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The Effects of Perceived Usefulness and Self-Regulated Learning of Employees on Learning Performance in Online Software Education -Focused on Serial Multiple Mediation Model of Digital Literacy and Satisfaction-

온라인 소프트웨어교육에서 직장인의 지각된 유용성, 자기조절학습능력이 학습성과에 미치는 영향 -디지털 리터러시, 만족도의 직렬다중매개모형 분석중심-

  • 이은영 (경상국립대학교 교육학과)
  • Received : 2022.02.20
  • Accepted : 2022.04.20
  • Published : 2022.04.28

Abstract

With the digital transformation of the entire industry, software competency has become the core competency for the future talent. However, it is difficult to find researches related to the corporate education for improving employee's software capability. Therefore, this study tried to verify the relationship between factors affecting the learning performance of employees in online software education. For this purpose, a survey of 223 employees with online software education experience was analyzed using the SPSS PROCESS macro. As a result of analysis, perceived usefulness and self-regulated learning have been found to have a significant multiple mediating effect on learning performance by digital literacy and satisfaction. This suggests that not only learner factors but also the characteristics of education should be considered. The results of this study are expected to be helpful in designing effective online education programs.

산업전반의 디지털 전환으로 소프트웨어 역량은 미래인재의 핵심역량이 되었다. 하지만 소프트웨어 역량 강화를 위한 기업의 교육과 관련된 연구는 찾아보기 어렵다. 이에 본 연구는 온라인 소프트웨어교육에서 직장인의 학습성과에 영향을 미치는 요인 간의 관계를 검증하고자 하였다. 이를 위하여 온라인 소프트웨어교육 경험이 있는 직장인 223명의 설문을 SPSS PROCESS macro를 사용하여 분석하였다. 분석결과, 지각된 유용성과 자기조절학습능력은 디지털 리터러시와 만족도를 다중매개하여 학습성과에 유의한 영향을 미치는 것으로 나타났다. 이는 학습자 요인뿐만 아니라 교육의 특성도 고려해야 함을 시사한다. 본 연구결과는 효과적인 온라인 교육프로그램을 설계하는 데 도움이 될 것으로 기대된다.

Keywords

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