DOI QR코드

DOI QR Code

Analysis on Characteristics of Therapeutic Factors of VRAT(Virtual Reality Art Therapy) Contents

가상현실 미술치료 (VRAT) 콘텐츠의 치료적 요인 특성에 대한 분석

  • 임성윤 (평택대학교 피어선칼리지/상담대학원 미술치료학과)
  • Received : 2022.01.13
  • Accepted : 2022.03.25
  • Published : 2022.04.28

Abstract

Since the early 20th century, along with the interest and development of alternative psychotherapy, the field of art therapy has also been developed and expanded. In particular, the recent development of technology and the untact era brought about by the COVID-19 Pandemic is accelerating the development of new digital art therapy contents. Among them, the hot interest in virtual reality is raising expectations and questions about the effectiveness of psychotherapy given by new media beyond traditional art therapy. In this study, the characteristics of VRAT (Virtual Reality Art Therapy) content therapeutic factors were investigated through qualitative literature analysis based on the conceptual framework and therapeutic components of ETC (Expressive Therapies Continumm), an integrated art therapy theory. As a result of the study, VRAT contents showed mostly therapeutic factors in the left hemisphere that triggered the user's dynamic, perceptual, and cognitive factors, and the therapeutic factors in the right hemisphere, which focused on sensory, emotional, and symbolic factors, were relatively few. The reason seems to be due to the nature of the experimental stage, the absence of active intervention by the therapist and long-term session composition, and the fear, clumsiness, and unfamiliarity of users about VRAT in addition to the characteristics and technical limitations of the VRAT medium. The limitations of the study include the small number of documents to be analyzed and the insufficient form of current VRAT to be called art therapy. It is expected that the characteristics of the therapeutic factors of VRAT content media and environment derived as a result of this study will be usefully used for the appropriate development of VRAT content in the future.

20세기 초부터 대안적 심리치료의 관심과 발전과 더불어 예술치료의 영역도 발전, 확장되어 가고 있다. 특히 근래 들어 기술의 발전과 코로나 사태(Covid 19 Pandemic)가 불러온 언택트(Untact) 시대는 디지털 예술치료 콘텐츠에 대한 개발을 가속화 하고 있다. 그 중 가상현실(Virtual Reality)에 대한 높은 관심은 전통적 예술치료를 넘어서는 새로운 매체의 치료적 효과성에 대한 기대와 의문을 동시에 불러오고 있다. 이 연구에서는 통합 미술치료이론인 ETC(Expressive Therapies Continumm)의 개념 틀과 치료적 구성요소에 기반한 체계적 문헌분석을 통해 가상현실 미술치료(VRAT:Virtual Reality Art Therapy) 콘텐츠의 치료적 요인의 특성을 알아보고자 하였다. 연구결과로는 VRAT 콘텐츠는 사용자의 동적, 지각적, 인지적 요인을 촉발하는 좌반구 대상의 치료적 요인이 주로 나타났고 감각적, 정서적, 상징적 요소에 치중된 우반구 대상의 치료적 요인은 상대적으로 드물게 나타났다. 그 이유로는 VRAT 매체의 특성 및 기술적 한계 외에도 실험적 단계의 특성상 치료사의 적극적 개입과 장기적 세션 구성의 부재, 사용자들의 VRAT 에 대한 두려움과 서툼, 낯섦 등에 기인한 것으로 보인다. 연구의 한계로는 적은 수의 분석 대상 문헌과 미술치료라고 하기엔 미비한 현 VRAT 의 형식이며 본 연구의 결과로서 도출된 VRAT 콘텐츠 매체와 환경에 기인한 치료 요인의 특징과 가능성이 향후 VRAT 콘텐츠의 적절한 개발에 유용하게 쓰이길 기대한다.

