 
  8. Han, S., & Noh, Y. (2021). Analyzing higher education instructors' perception on metaverse-based education. Journal of Digital Contents Society, 22(11), 1793-1806. doi:10.9728/dcs.2021.22.11.1793 
  9. Jack, S. (2020, December 7). Balenciaga invites players to explore the 'Afterworld' for fall 2021 collection. Hypebeast. Retrieved December 28, 2023, from https://hypebeast.com/2020/12/balenciaga-fall-2021-collection-afterworld-age-of-tomorrow-video-game 
  10. Jeon, H.-J., & Kim, G.-D. (2022). Suggestion of metaverse based online fashion shopping mall application service: Focused on the virtual fitting service. Journal of Digital Contents Society, 23(4), 589-601. doi:10.9728/dcs.2022.23.4.589 
  11. Jeon, J.-H. (2022). A study on the effects of perceived value and perceived avatar identification on user's purchase intention of virtual fashion pro- ducts on metaverse: Focusing on the moderation effect of personality types. Unpublished master's thesis, Kookmin University, Seoul, Korea. 
  12. Jeong, Y. B. (2020, September 15). 구찌 가든 버추얼 투어 오픈...구찌 신상 구경과 이탈리아 랜선여행까지 [Gucci garden virtual tour opens... Gucci new product tour and online travel to Italy]. TTLnews. Retrieved October 22, 2023, from https://www.ttlnews.com/article/life_culture/8730 
  13. Jung, H., & Ko, E. (2023). An exploratory study on experience of luxury brand virtual fashion show. Journal of Fashion Business, 27(2), 70-87. doi:10.12940/jfb.2023.27.2.70 
  14. Jung, J. H. (2015). A study on risk perception of fashion designer brands, attitude to these brands and purchase behavior according to lifestyle. Unpublished doctoral dissertation, Kookmin University, Seoul, Korea. 
  15. Jung, S. (2021, May 12). MZ세대 겨냥 '메타버스' 공간서 '피지털' 경쟁 나선 패션업계 [The fashion industry is competing for "Physital" in the "Metaverse" space for the MZ generation]. Opinionnews. Retrieved July 12, 2022, from http://www.opinionnews.co.kr/news/articleView.html?idxno=49899 
  16. Kim, D. H., & Lee, J. H. (2022). A case study on metaverse fashion marketing of global fashion luxury brand. Journal of Art & Design Research, 25(1), 10-22. 
  17. Kim, H. (2021, September 23). 에픽게임즈 '포트나이트', 발렌시아가와 디지털 패션 아이템 출시 [Epic games 'Fortnite' launches Balenciaga and digital fashion items]. ZDNET Korea. Retrieved November 20, 2023, from https://zdnet.co.kr/view/?no=20210923144455 
  18. Kim, J. K. (2022). The influence of the experience of fashion brands' metaverse on brand perception: A comparison by metaverse type. Unpublished master's thesis, Yonsei University, Seoul. 
  19. Kim, S. (2020). Metaverse. Paju: PlanB Design.
  20. Kim, W. B., Hur, H. J., & Choo, H. J. (2022). Case study on fashion brand flagship store in metaverse. Journal of the Korean Society of Clothing and Textiles, 46(3), 545-563. doi:10.5850/jksct.2022.46.3.545 
  21. Kim, Y., & Kim, J. (2022). Luxury fashion brands case analysis of using metaverse. Journal of Fashion Business, 26(3), 50-71. doi:10.12940/jfb.2022.26.3.50 
  22. Lee, E. J., & Kim, H. Y. (2021, May). A study on the development trend and prospect of metaverse of global fashion brands: Focusing on branding and e-commerce cases. Proceeding of the Korean Society of Fashion Design Spring Conference, Seoul. 
  23. Lee, E. S., & Um, G. J. (2021). A case study using metaverse according to marketing changes in fashion luxury brands. Design Research, 6(4), 375-386. doi:10.46248/kidrs.2021.4.375 
  24. Lee, M. (2018). A study on the effects of luxury fashion brand exhibition on brand image, brand attitude, and brand loyalty. Korea Science & Art Forum, 33, 175-186. doi:10.17548/ksaf.2018.03.30.175 
  25. Lee, S.-H. (2007). Relationship between female high-school students' lifestyle and shoes purchasing pattern and shoes-wearing-satisfactions. Unpublished master's thesis, Hanyang University, Seoul, Korea. 
  26. Lim, H. (2022). Proposing an educational program based on case analysis of fashion in the meta- verse. Journal of Fashion Design, 22(4), 1-17. doi:10.18652/2022.22.4.1 
  27. Lim, H. (2023). A study on the perception of metaverse fashion using big data analysis. The Korean Fashion and Textile Research Journal, 25(1), 72-81. doi:10.5805/SFTI.2023.25.1.72 
  28. Moon, S. (2021, February 5). "메타버스 트렌드에 글로벌 IP로 Z세대 사로잡는다".....제페토-구찌, 3D 월드맵 정식 론칭 [Clothes and accessories using Gucci IP in Zepeto are also released]. Tech Daily. Retrieved December 13, 2023, from https://www.techdaily.co.kr/news/articleView.html?idxno=9597 
  29. Park, J. (2020). Analysis of digital marketing strategies of luxury brands. Unpublished master's thesis, Sungshin Women's University, Seoul, Korea. 
  30. Park, J., & Rhee, Y. J. (2021). Analysis of digital marketing strategies of luxury fashion brands. Journal of the Korea Fashion & Costume Design Association, 23(1), 87-102. doi:10.30751/kfcda.2021.23.1.87 
  31. Park, K. S. (2021). A case study of virtual fashion industry of fashion brands through convergence with metaverse. The Korean Society of Science & Art, 39(4), 161-178. doi:10.17548/ksaf.2021.09.30.161 
  32. Park, Y. (2022). Digital fashion product value and purchase behavior on the metaverse platform. Unpublished master's thesis, Yonsei University, Seoul, Korea. 
  33. Shin, H. R., & Yum, M. S. (2022). Development of new hanbok fashion design for metaverse avatars: Focused on the metaverse platform 'Zepeto'. Journal of Fashion Design, 22(3), 161-179. doi:10.18652/2022.22.3.10 
  34. Steff, Y. (2021, September 20). Balenciaga and Fortnite team up for a digital-to-physical partnership. Vogue. Retrieved December 15, 2023, from https://www.vogue.com/article/balenciaga-fortnitepartnership 
  35. Suh, D. (2021, September 23). '포트나이트', 발렌시아가와 콜라보...디지털 패션 아이템 선보인다 ['Fortnite', collaboration with Balenciaga...We're going to show you digital fashion items]. Gametoc. Retrieved March 10, 2022, from https://www.gametoc.co.kr/news/articleView.html?idxno=62743 
  36. Um, H., & Ko, E. (2022). A study on perceived luxury fashion brand experience based on the metaverse platform: A focus on Zepeto. Journal of the Korean Society of Costume, 72(6), 39-61. doi:10.7233/jksc.2022.72.6.039 
  37. Woo, S. M., & Chang, D. R. (2021). A study on metaverse brand communication in trans-media environment. A Journal of Brand Design Association of Korea, 19(2), 29-48. doi:10.18852/bdak.2021.19.2.29 
  38. Yoon, K. (2019, August 21). 구찌.루이비통...명품들은 왜 앞다퉈 모바일 게임을 출시했을까 [Gucci, Louis Vuitton...Why are luxury goods scrambling to launch mobile games]. The Joong Ang. Retrieved December 13, 2023, from https://www.joongang.co.kr/article/23557830#home