참고문헌
- Mekacher, D. L. (2019). Augmented Reality (Ar) and Virtual Reality (Vr): the Future of Interactive Vocational Education and Training for People With Handicap. PUPIL: International Journal of Teaching, Education and Learning, 3(1), 118-129. https://doi.org/10.20319/pijtel.2019.31.118129
- Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International Forum of Educational Technology & Society Augmented Reality Trends in Education : A Systematic Review of Research and Applications. Educational Technology, 17(4), 133-149. https://www.jstor.org/stable/jeductechsoci.17.4.133
- Tuli, N., & Mantri, A. (2020). Usability principles for augmented reality-based kindergarten applications. In Procedia Computer Science (Vol. 172, pp. 679-687). https://doi.org/10.1016/j.procs.2020.05.089
- Swan, J. E., & Gabbard, J. L. (2005). Survey of User-Based Experimentation in Augmented Reality. Proceedings of 1st International Conference on Virtual Reality, 1-9. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.3957&rep=rep1&type=pdf
- Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
- Eds Barton, R. R. (2013). Proceedings of the 2013 Winter Simulation Conference R. Pasupathy, S.-H. Kim, A. Tolk, R. Hill, and M. E. Kuhl,. 342-353. https://doi.org/10.1109/WSC.2013.6721684
- Redondo, E., Valls, F., Fonseca, D., Navarro, I., Villagrasa, S., Olivares, A., & Peredo, A. (2014). Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning. ACM International Conference Proceeding Series, 447-454. https://doi.org/10.1145/2669711.2669938
- Kularbphettong, K., Vichivanives, R., & Roonrakwit, P. (2019). Student learning achievement through augmented reality in science subjects. ACM International Conference Proceeding Series, 228-232. https://doi.org/10.1145/3369255.3369282
- Lee, J., Kim, W., Seo, A., Jun, J. S., Lee, S. Y., Kim, J. I., Eom, K. D., Pyeon, M., & Lee, H. (2012). An intravenous injection simulator using augmented reality for veterinary education and its evaluation. Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 1(212), 31-34. https://doi.org/10.1145/2407516.2407524
- Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543. https://doi.org/10.1007/s00779-013-0747-y
- Diegmann, P., & Schmidt-kraepelin, M. (2015). Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review. January 2018.
- Ejaz, A., Ejaz, M. Y., Ali, S. A., & Siddiqui, F. A. (2019). Graphic User Interface Design Principles for Designing Augmented Reality Applications. 10(2), 209-216.
- Kaufmann, H., & Dunser, A. (2007). Summary of Usability Evaluations of an. 660-669.
- Radu, I., Ave, N., Avram, S., & Ave, N. (2017). An Observational Coding Scheme for Detecting Children' s Usability Problems in Augmented Reality. 643-649.
- Investigacio, I. U. C. De, Botella, F., & Pen, A. (2018). Evaluating the usability and acceptance of an AR app in learning Chemistry for Secondary Education.
- Ghazwani, Y., & Smith, S. (2020). Interaction in Augmented Reality : Challenges to Enhance User Experience. Computing Systems - Proceedings, 28(3), 50-53. https://doi.org/10.1145/800045.801579
- Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
- Atkinson, B. F. W., Bennett, T. O., Bahr, G. S., & Melissa, M. (2007). Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis. August. https://doi.org/10.1007/978-3-540-73279-2
- Pinelle, D., Wong, N., & Stach, T. (2008). Heuristic evaluation for games: usability principles for video game design. Conference on Human Factors in Computing Systems - Proceedings, 1453-1462. https://doi.org/10.1145/1357054.1357282
- Ko, S. M., Chang, W. S., & Ji, Y. G. (2013). Usability Principles for Augmented Reality Applications in a Smartphone Environment. International Journal of Human-Computer Interaction, 29(8), 501-515. https://doi.org/10.1080/10447318.2012.722466
- Endsley, T. C., Sprehn, K. A., Brill, R. M., Ryan, K. J., Vincent, E. C., & Martin, J. M. (2017). Augmented reality design heuristics: Designing for dynamic interactions. Proceedings of the Human Factors and Ergonomics Society, 2017-October(1990), 2100-2104. https://doi.org/10.1177/1541931213602007
- Soh, L., Burke, J., & Zhang, L. (2018). Supporting augmented reality: Looking beyond performance. VR/AR Network 2018 - Proceedings of the 2018 Morning Workshop on Virtual Reality and Augmented Reality Network, Part of SIGCOMM 2018, 7-12. https://doi.org/10.1145/3229625.3229627
- Sun, M., Wu, X., Fan, Z., & Dong, L. (2019). Augmented reality-based, educational design for children. International Journal of Emerging Technologies in Learning, 14(3), 51-60. https://doi.org/10.3991/ijet.v14i03.9757