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A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma (Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University) ;
  • Jeanhun Chung (Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University)
  • 투고 : 2023.10.26
  • 심사 : 2023.11.06
  • 발행 : 2023.12.31

초록

In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.

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참고문헌

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