참고문헌
- S. J. Lim, J. H. Lee & C. H. Ryu. (2019). A Study on the Quality of Mobile App Service for Customer Satisfaction : Comparing with Free & Charged Applications. Korean Journal of Business Administration, 32(11), 1935-1961. DOI : https://doi.org/10.18032/kaaba.2019.32.11.1935
- H. S. Byun, S. O. Park, B. S. Lee, E. H. Lee, D. S. Baek & H. Choi. (2010). The New Role of Museums and New Trend of Contents for Exhibition in 21 Century. Journal of the paleontological society of Korea, 26(1), 87-93.
- D. W. Jeong & H. J. Ahn. (2016). Impact of the Characteristics of Docent Mobile Apps on User Satisfaction and Intention to Re-use, The Journal of the Korea Contents Association. 16(1), 329-341. DOI : https://doi.org/10.5392/JKCA.2016.16.01.329
- H. J. Hyun & K. H. Kim. (2010). The direction on the exhibition communication using on the basis of IT convergence contents - the center of foreign science exhibition museum -. The Korean Society of Science & Art, 6, 157-167. DOI : https://doi.org/10.17548/ksaf.2010.07.6.157
- C. H. Moon & S. M. Jeong. (2009). A Study on the Tourist's Satisfaction with the SERVPERF of the Museum - Case Study of Jeonju National Museum and Jeonbuk Province Art Museum. Journal of Regional Studies. 17(1), pp. 3-27.
- S. H. Seo & J. E. Lee. (2014). A study of Artistic Method of Multi-Participatory Media Facade by Smart Device. The Korean Society of Science & Art, 18, 319-333. https://doi.org/10.17548/ksaf.2014.09.17.319
- M. J. Cho. (2011). A Study on the Influence factor of Museum Fatigue and For its Plan to Relieve.. M.A. dissertation, Kookmin University, Seoul.
- K. Y. Kim, Y. J. Ko, H. E. Shim, S. J. Jeong & G. Lim. (2010). The effect of micro logging learning activities with smart phones on social presence. The Korea Educational Review, 16(3), 205-224.
- Q. Ying, S. J. Lee & K. R. Lee. (2017). A study on the service satisfaction of Chinese mobile Apps -Comparing paid and free services-. Journal of Digital Convergence, 15(4), 127-137. DOI : https://doi.org/10.14400/JDC.2017.15.4.127
- J. M. Oh, H. H. Kim & N. M. Nam. (2010). A Study on the Preference of the Smart Phone Application by Country using Analysis of the Propensity to Consume. Proceedings of the Korean Society of Broadcast Engineers Conference, Seoul, 328-329.
- H. W. Park. (2010). A Study on the Current State of Marketable Augmented-Realty-based Mobile Applicatior Development. The Journal of Image and Cultural Contents, 3, 173-205.
- J. C. Oh. (2015). A Comparative Study on the Purchase of Mobile Application in Korea and China : Based on the UTAUT. The e-Business Studies, 16(6), 43-63. DOI : https://doi.org/10.15719/geba.16.6.201512.43
- Y. J. Ju & H. J. Kim. (2007). A Study of Vitalization Strategyin Museum Education with e-Learning. Journal of Research in Curriculum Instruction, 11(2), 431-450. DOI : https://doi.org/10.24231/rici.2007.11.2.431
- Barrett. M. (1997). Alternative delivery systems: Supermarkets, ATMs, telephone banking, PCs, and on-line banking. BANKERS MAGAZINE-BOSTON, 180, 44-51.
- C. H. Lee. (2009). A study on the importance of museum docent: Cheongju Printing Museum. Proceeding of Korean Journal of Policy Analysis and Evaluation, 113-136.
- M. K. Kim. (2010). The effect of docent and mobile-guide on the satisfaction of visitors : depending on the type of the museum and viewing experience, M.Ed. dissertation, Korea University, Seoul.
- J. Y. Jang, D. Y. Jeong, H. H. Jeong, S. M. Bae & J. D. Jo. (2017). A Study on Influence on spectator behavior with improved smart docent using User experience Design : Focused on Gyeonggi Provincial Museum, PROCEEDINGS OF HCI KOREA, 46-49.
- M. A. Lee & W. T. Kim(2013). Service Design for Interactive Communication Efficacy between Museums and Visitors: Focused on Smart-phone Applications. Archives of Design Research, 26(4), 155-178. DOI : https://doi.org/10.15187/adr.2013.11.26.4.155
- J. H. Koo, T. Y. Kim & D. H. SHin. (2014), A Design Study on Museum and Gallery Docent applications based on the Affordance Theory. Journal of Digital Design, 14(3), 789-799. DOI : https://doi.org/10.17280/jdd.2014.14.3.078
- K. H. Baek, S. K. Song & J. A. Song. (2020). A Convergence Study on the Characteristics and the Meaning of User Experience Based on Immersive Media. The Korean Society of Science & Art, 38(2), 149-160. DOI : https://doi.org/10.17548/ksaf.2020.03.30.149
- B. A. Lee. (2006). A Study of Methods for Vitalizing the Museum Communication with the Fusion of Mobile Technology. Humanities Contents, 7, 23-50.
- B. A. Lee. (2013). A Study on the Effectiveness of A Smart Exhibit System and Mobile Interpretive Methods Using It-Based Convergent Content - A Case Study of Visitor Study on Cheongwadae Hall -. Humanities Contents, 29, 143-163.
