참고문헌
- Jalameda, Fawzia. (2017). Strategies for teaching children with mental disabilities in the light of the individual educational program (I.2). Dar Alfiker.
- Helmy, Ayman and Selim, Donia and Ibrahim, Mona. (2019). The effectiveness of a training program based on the use of tablets and the Internet in teaching students with mild intellectual disabilities. The Arab Journal of Disability Sciences, (6), 199-169.
- Al-Khatib, Jamal and Al-Hadidi, Mona. (2021). Early Intervention Special Education in Early Childhood (I.12). Dar Alfiker.
- Al-Rousan, Farouk. (2019). The psychology of extraordinary children Introduction to special education. (i. 12). Dar Alfiker.
- Zureikat, Ibrahim. (2016). Early Intervention Models and Procedures (i.4). Dar Almaseerah
- Suleiman, Abdul Rahman. (2020). Early intervention concept and applications. The world of books.
- Sobti, Obeida and Bakhosh, Abdel Aziz and Miloud, Murad. (2020). The dangers of electronic games on the child. The Scientific Journal of Technology and Disability Sciences, 2(3).61-80.
- Sayah, Mansour. (2017). The effectiveness of a training program in developing some visual perception skills for students with mild intellectual disabilities who are integrated into primary schools. Journal of Education Sciences, 67. 93-128.
- Al-Otaibi, Fahd and Al-Harthy, Sobhi. (2018). The effectiveness of kinesthetic play in improving the visual perception of students with learning difficulties. The Arab Journal of Science and Giftedness, (5).91-136.
- Ali, Ruqayyah. (2017). The effectiveness of electronic language games in developing some reading readiness skills for mentally handicapped children in the preparation stage in intellectual education schools. The Scientific Journal of the College of Education - El-Wadi University, (26), 177-243.
- Ayad, Masouda and Amer, Rabie and Othman, Asmahan. (2018). The effectiveness of a proposed program for developing some cognitive skills among children with intellectual disabilities who are able to be taught. International Journal of Educational and Psychological Studies. (1), 82-105.
- Al-Luhaidan, Nada and Abdel-Jabbar, Abdel-Aziz. (2020). Early intervention for people with intellectual disabilities. Dar Zahra.
- Al-Maliki, Maryam and Shaaban, Manal. (2020). The reality of employing e-learning in the educational process for students with intellectual disabilities from the point of view of teachers. The Arab Journal of Disability and Gifted Sciences, (11), 51-68.
- Mustafa, Mohamed and Ahmed, Samani and Wehbe, Talaat. (2019) The effect of using a proposed educational software in raising a number of cognitive skills for children with moderate intellectual disabilities. Journal of Engineering Sciences and Information Technology, 3(1), 19-28.
- Al-Mughirah, Abdullah. (2021). The effectiveness of electronic language games in improving the language skills of children with Down syndrome in the Saudi environment. The Saudi Journal of Special Education, (16), 151-177.
- Al-Nawaisah, Fatima.. (2014). Developing visual perceptual skills for students with mild mental disabilities. The Arab Journal of Social Sciences, 3(5).61-95.
- Al Yassin, Farhan. (2021). Special Education. Dar Ghaida for publishing and distribution.
- American Association on Intellectual and Developmental Disabilities [AAIDD]. (2022). Defining Criteria for Intellectual Disability. https://www.aaidd.org
- Ahn, S (2021). Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study", Occupational Therapy International, vol. 2021,1-8pages. https://doi.org/10.1155/2021/6696779
- Ekin, C, Cagiltayb, K & Karasu, N. (2018). Effectiveness of smart toy applications in teaching children with intellectual disability. Journal of SystemsArchitecture,(89),41-48. https://doi.org/10.1016/j.sysarc.2018.07.001
- Kim, S & Suk Lee, H (2021). Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities. Applied Sciences, 11(18), 8582. https://doi.org/10.3390/app11188582
- Kim, C, Heo ,Y, Shin, K, & Kim, B. (2018). The effects of computerized gaming program on cognition in children with mental retardation: A case study. The Journal of Korean Physical Therapy, 30(5), 193-198. https://doi.org/10.18857/jkpt.2018.30.5.193
- Pashapoor, L., Kashani-Vahid,L & Hakimirad, E.(2018) .Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability. 2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC)
- Tsikinas, S., & Xinogalos, S. (2018). Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review. Journal of Computer Assisted Learning, 35(1), 61-73. https://doi.org/10.1111/jcal.12311