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A Study on the HDRI Production Process and the Composite Method for CG-Based Realistic Rendering

CG 기반의 실사 렌더링을 위한 HDRI 제작공정 및 합성 방식 연구

  • Byung Chun Lee (Department of Game, College of Media Contents, Dongseo University) ;
  • Kyung Su Kwon (Department of Game, College of Media Contents, Dongseo University)
  • 이병춘 (동서대학교 미디어콘텐츠대학 게임학과) ;
  • 권경수 (동서대학교 미디어콘텐츠대학 게임학과)
  • Received : 2023.12.08
  • Accepted : 2023.12.31
  • Published : 2023.12.31

Abstract

Production technologies in the imaging sector are innovating continuously and due to the visual experiences of powerful screen effects using 3D technologies, the public is now pursuing higher quality and more realistic visual effects. 3D production software with greater performance to realize this are now flooding the market, but artificial manual work and traditional hand-painting HDRI production methods still exist. There are few studies on new methods using HDRI production software using the computer's high performance data operations. In order to improve HDRI pipelines, this study links the two technological points of 'Nuke' and 'Photoshop' and it reduced production time and the improvements of quality were verified by using pipelines with new convergence methods.

영상 분야의 제작 기술은 끊임없이 혁신을 거듭하고 있으며 3D 기술을 통해 강렬한 화면 효과의 시각적인 체험으로 대중들은 점차 더 높은 품질의 사실적인 시각효과를 추구한다. 이를 구현하기 위해 더욱 뛰어난 성능의 3D 제작 소프트웨어가 쏟아져 나오기 시작하였으나, 인위적인 수작업과 전통적인 핸드페인팅의 HDRI 제작 방식이 여전히 존재한다. 컴퓨터의 고성능 데이터 연산을 통해 HDRI 제작 소프트웨어를 이용한 새로운 방식의 연구는 미미한 실정이다. 본 논문에서는 HDRI 제작 개선을 위해 'Nuke'와 'Photoshop'이라는 두 가지 기술 포인트를 연계한 것으로 새로운 융합 방식의 파이프라인을 활용하여 제작 시간을 단축하고, 품질향상의 개선점을 검증하였다.

Keywords

References

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