- H. Lu & H. S. Seo. (2018). A Study on the Proposal of the Affordance Applied to GUI Design : Focused on the SNS Application, The Journal of the Korea Contents Association, 18(11), 113-122. DOI : https://doi.org/10.5392/JKCA.2018.18.11.113
- H. J. Yoon. (2018). The influence of user experience types of interactivity-based smart package design on brand relationship and consumer behavioral intention, Ph.D. dissertation, Hongik University, Seoul.
- Gibson. J. J. (2014). The ecological approach to visual perception: classic edition, 1st ed. New York, NY: Psychology Press, 316.
- N. Y. Kim & Y. E. Kwon. (2019). A Study on the Difference of Applied Affordance by Design Type. A Journal of Brand Design Association of Korea, 17(4). pp. 77-88. DOI : https://doi.org/10.18852/bdak.2019.17.4.77
- K. S. Lee & Y. J. Choi. (2016). Effect of Cognitive Affordance of Interactive Media Art Content on the Interaction and Interest of Audience. KIPS Transactions on Software and Data Engineering, 5(9), 441-450. DOI : https://doi.org/10.3745/KTSDE.2016.5.9.441
- Hartson, H. R. (2003). Cognitive, physical, sensory, and functional affordances in interaction design. Behaviour & Information Technology, 22(5). 315-338. DOI : https://doi.org/10.1080/01449290310001592587
- Y. J. Hwang & M. R. Ahn. (2014). A study of interface with affordance theory for museum education mobile application improvement. The Journal of Korean Association of Computer Education, 17(5), 25-34. DOI : https://doi.org/10.32431/kace.2014.17.5.003
- McGrenere. H. & Ho. W. (2000). Affordance: Clarifying and evolving a concept. Proceedings of Graphics Interface, Vol. 2000, 179-186.
- S. H. Lim & S. H. Kim. (2020). Research on Sensory Experience-based Affordance Design to Improve Usability of IoT Application. Journal of the Korean Society of Design Culture, 26(1), 375-385. DOI : https://doi.org/10.18208/ksdc.2020.26.1.375
- Garrett. J. J. (2010). The elements of user experience: user-centered design for the web and beyond. 2nd ed. London: Pearson Education.
- D. H. Shin. (2013). Humanitas Technology. Seoul: CommunicationBooks.
- J. H. Koo & D. H. Shin. (2014). A Study of Museum docent application for user - Focus on hoam museum smart docent application. PROCEEDINGS OF HCI KOREA, Seoul, pp. 292-299.
- D. H. Jung. (2017). The Theory and Realization of User Perspective on Virtual Reality. 1(24), Information Service Policy. DOI : https://doi.org/10.22693/NIAIP.2017.24.1.003
- Y. H. Ji & J. E. Min. (2015). A study on the extension of culture and arts rights : focusing on the notion of "Mediation culturelle" and "Mediateur culturel". The Journal of Cultural Policy, 29(1), 28-49. DOI : https://doi.org/10.16937/jcp.29.1.201501.28
- J. E. Min & Y. H. Ji (2016). A study on the notion and training of "Cultural mediator" : focusing on the case of "Mediateur culturel" in France. Journal of Arts Management and Policy, 37, 190-191.
- Sabariah. M. K. (2011). Implikasi Perfomansi Profile Pengguna Terhadap Perancangan Antamuka Perangkat Lunak. Majalah Ilmiah Unikom, 7(1), 51-59.
- Syahrul. Y & Pertiwi. D. H. (2019). Designing Mobile Based User Interface for Promotion of Lakeur Craft Art Application at Balaputra Dewa State Museum. Journal of Physics: Conference Series, South Sumatera, 1500(1).
- Y. J. Choi & G. Na. (2014). A Proposal for Application of Improving Study for User Service Satisfaction at Express Bus Terminal in Korea -Focusing on GANGNAM EXPRESS BUS TERMINAL Seoul-Busan Line-. Journal of the Korean Society of Design Culture, 20(3), 643-654.
- E. S. Ko & S. I. Kim. (2019). Comparative Analysis of User Experience with Delivery Applications-Focused on BaeMin, Yogiyo, Baedaltong. Journal of Digital Convergence, 17(8), 393-399. DOI : https://doi.org/10.14400/JDC.2019.17.8.393
- W. S. Jang & Y. K. Ji. (2011). Usability Evaluation for Smart Phone Augmented Reality Application User Interface, PROCEEDINGS OF HCI KOREA, 919-923.
- Y. G. Yoon. (2018). Usability Test for Mobile Subway Application, Journal of Cultural Product & Design, 53, 89-97. https://doi.org/10.18555/kicpd.2018.53.9
- D. H. Byun. (2019). Evaluating Usability of Mobile Applications for Smart Logistics, The Journal of the Korea Contents Association, 19(3), 10-21. DOI : https://doi.org/10.5392/JKCA.2019.19.03.010
- Nielsen. J & Molich, R. (1990). Heuristic evaluation of user interfaces, In Proceedings of the SIGCHI conference on Human factors in computing systems. 249-256. DOI : https://doi.org/10.1145/97243.97281
- H. W. Kang, S. W. Park, Y. J. Joo & B. A. Lee. (2020). The Influence of Instagram Posts on Exhibition Participation: Focusing on Generation Z, Journal of Digital Contents Society, 21(4), 731-740. DOI : https://doi.org/10.9728/dcs.2020.21.4.731
- G. H. Park. (2013). A study on the information cognition of mobile touch interface. Ph.D. dissertation, Yeungnam University, Gyeongbuk.
- S. M. Lee. (2019). A Study of User Experience of Multiplex Cinema App. Journal of Digital Contents Society, 20(9), 1799-1807. DOI : https://doi.org/10.9728/dcs.2019.20.9.1799