Acknowledgement
이 성과는 정부 (과학기술정보통신부)의 재원으로 한국연구재단의 지원을 받아 수행된 연구임 (No. NRF-2020R1A2C2011709).
References
- Y. Kim, Y. Ko, and I. Ihm, "Selective Foveated Ray Tracing for Head-Mounted Displays," 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 413-421, 2021.
- 서웅, 권상모, 임인성, "가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템," 컴퓨터그래픽스학회논문지, Vol. 26, No. 3, pp. 9-19, 2020.
- 김종용, 박동근, 이필연, 조준영, 윤승현, 박상훈, "실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례 연구," 컴퓨터그래픽스학회논문지, Vol. 26, No. 3, pp. 111-121, 2020.
- 이재현, 박경주, "대화형 가상 현실에서 아바타의 립싱크," 컴퓨터그래픽스학회논문지, Vol. 26, No. 4, pp. 9-15, 2020.
- 홍승현, 나기리, 조윤식, 김진모, "모바일 가상현실에서의 이동 인터페이스에 관한 연구," 컴퓨터그래픽스학회논문지, Vol. 27, No. 3, pp. 55-63, 2021.
- NVIDIA, "NVIDIA Ampere GA102 GPU Architecture: Second-Generation RTX," Whitepaper, 2021.
- M. Levoy, and R. Whitaker, "Gaze-directed volume rendering," Proceedings of the 1990 symposium on interactive 3d graphics, pp. 217-223, 1990.
- B. Watson, N. Walker, L. F. Hodges, and A. Worden, "Managing level of detail through peripheral degradation: Effects on search performance with a head-mounted display," ACM Transactions on Computer-Human Interaction (TOCHI), Vol. 4, No. 4, pp. 323-346, 1997. https://doi.org/10.1145/267135.267137
- B. Watson, N. Walker, and L. F. Hodges, "Supra-threshold control of peripheral LOD," ACM Transactions on Graphics (TOG), Vol. 23, No. 3, pp. 750-759, 2004. https://doi.org/10.1145/1015706.1015796
- A. T. Duchowski, D. Bate, P. Stringfellow, K. Thakur, B. J. Melloy, and A. K. Gramopadhye, "On spatiochromatic visual sensitivity and peripheral color LOD management," ACM Transactions on Applied Perception (TAP), Vol. 6, No. 2, pp. 1-18, 2009.
- B. Guenter, M. Finch, S. Drucker, D. Tan, and J. Snyder, "Foveated 3d graphics," ACM Transactions on Graphics (TOG), Vol. 31, No. 6, pp. 1-10, 2012.
- M. Stengel, S. Grogorick, M. Eisemann, and M. Magnor, "Adaptive image-space sampling for gaze-contingent real-time rendering," Computer Graphics Forum, Vol. 35, No. 4, pp. 129-139, 2016. https://doi.org/10.1111/cgf.12956
- X. Meng, R. Du, M. Zwicker, and A. Varshney, "Kernel foveated rendering," Proceedings of the ACM on Computer Graphics and Interactive Techniques, Vol. 1, No. 1, pp. 1-20, 2018.
- O. T. Tursun, E. Arabadzhiyska-Koleva, M. Wernikowski, R. Mantiuk, H.-P. Seidel, K. Myszkowski, and P. Didyk, "Luminance-contrast-aware foveated rendering," ACM Transactions on Graphics (TOG), Vol. 38, No. 4, pp. 1-14, 2019.
- H. A. Murphy, A. T. Duchowski, and R. A. Tyrrell, "Hybrid image/model-based gaze-contingent rendering," ACM Transactions on Applied Perception (TAP), Vol. 5, No. 4, pp. 1-21, 2009.
- M. Fujita and T. Harada, "Foveated real-time ray tracing for virtual reality headset," Light Transport Entertainment Research, 2014.
- B. Jin, I. Ihm, B. Chang, C. Park, W. Lee, and S. Jung, "Selective and adaptive supersampling for real-time ray tracing," Proceedings of the Conference on High Performance Graphics 2009, pp. 117-125, 2009.
- K. Vaidyanathan, M. Salvi, R. Toth, T. Foley, T. Akenine-Moller, J. Nilsson, J. Munkberg, J. Hasselgren, M. Sugihara, P. Clarberg, et al, "Coarse pixel shading," Proceedings of High Performance Graphics, pp. 9-18, 2014.
- M. Weier, T. Roth, E. Kruijff, A. Hinkenjann, A. P'erard-Gayot, P. Slusallek, and Y. Li, "Foveated real-time ray tracing for head-mounted displays," Computer Graphics Forum, Vol. 35, No. 7, pp. 289-298, 2016. https://doi.org/10.1111/cgf.13026
- A. Patney, M. Salvi, J. Kim, A. Kaplanyan, C. Wyman, N. Benty, D. Luebke, and A. Lefohn, "Towards foveated rendering for gazetracked virtual reality," ACM Transactions on Graphics (TOG), Vol. 35, No. 6, pp. 1-12, 2016.
- D. Mitchell, "Generating antialiased images at low sampling densities," Proceedings of SIGGRAPH 1987, pp. 65-72, 1987.
- NVIDIA OptiX 7.4 Programming Guide, 2022.
- NVIDIA CUDA C++ Programming Guide, 2022.
- I. Wald and V. Havran, "On building fast Kd-trees for ray tracing, and on doing that in O(Nlog N)," Proceedings of the IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
- I. Wald, "On fast construction of SAH-based bounding volume hierarchies," Proceedings of the IEEE Symposium on Interactive Ray Tracing, pp. 33-40, 2007.