Keywords

References

  1. G. Kaimal, K. Carroll-Haskins, A. Ramakrishnan, S. H. Magsamen, A. Arslanbek, and J. Herres, "Outcomes of Visual Self-Expression in Virtual Reality on Psychosocial Well-Being With the Inclusion of a Fragrance Stimulus: A Pilot Mixed-Methods Study," Frontiers in Psychology, 11, 2020.
  2. S. Kagin and V. Lusebrink, "The expressive therapies continumm," Art Psychotherapy, Vol.5, pp.171-180, 1978b. https://doi.org/10.1016/0090-9092(78)90031-5
  3. L. Zeevi, "Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents," Frontiers in Psychology, 12, 2021.
  4. G. Riva, R. M. Banos, C. Botella, F. Mantovani, and A. Gaggioli, "Transforming experience: the potential of augmented reality and virtual realityfor enhancing personal and clinical change," Front. Psychiatry, Vol.7, p.164, 2016. https://doi.org/10.3389/fpsyt.2016.00164
  5. G. Kaimal, K. Carroll-Haskins, M. Berberian, A. Dougherty, N. Carlton, and A. Ramakrishnan, "Virtual Reality in Art Therapy: A Pilot Qualitative Study of the Novel Medium and Implications for Practice," Art Therapy, Vol.37, No.1, pp.16-24, 2020. https://doi.org/10.1080/07421656.2019.1659662
  6. L. H. Hinz, Expressive Therapies Continuum: a framework for using art in therapy, New York, NY:Routledhe, 2009.
  7. C. L. Bethel, "A systematic review of the use of art in virtual reality," Electronics, Vol.10, No.18, p.2314, 2021. https://doi.org/10.3390/electronics10182314
  8. A. Lecuyer, "Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch," Computer Graphics and Applications, Vol.37, No.1, pp.20-26, 2017. https://doi.org/10.1109/MCG.2017.14
  9. I. Hacmun, D. Regev, R. Salomon, "Artistic creation in virtual reality for art therapy: A qualitative study with expert art therapists," The Arts in Psychotherapy, 72, 2021.
  10. P. Orr, "Social remixing: art therapy media in the digital age," in Materials & Media in Art Therapy, ed C. H. Moon (Abingdon: Routledge), pp.121-132, 2011.
  11. L. Shamri Zeevi, "Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents," Frontiers in psychology, Vol.12, 584943, 2021. https://doi.org/10.3389/fpsyg.2021.584943
  12. M. Alex, B. C. Wunsche, and D. Lottridge, "Virtual reality art-making for stroke rehabilitation: Field study and technology probe," International Journal of Human-Computer Studies, Vol.145, Article 102481, 2021.
  13. G. Burdea and P. Coiffet, "Virtual Reality Technology," Presence. Vol.12, pp.663-664, 2003. 10.1162/105474603322955950.
  14. A. Paczynski, L. Diment, D. Hobbs, and K. Reynolds, "Using Technology to Increase Activity," Creativity and Engagement for Older Adults Through Visual Art, 2017.
  15. 유현진, 이웅규, "4차 산업혁명 시대 예술심리치료 방법론으로서 VR 콘텐츠 활용사례 및 가능성에 관한 연구," 글로벌문화콘텐츠, Vol.47, pp.71-88, 2021.
  16. 이소민, 김효정, "가상현실(VR)을 활용한 미술 감상수업이 학습자의 학습동기 및 학업성취도에 미치는 영향," 교과교육학연구, Vol.24, No.2, pp.167-177, 2020. https://doi.org/10.24231/RICI.2020.24.2.167
  17. B. Lusebrink, Imagery and visual expression in therapy, New York: Plenum Press, 1990.
  18. 조예지, 게이미피케이션을 활용한 VR기반 미술교육, 부산대학교, 국내석사학위논문, 2021.
  19. 손원광, 가상현실(VR) 기반 미술치료에 대한 문헌고찰, 차의과학대학교, 국내석사학위논문, 2021.
  20. A. Zubala, N. Kennell, and S. Hackett, "Art Therapy in the Digital World: An Integrative Review of Current Practice and Future Directions," Frontiers in psychology, Vol.12, 595536, 2021.
  21. C. L. Bethel, "A systematic review of the use of art in virtual reality," Electronics, Vol.10, No.18, 2314, 2021. https://doi.org/10.3390/electronics10182314
  22. M. Iosa, M. Aydin, C. Candelise, N. Coda, G. Morone, G. Antonucci, F. Marinozzi, F. Bini, S. Paolucci and G. Tieri, "The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation," Front. Psychol. Vol.11, 611956, 2021. doi: 10.3389/fpsyg.2020.611956
  23. L. H. Hinz, Over and Under Use of Expressive Therapies Continuum Components, unpublished article, 2021.