과제정보
이 논문은 2022년 대한민국 교육부와 한국연구재단의 지원을 받아 수행된 연구이며(NRF-2022S1A5B5A16054534), 2023년도 정부(과학기술정보통신부)의 재원으로 수행된 미래지하도시 연구사업임.
참고문헌
- Azhar, S. (2011). Building information modeling (BIM): Trends, benefits, risks, and challenges for the ACE industry. Leadership and management in engineering, 11(3). pp. 241-252. https://doi.org/10.1061/(ASCE)LM.1943-5630.0000127
- Bente, G., Rueggenberg, S., Kramer, N., Eschenburg, F. (2008). Avatar-Medidcated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations, Human Communication Research 34(2), pp. 287-318. https://doi.org/10.1111/j.1468-2958.2008.00322.x
- Choi, W. J., Heo, S. J., Na, S. G., Kim, C. K. (2022). A Study on the Direction of Application of Metaverse in the Construction Industry, The Korean Institute of Building Construction, 22(1), pp. 231-232.
- Dachman, J. (2017). Turner Sports, Intel Ink Deal To Deliver Live NBA Games in VR, https://sportsvideo.org
- Davis, A., Murphy, J., Owens, D., Khazanchi, D., Zigurs, I. (2009). Avatars, people, and virtual worlds: Foundations for research in metaverse. Information systems and Quantitative analysis Faculty Publications, 10(2), pp. 90-117. https://doi.org/10.17705/1jais.00183
- den Otter, A., Emmitt, S. (2008). Design Team Communication and Design Task Complexity: The Preference for Dialogues, Architectural Engineering and Design Management 4(2), pp. 121-129. https://doi.org/10.3763/aedm.2008.0072
- Dionisio, J., Lii, W., Gilbert, R. (2013). 3D Visual worlds and the Metaverse: Current status and future possibilities, ACM Computing Surveys, 45(3), pp. 1-38. https://doi.org/10.1145/2480741.2480751
- East, E., Kirby, J., Perez, G. (2004). Improved Design Review through Web Collaboration, Journal of Management in Engineering, 20(2), pp.51-55.
- Gamil, Y., Rahman, I. (2017). Identification of causes and effects of poor communication in construction industry: A theoretical review, Emerging Science Journal 1(4), pp. 239-247.
- Hamilton-Basich, M. (2020). GIGXR Launches Holographic Standardized Patients for Remote Simulation Training, AXIS Imaging News. http://www.healtysimulation.com/28557/holographic-standardized-patient/
- Han, H. W. (2008). A Study on Typology of Virtual World and its Development in Metaverse, Journal of Digital Contents Society, 9(2), pp. 317-323.
- Hudson-Smith, A. (2022). Incoming Metaverses: Digital Mirrors for Urban Planning, Urban Planning, Cogitatio Press, 7(2), pp. 343-354.
- Jung, J. H., Jung, Y. W. (2021). A Study on User-Experience Design of Metaverse: Focused on Gen Z, Proceedings of the Korea Society of Design Studies Conference, pp. 74-75.
- Kim, D. W. (2022). MEDICAL Metaverse, https://www.aitimes,com/news/articleView.html?dxno=145549
- Kim, K. R. (2021). A Study on the 'Exhibition Space and Applicability Using Metaverse Technology', Design Research, 6(4), pp. 152-160.
- Kim, J. W., Kim S. A. (2019). Prototyping-based Design Process Integrated with Digital-Twin: A Fundamental Study, Journal of KIBIM, 9(4), pp. 51-61.
- Kim, S. J. (2012). Digital Optimization Method for Constructability of Freeform Building. Proceedings of the Korean Institute of Building Construction Conference, 12(2), pp. 225-226.
- Kim, S. J. (2015). Digital Fabrication in Architectural Design and Construction Engineering for a Complex Geometry, Journal of the Architectural Institute of Korea, Planning & Design, 59(7), pp. 46-52.
- Kim, S. K., Lee, Y. H., Yoon, H. S., Choi, J. M. (2021). Adaptation of Extended Reality Smart Glasses for Core Nursing Skill Training Among Undergraduate Nursing Studies: Usability and Feasibility Study, Journal of Medical Internet Research, 23(3), pp. 1-12.
