DOI QR코드

DOI QR Code

A study on intelligent services using 3D modeling

3차원 모델링을 적용한 지능형 서비스에 관한 연구

  • Eunji Kim (A Department of Media Contents, Seowon University) ;
  • Lee ByongKwon (A Department of Media Contents, Seowon University)
  • 김은지 (서원대학교 미디어콘텐츠학부 ) ;
  • 이병권 (서원대학교 미디어콘텐츠학부 )
  • Received : 2023.01.27
  • Accepted : 2023.06.20
  • Published : 2023.06.28

Abstract

This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

본 논문은 3차원 모델을 제작하고 Unity를 활용하여 사용자가 보다 더 쉽게 지능형 관광서비스를 접할 수 있도록 하는 방법을 연구했다. 본 연구의 핵심기능 및 환경은 게임 제작용 툴인 Unity를 사용하여, 가상공간을 만들고 안에서 제어와 카메라 시점을 적용한 NPC를 통해 다양한 각도와 위치에서 관광 서비스를 이용할 수 있도록 하는 방법을 연구했다. 본 프로젝트는 가상현실 기술을 활용하여 관광명소를 현장에 가지 않고도 가상 세상에서 둘러 볼 수 있는 지능형 서비스 콘텐츠이다. 본 지능 서비스는 UI/UX 도구를 사용해 게임 형태로 만들고 재미요소를 넣기 위해 간단한 게임 형태로 융합하여 관광지 홍보를 위한 게이미피케이션을 적용했으며, 가상현실 관광지 체험을 실행할 수 있게 하는 것이 연구의 목적이다.

Keywords

Acknowledgement

This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT). (No. 2020R1A2C1007668)

References

  1. J. Evans, (2022). The IEEE Global Initiative on Ethics of Extended Reality (XR) Report--Extended Reality (XR) Ethics in Medicine. pp.1-31 
  2. V. Krstic & I. Mekterovic. (2018). Using unity to study properties of a two-dimensional ideal gas. In 2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) (pp. 0564-0567). IEEE. DOI : 10.23919/MIPRO.2018.8400107. 
  3. J. A. Ortiz, J. A. Insley, J. Knowles, V. A. Mateevitsi, M. E. Papka & S. Rizzi. (2022). Massive Data Visualization Techniques for use in Virtual Reality Devices. In 2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV) (pp. 1-2). IEEE. DOI : 10.1109/LDAV57265.2022.9966400. 
  4. C. Davis et al. (2021). 3d modeling of cities for virtual environments. In 2021 IEEE International Conference on Big Data (Big Data) (pp. 5587-5596). IEEE. DOI : 10.1109/BigData52589.2021.9671898. 
  5. U. Mavinkurve and D. Verma. (2016). EG-easy: design and testing of blender-based tool to teach projections in engineering drawing. In 2016 IEEE eighth international conference on technology for education (T4E) (pp. 250-251). IEEE. DOI : 10.1109/T4E.2016.064. 
  6. S. Deng, Z. Liang, L. Sun & K. Jia. (2022). Vista: Boosting 3d object detection via dual cross-view spatial attention. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 8448-8457). DOI : 10.1109/CVPR52688.2022.00826. 
  7. J. Xie. (2012). Research on key technologies base Unity3D game engine. In 2012 7th international conference on computer science & education (ICCSE) (pp. 695-699). IEEE. DOI : 10.1109/ICCSE.2012.6295169. 
  8. MIXAMO, (n.d). https://www.mixamo.com 
  9. V. Krstic et al. (2018). Using unity to study properties of a two-dimensional ideal gas. In 2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) (pp. 0564-0567). IEEE. DOI : 10.23919/MIPRO.2018.8400107. 
  10. N. Shukla & B. Srisuchinwong. (2019). A Unity-Gain FDNR Approach to a Six-Component Sinusoidal Oscillator Based on a Single Op-Amp. In 2019 IEEE Asia Pacific Conference on Postgraduate Research in Microelectronics and Electronics (PrimeAsia) (pp. 17-20). IEEE. DOI : 10.1109/PrimeAsia47521.2019.8950691. 
  11. Z. He, M. Shi & C. Li. (2016), Research and application of path-finding algorithm based on unity 3D. In 2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS) (pp. 1-4). IEEE. DOI : 10.1109/ICIS.2016.7550934. 
  12. J. Jie, K. Yang & S. Haihui. (2013). Study on the virtual natural landscape walkthrough by using unity 3D. In 2013 International Conference on Computational and Information Sciences (pp. 1-4). IEEE. DOI : 10.1109/ICCIS.2013.9. 
  13. C. Zeyu et al. (2021). 3D Forest-tree Modeling Approach Based on Loading Segment Models. In 2021 11th International Conference on Information Technology in Medicine and Education (ITME) (pp. 55-59). DOI : 10.1109/ITME53901.2021.00022. 
  14. M. Yao-wei & W. Shan-dong, (2010), A new interactive approach of 3D modeling reconstruction from contours. In 2010 International Conference on Computer Application and System Modeling (ICCASM 2010) (Vol. 6, pp. V6-496). IEEE. DOI : 10.1109/ICCASM.2010.5620388. 
  15. S. X. Hu, H. B. Zha & A. W. Zhang. (2005). Real 3D digital method for large-scale cultural heritage sites. In Ninth International Conference on Information Visualisation (IV'05) (pp. 503-508). IEEE DOI : 10.1109/IV.2005.104.