DOI QR코드

DOI QR Code

The Development of an Instructional Model of Holographic Standardized Patient-based Learning for Enhancing Clinical Reasoning skill in Undergraduate Healthcare Education

  • Youngjoon Kang (Dept. of Medical Education, School of Medicine, Jeju National Univ.) ;
  • Yun KANG (Dept. of Nursing, Taegu Science Univ.) ;
  • Hyeonmi Hong (Institute of Medical Science, Jeju National Univ.) ;
  • Woosuck Lee (Dept. of Nursing, Taegu Science Univ.)
  • Received : 2022.01.03
  • Accepted : 2023.03.13
  • Published : 2023.03.31

Abstract

The use of holographic standardized patient (HSP) with mixed reality can provide students with the opportunity to enhance clinical reasoning skills. This is still relatively new, so there is a lack of guidelines for educators. Thus, we aimed to develop the instructional model of HSP-based education, for enhancing clinical reasoning skills in undergraduate healthcare education, which could systematically guide educators in designing and implementing HSP-based teaching and learning activities appropriately. Using a design and development research, a theoretically constructed initial mode in this study was iteratively improved and underwent validation through expert review and model usability test. Features of the model were discussed, along with theoretical and practical implications and suggestions for further research.

Keywords

References

  1. N. Cooper, M. Bartlett, S. Gay, A. Hammond, M. Lillicrap, J. Matthan, and M. Singh, "UK Clinical Reasoning in Medical Education (CReME) consensus statement group. Consensus statement on the content of clinical reasoning curricula in undergraduate medical education." Medical Teacher, Vol. 43, No. 2, pp. 152-159, 2021. https://doi.org/10.1080/0142159X.2020.1842343
  2. C. Gummesson, A. Sunden, and A. Fex, "Clinical reasoning as a conceptual framework for interprofessional learning: a literature review and a case study", Physical Therapy Review, Vol. 23, No. 1, pp. 29-34, 2018. https://doi.org/10.1080/10833196.2018.1450327
  3. L. Ditzel, and E Collins. "Holograms in nursing education: Results of an exploratory study." Journal of Nursing Education and Practice, Vol. 11, No. 8, pp. 43-52, 2021. https://doi.org/10.5430/jnep.v11n8p43
  4. J. Frost , L. Delaney and R. Fitzgerald, "Exploring the application of mixed reality in nurse education." BMJ Simulation & Technology Enhanced Learning, Vol. 6, No. 4, pp. 214-219, 2020. https://doi.org/10.1136/bmjstel-2019-000464
  5. A. L. Butt, S. Kardong-Edgren, and A. Ellertson, "Using game-based virtual reality with haptics for skill acquisition." Clinical Simulation in Nursing, Vol. 16, pp. 25-32, 2018. https://doi.org/10.1016/j.ecns.2017.09.010
  6. T. Levett-Jones, K. Hoffman, J. Dempsey, J. Dempsey, S. Y. Jeong, D. Noble, et al. "The 'five rights' of clinical reasoning: An educational model to enhance nursing students' ability to identify and manage clinically 'at risk' patients." Nurse Education Today, Vol. 10, No. 6, pp. 515-520, 2010. https://doi.org/10.1016/j.nedt.2009.10.020
  7. S. Y. Jang, J. J. Lee, "Development of a team-based learning design model in higher education." Asian Journal of Education, Vol. 16, No. 1, pp. 271-302, 2015. https://doi.org/10.15753/aje.2015.16.1.012
  8. D. M. Rubio, M. Berg-Weger, S. S. Tebb, E. S. Lee, and S. Rauch, "Objectifying content validity: Conducting a content validity study in social work research." Social Work Research, Vol. 27, No. 2, pp. 94-104, 2013. https://doi.org/10.1093/swr/27.2.94