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가상현실기술의 중국내 교육적 활용효과에 관한 연구 - 23개 실험과 준실험 메타분석에 기초

Research on the effectiveness of virtual reality technology in China's educational applications Based on 23 experimental and quasi-experimental meta-analyses

  • 황관 (목원대학교 정보통신융합공학부) ;
  • 민병원 (목원대학교 정보통신융합공학부)
  • Huang, Guan (Division of Information and Communication Convergence Engineering, Mokwon University) ;
  • Min, Byung-Won (Division of Information and Communication Convergence Engineering, Mokwon University)
  • 투고 : 2022.08.27
  • 심사 : 2022.11.03
  • 발행 : 2022.12.31

초록

본 연구는 문헌 검색을 통해 중국의 23편의 관련 실증 연구를 얻은 후 review manager를 이용하여 정량 분석을 진행한 결과로 VR 기술은 학생들의 전반적인 학습 효과에 긍정적인 영향을 미치고 VR 기술은 학습 효과의 각 차원(이론 성적, 조작 성적, 학습 동기, 학습 흥미, 학습 태도)에도 유의미한 영향을 미치며 각 차원 간에는 유의한 차이가 없음을 발견했다. 과목 유형, 교수 시간, 교수 방법 등 조절 변수에는 유의한 차이가 있었고, 학군 및 VR 기술 유형에는 유의한 차이가 없었다.

The Paper Using the meta-analysis research method, first through literature retrieval to obtain 23 relevant empirical studies in China, and then using Review Manager for quantitative analysis, it is found that VR technology has a positive impact on students' overall learning effect and VR technology has a significant positive impact on all dimensions of learning effect (theoretical performance, operational performance, learning motivation, learning interest, learning attitude). There is no significant difference between the dimensions. Significant differences were found for moderating variables such as Discipline types, Teaching Length, and Teaching Method. No significant differences were found for the Academic segments and VR technology types.

키워드

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