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Pipeline Design for Efficient Visual Effects Production

  • Hwang, Min Sik (Department of Visual Communication & Media Design, Hanbat National University) ;
  • Lee, Hyunseok (Department of Design, College of Art, Pusan National University)
  • Received : 2022.09.28
  • Accepted : 2022.09.28
  • Published : 2022.09.30

Abstract

The advancement of realistic visual effects technology provides increasingly immersive experiences and consumer satisfaction with content. The explosion and destruction effects in live-action films and animations are some of the most frequently used visual effects, but they are relatively difficult to execute, so it is challenging to make them look realistic. This study tested a method of effectively realizing computer-generated explosions and destruction. Experiments for this study are as follows: first, the interlink according to density accumulation of the fluid; second, the interlink according to the temperature accumulation of the fluid; and third, the interlink according to the distance between the fluid and the involved objects. This study was conducted to identify an optimal solution for producing computer-generated explosions and destruction.

Keywords

Acknowledgement

This research was supported by the National ResearchFoundation of Korea (NRF) grant funded by the Korea Government (MSIP) (No. 2016R1C1B1014344).

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