DOI QR코드

DOI QR Code

A Study on Utilization Methods and Problems according to Metaverse Platform Analysis

메타버스 플랫폼 분석에 따른 활용방안 및 문제점에 관한 연구

  • 심연숙 (숭의여자대학교 IT비즈니스과)
  • Received : 2022.09.30
  • Accepted : 2022.11.01
  • Published : 2022.11.30

Abstract

Today, the metaverse is understood as a concept in which the boundaries between the real and the virtual are blurring and the economic, social, and cultural activities of the real and virtual worlds are interconnected. In this study, we intend to examine the current status of the metaverse platform at home and abroad. Through this, if we can confirm the current location of the metaverse platform in Korea, we will try to identify the field of metaverse application suitable for the domestic situation. In addition, we will try to find ethical problems among the problems of the metaverse that developed rapidly. This will serve as a basis for finding solutions when using the Metaverse platform in the future.

오늘날 메타버스는 현실과 가상의 경계가 허물어지며 현실세계와 가상세계의 경제·사회·문화 활동이 상호 연결되는 개념으로 이해되고 있다. Covid-19 로 비대면 활동이 증가하여 메타버스 플랫폼의 급속한 성장이 이루어졌다. 본 연구에서는 메타버스 플랫폼에 대한 국내외 현황을 살펴보고자 한다. 이를 통하여 현재 우리나라의 메타버스 플랫폼의 위치를 확인할 수 있으면, 국내 상황에 맞는 메타버스 활용 분야를 파악하고자 한다. 아울러 급속도로 발전하면서 발샹한 메타버스의 문제점들 중 윤리적 문제점을 찾아보고자 한다. 이는 향후 메타버스 플랫폼 활용시 해결점을 모색하는 기초가 될 것이다.

Keywords

Acknowledgement

이 논문은 2022년도 숭의여자대학교의 연구 지원에 의하여 연구되었음.

References

  1. Jeong-Gwon Kim,"A Study on Metaverse Culture Contents, Matching Platform", The International Journal of Advanced Culture Technology (IJACT), Vol.9, No.3, pp.232-237, September 2021. DOI https://doi.org/10.17703/IJACT.2021.9.3.232
  2. S.H. Lee, S.Y. Han, "Metaverse begins : 5 Major Issues and Forecast", ISSUE REPORT IS-116, Software Policy & Research Institute (SPRi), April 20, 2021.
  3. https://www.korea.kr/news/policyBriefingView.do?newsId=156492454
  4. Seung Hyeog Moon, "The Impact of Metaverse Development and Application on Industry and Society", The Journal of the Convergence on Culture Technology (JCCT), Vol. 8, No. 3, pp. 515-520, May 31, 2022. DOI http://dx.doi.org/10.17703/JCCT.2022.8.3.515
  5. Ki Young Yoon, "Metanomics is coming", MONTHLY SOFTWARE ORIENTED SOCIETY, June, 2022.
  6. S.H. Lee, S.Y. Han, "Metaverse Research for Activation Strategy", Research Report RE-124, Software Policy & Research Institute(SPRi), May,2022.
  7. https://it.chosun.com/site/data/html_dir/2022/07/13/2022071300878.html
  8. https://zdnet.co.kr/view/?no=20220905101554
  9. https://www.etnews.com/20201231000057
  10. https://ko.wikipedia.org/wiki/로블록스
  11. https://learn.microsoft.com/ko-kr/mesh/overview
  12. https://www.nvidia.com/ko-kr/omniverse/
  13. "Key trends - The metaverse that has come close to our daily life", Science, ICT Policy and Technology Trend, No.203, pp.47-52, Nobemver, 2021.
  14. https://www.sedaily.com/NewsVIew/22RB5BJXDY
  15. J.Y. Lee, "A study on the Importance of Ethics in Metaverse and Countermeasures", Metaverse Issue Report 2022-02, Seoul Digital Foundation, September,2022.