- Kim, Y. J., Heo, J. H., Choe, S. H., Paik, S. H. (2022). A Study of Metaverse as an Educational Space, Convergence Education Review, 8(1), pp. 1-14.
- Korea Institute of Civil Engineering and Building Technology (KIET), (2021), A Planning on Core Technology Development of Construction Metaverse.
- Kovi, https://corp.kovi.com (Dec. 1. 2022)
- Lee, J. S., Kim, J. Y. (2019), A Study on Spatial Characteristics of Immersion and Reality in Cases of VR and AR technology and Contents, Korean Institute of Journal of Design, 28(3), pp. 13-24.
- Lee, N. H., Kim, Y. J. (2018). A Conceptual Framework for Effective Communication in Construction Management, Information Processing and Visual Communication, In Construction Research Congress, pp. 531-541.
- Lee, Y. J. (2022). Seven Eleven in Metaverse, https://donga.com/news/Economy/articl/all/20220310/112277422/1
- Lee, Y. J., Jung, K. T. (2022). Analysis of User Experience for the Class Using Metaverse, Journal of Practical Engineering Education, 14(2), pp. 367-376.
- Lufthansa (2022). Cargo management system, https://www.youtube.com/watch?v=kbS1iDK6tC
- McKinsey (2022). Value Creation in the Metaverse.
- Megaworld, https://megaplan.kr (Nov. 23. 2022)
- Moneta, A. (2020). Architecture, Heritage, and the Metaverse: New Approaches and Methods for the Digital Built Environment, Traditional Dwellings and Settlements Review, 32(1), pp. 37-49.
- Naverlabs, https://naverlabs.com (Nov. 13. 2022)
- Noval Technologies, https://noval.ca (Nov. 25. 2022)
- NVIDIA, Omniverse Enterprise Kit, https://www.nvidia.com/kp-kr/omniverse/ (Oct. 20. 2022)
- Oh, D. H. (2022). Fire safety education, https://mobile.newsis.com/view.html?ar_id=NISX20220908_00020007486
- Park, S. B., Lee, H. K. (2021). Future Direction of the Virtual Museum Applied Metaverse Technology: Focusing on Personalization and User Interaction by Sharing Content, 26(3), pp. 19-30.
- Rhee, J. H., Cha, S. H. (2022). Architectural Design in Metaverse Case Study, Journal of the Architectural Institute of Korea, 37(7), pp. 69-80.
- Ryu, E. H. (2021). Safety disaster, https://www.hankyung.com/finance/article/2021090769606
- Seo, J. W. (2021). KB Metaverse branch, https://www.mk.co.kr/news/economy/10117533
- Shin, K. Y., Lee. S. H. (2020). Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System, Convergence security journal, 20(5), pp. 65-74.
- Smart, E., Cascio, J., Paffendorf, J. (2007). Metaverse Roadmap Overview, Metaverse Report, Acceleration Studies Foundation.
- Spillinger, R., Staff, N. (2000). Adding value to the facility acuisition process best practices for reviewing facility designs (Technical report, Federal Facilities Council). Washington, D. C.: National Academy Press.
- Steuer, J. (1993). Defining Virtual Reality: Demensions Determining Telepresence, Journal of Communication 4(2), pp. 73-93.
- Travis, S. (2020). Travis Scott and Fortnite Present, https://www.youtube.com/watch?v=l5CVNIsVcIQ
- Trezi, https://trezi.com (Sep. 16. 2022)
- Volkswagen, How Volkswagen is developing the care of the future virtually, http://volkswagen-newsroom.com/en/virtual-reality-3643 (Dec. 16. 2022)
- Wen, Q., Kerawala, S., Walker, J. Microsoft Mesh (Preview) overview. https://docs.microsoft.com/en-us/mesh/overview (Mar. 22. 2021).
- Yoh, M. S. (1998). The Ontology of Cyberspace and Its Implications in Philosophy of Mind, Ph.D. dissertation, Ewha Womans University.
- Yoo, H. G. (2021). Woori bank Metaverse, https://m.khan.co.kr/economy/finance/article/202112060908001#c2b
- Yoon, E. Y. (2022). Virtual fitting room, https://www.ceopartners.co.kr/news/articleView.html?idxno=12775
- Yoon, H. Y. (2021). Medical Twin. https://www.akomnews.com/bbs/board.php?bo_table=news&wr_id=47046